Slay the Spire

Slay the Spire

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[Arknights] Rhine Lab
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17 Jan @ 6:30am
15 Mar @ 9:01am
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[Arknights] Rhine Lab

Description
Through our hands, the future will become now, and now will become then.

Introduces new selectable characters: Rhine Lab from "Arknights". The most PhD-dense organization
Introduces 73 normal cards, 4 colorless cards and derivative cards. Also introduces 20 relics, 5 events, 15 enemies. And a secret dungeon "The Sky"

Core Mechanics: Upgrade Affinity
When upgrading a card, there are multiple upgrade options to choose from: Saria, Kristen, Muelsyse, and No Affinity.
Temporary card upgrades and reward cards default to No Affinity.
The campfire allows free modification of the affinity of up to one upgraded card.

Key Terms:

  • Gravity: Some cards can modify Gravity. The order of Gravity modification is: None -> (All attacks +30% -> All attacks -30% ->) loop, and Gravity is reset at the start of each turn.

  • Calcium: Some cards can obtain Calcium, which accumulate during the match and decrease by 1 at the start of each turn (not less than 0). They provide damage and Block bonuses to cards affinity to Saria.

  • Flowing Shape: When you next play a card affinity to Saria or Kristen, play a copy with a value of (20% * Flowing Shape layers).

  • Research Progress: Some cards can gain Research Progress. Accumulating every 4 grants a layer of Perturbation, with the accumulation requirement increasing by 2 every two times. Perturbation alternately provides increasingly higher Metal and Thorn.

  • Water Damage: Some cards can inflict Water Damage on enemies. Accumulating 10, 25, 45, 70 Water Damage causes the enemy to enter Submersion. Each layer of Submersion reduces attack by 25% and deals a certain amount of damage each turn. Enemies with four layers of Submersion die instantly.

  • Star Ring: At the start of each turn, deals 5 damage to all enemies, take damage for the character, and explodes when broken, dealing damage equal to half the total lost health to all characters. At the end of combat, deals 5 damage to the character.

  • Smash: An attack is considered a Smash if it deals >=15 damage in one hit. Enemies hit by a Smash are inflicted with a negative effect Stunned.

  • Stunned: Stunned enemy takes 7 damage when Gravity changes and will not reduce Water Damage at the start of turn.

Additional Information:
  • Additional Ending: When you are Rhine Lab, play Egotist, Traitor, Seeker, Loner and Pioneer in one combat. When you are not, possibly get a special relic "Lone Trail" in a new event.

  • On Overall Balance: This mod is relatively overpowered, and there are certain builds can achieve infinite loops with minimal effort. Of course, you can also try other build playstyles or experiment with their combinations.

  • On Additional Enemies: You can adjust the spawn frequency of new enemies in the Mods-config interface. If you dislike certain enemies, you can simply set them to "Never". This does not affect the enemy in final floors

  • On Mod Compatibility: This mod modifies the timing of Block removal at the start of turns to counter damage from specific enemies and Star Ring effects at round beginnings. Additionally, in Together in Spire multiplayer mode, HP of Star Ring, submersion stacks, and other affected numerical values may display abnormally.



    Special thanks to legendary tester @白烛 for testing. Thanks to @FimmplS for technical support.

    For any suggestions about this version, please leave a comment below.
    If you enjoy this mod, feel free to like and favorite it to show your support.

    Well then, goodnight.
Popular Discussions View All (1)
3
1 Feb @ 12:25pm
Bugs
Sagil
32 Comments
小绿 4 Jul @ 2:56am 
我喜欢你
奥尔加椅子卡大佐 3 May @ 2:57am 
怎么命运的测试卡图里面还乳了鸡煲
noname512  [author] 22 Apr @ 9:18am 
您好,死仇、构想这些来自相遇mod而非本mod,目前相遇mod还在内测阶段,发布时间未定,可以加简介里的群体验。
cppdr1224 19 Apr @ 8:08am 
您好,在视频网站上看到了死仇,构想这些机制,请问什么时候回更新呀
absi2011  [author] 25 Mar @ 8:40am 
星荚需要打重击(>=15的攻击伤害),不一定非要本模组打。
可以参考星荚的描述,你可以看看你的卡组里面是不是没有相关卡。
有些角色主要不打攻击伤害(比如故障机器人)可能到结尾都没有重击卡。
LG 24 Mar @ 10:24am 
星荚是不是只能用本模组角色打,今天用诡秘之主mod打了一把,心脏那说塞雷娅三拳打碎,打星荚蓝条打完红条打不动
absi2011  [author] 15 Mar @ 9:02am 
已更新星束交汇特效,快来试试吧!
Now update an effect for Starlight Intersection, just try it!
三管不过岗 27 Feb @ 1:47pm 
感觉均卡组主拿星环和科研还是没什么压力的,科研星环都属于攻防一体的,熟练了也不会被星环炸暴毙了,后期的输出全是荆棘反伤和星环爆炸可以说是。问号找到赫默烧牌,一个回忆和重击翻倍能打300+。还有就是体感赛爹的钙质化有点难叠,赛爹的存在感可能就在插图里吧hhhh
最后晚安泰拉,晚安克里斯滕
Someday 9 Feb @ 6:14am 
但是如果全局拿不到什么什么者那几个牌,感觉不玩唐诗无限就很难有大卡组强度了,星环回合结束能给自己爆死,钙质粒子启动难,改重力卡就初始卡和一个一费蓝卡方便用,浸没不无限基本是大虚弱,有些玩不明白,只会狂找寂寥的光大爹了
Someday 9 Feb @ 6:05am 
独行者每回合稳定改重力实在变态,只要稳定开出这卡,后续随便出出打防都能过