Legend of Keepers

Legend of Keepers

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Status Effect Descriptions
By tuxdelux
What all the status effects do
   
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Status Effects
Air Weakness - Reduce Air resistance by 40%
Bleeding - Direct damage per turn (5 per stack)
Bounty - The monster who defeats this hero gains 2 Motivation
Broken Armor - Reduce armor by 40%
Burn - Damage 5% of maximum life as Fire damage per turn. Doesn't apply to Heroes with DoT immunity
Demoralised - Damage morale per turn (5 per stack), only Heroes. Doesn't apply to Heroes with Demoralized or DoT immunity
Easy Target - Receive 100% more damage from Trap, only Heroes
Electrified - 10 to 20 Air damage per turn
Elemental Resistance - Resistances increased by 20%
Elemental Weakness - Resistances reduce by 20%.
Enchanted Seed - Transform into a Tree when effect expires
Enraged - Damage and Morale dealt increased by 10% per stack
Fire Weakness - Reduce Fire resistance by 40%
Flame Shield - Reflects 35% of damage taken as Fire damage
Flame Spirit - Damaging attacks apply Burn (2)
Frostbite - Damage 5% of maximum life as Ice damage per turn
Haste - Speed increased by 40
Ice Weakness - Reduce Ice resistance by 40%
Immunity - Protected against heroes' skills
Improved Armor - Improve armor resistance by 40%
Indigestion - 40 Pure damage (not affect by armor) per turn
Multiaction - Activate Trap a second time
Nature Weakness - Reduce Nature resistance by 40%
Poison - Nature damage per turn (5 per stack)
Poison Body - Applies Poison (3) to all heroes when killed
Shell - Damage taken from attacks reduced by 20%
Silence - Can’t use Hero skills and passives
Slowed - Reduce speed by 40
Stunned - Can’t attack during this turn
Terrified - Morale taken from attacks an traps increased by 50%
Tiredness - Damage dealt reduce by 10% per stack (up to 70%)
Vulnerable - Damage taken increased by 30%