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However, since dominions players are weird nerds highly prone to socially maladaptive neurodivergence, this don’t always work so good.
Great guide!
1: If at all possible, having a magic phase capable god is very good defensively and can make holds a lot easier. Having somewhat capable forces move through your land can suck and being able to catch and kill them efficiently is key to prevent getting starved out. The Telkine is probably the best for this purpose, but teleporting a monolith or a titan can work as well.
2. Forts are pretty mean in dom 6. Sometimes people have the setting on that makes gems last the whole turn. If that is off you can force a magic phase fight outside the walls, a sally out fight and finally a storm, making it much easier to make sure they are not casting critical buffs. Depending on the matchup the wall archers can make a major difference.