Total War: WARHAMMER III

Total War: WARHAMMER III

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Prepared Spells: Kairos submod
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Tags: mod
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253.469 KB
19 Jan @ 11:20am
1 Apr @ 12:22pm
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Prepared Spells: Kairos submod

Description
Patch 6.1:
CA reworked Kairos's fragment mechanic to a lighter version of what this mod does.
Using this mod now disables the CA mechanic, the new skill tree nodes have also been removed.

The main differences versus the base game system:
  • Kairos can use up to 14 spells instead of 6.
  • Kairos starts with 6 spell slots instead of 2 (for now), gaining 1 slot for every 3 lores of magic.
  • There is no restriction on what spells you can use.
  • Progression is based around defeating armies with spell casters and permanently unlocking one of their available lores of magic.
  • New skill tree effects scale with the number of lores of magic known.



Prepared Spells: Kairos
Requires Prepared Spells: Core

This mod makes Kairos the ultimate spell casting faction. Whenever Kairos wins a battle, he will learn one lore of magic wielded by an enemy character that he didn't know before and unlock it for the entire faction.
There are 30 lores to unlock and you can learn them all!

Kairos's spell tree has been removed and replaced with skills which scale with the amount of lores known. To learn spells, you will need to assign them to spell slots. These can be reassigned on the fly for free any time.

At the start of the game Kairos starts with 6 spell slots and 2 lores: metal and Tzeentch. Defeating the initial Nurgle army will unlock the lore of death (because the army general is a death caster).

For every 3 lores unlocked, an extra spell slot will be granted up to +8. The battle UI has been adjusted to accommodate this.

Spell caster lords in the faction will also be able to learn up to 3 additional spells from a single lore that has been unlocked. Exalted and Daemon price lords get 6 spell slots. Selecting a spell will permanently lock the character to the lore of the selected spell (except Kairos).

You can only learn one lore per battle even if 4 armies are involved.

Kairos AI

The AI will benefir from the same bonuses as the player. Every turn, Kairos will select spells from his unlocked lores for every available spell slot. This selection is biased towards some spell types: wind/vortex > bombardment > breadth > direct damage > missile > hex / augment

Spell types which are not listed will not be selected.

Defating lords who wield multiple lores

Lords who have access to spells from different lores are treated as full spell casters of those lores. This means if you defeat Teclis, you could learn Beast/Life/Shadow/Fire/Heaven/Light or High magic.

Unlockable lores

Kairos automatically learns the lore passives for all unlocked lores

  • Tzeentch
  • Metal
  • Beasts
  • Wild
  • Life
  • Shadow
  • Big Waagh
  • Death
  • Fire
  • Heavens
  • Light
  • Lil Waagh
  • Vampires
  • Nehekhara
  • Deep
  • Itza / Kroak: If you want to guarantee getting this you should ensure that you already know all the lores that are used by the enemy army except this one.
  • Stealth
  • Dark magic
  • High magic
  • Plague
  • Ruin
  • Hashut
  • Hag
  • Nurgle
  • Great Maw
  • Ice
  • Tempest
  • Yang
  • Yin
  • Slaneesh
41 Comments
Ethan 4 Jul @ 8:40pm 
Is it a known bug that confederating Sarth/Changeling doesnt give them access to prepared spells? It seems unique to LL as confederation of either has regular Lords having access to this mods features. Other than that issue this mod is a blast.
Gorthaur 18 Jun @ 8:49am 
and it completely broke my campagne. GG
Gorthaur 18 Jun @ 8:46am 
After defeating some lizard man, learning the lore of light the menu compleltely breaks and u are unable to close it again. IT was fun until then but its not working
GizzardWizard 29 May @ 1:50am 
Figured id report this, if you confederate Kairos as the changeling this mod just completely breaks. The moment you defeat someone with Kairos the entire spell menu goes haywire and you can't close it
Pootsie Sniffins 25 May @ 7:23pm 
a Real nagash submod (not haphazardly thrown together by me not understanding scripting lol) like this would be real cool
Schemes 13 May @ 9:10am 
This mod is fantastically made, I don't see myself playing Kairos without it ever again
Pootsie Sniffins 30 Apr @ 6:29am 
thank you for making this so well. it was incredibly easy to edit so that it works for miao ying instead, which is more than i can say for a lot of mods lol. excited to see what else you make, or if this is all, thanks so much for such a great mod series!!!
11111 31 Mar @ 9:05pm 
And when this problem happens, the Cataclysm spell slot also disappears despite having skill points invested in it, but respec and reinvesting skill points will re-enable the Cataclysm spell slot.
11111 31 Mar @ 8:47pm 
I'm just describing the problem I'm having, and I think it may be a crash caused by the fact that I'm using a lot of modes.
11111 31 Mar @ 8:47pm 
First of all, I'm not good at English, so if you don't understand a sentence, please tell me.

The problem seems to have occurred when I quit the game and then loaded a save (this is not definitive). After the problem occurred, I loaded a save from about 5 turns ago that was apparently fine when i was playing, but that save also had the problem.

However, when I loaded a save from about 15-20 turns ago, that save did not have the problem.

A common symptom of the problem is that it displays a 'SCRIPT ERROR' in the top left corner, followed by a '...' message and a button that looks like a trash can.

- Loading a save with both CORE and KAIROS modes on will result in the “SCRIPT ERROR” error.

- Loading a save with CORE mode on and KAIROS mode off will output a “SCRIPT ERROR” error.

- Loading a save with both CORE and KAIROS modes turned off did not output the 'SCRIPT ERROR' error.