RimWorld

RimWorld

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Combiner Mech
   
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Mod, 1.5, 1.6
File Size
Posted
Updated
300.626 KB
19 Jan @ 11:53am
7 Jul @ 9:37am
3 Change Notes ( view )

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Combiner Mech

Description
Adds the Combiner, a crafting mechanoid available from the early game.
The Combiner is a small mechanoid capable of crafting and smithing. It can be gestated with 100 steel and 1 basic subcore, requiring two gestation cycles.

It's great for quickly handling brick production or smelting scrap metal.

...Yes, to be honest, I made this because I needed it.
While waiting for the Fabricor to be gestated, my Mechanitor had to juggle both research and brick making, which slowed progress way too much.
But simply starting with a Fabricor via a scenario edit felt kind of cheap.

Well... anyway, here it is.
I hope this mod helps!
18 Comments
Мейдо Горнич🧹 11 Jul @ 1:16pm 
Thank you mister!
메타포_K(Metaphor_K)  [author] 7 Jul @ 9:38am 
yep. it's 1.6 now. Sorry to keep you guys waiting.
Wirus 15 Jun @ 11:21am 
i hate asking but are you planning to update to 1.6 mod is amazing
Egoist 28 Jan @ 12:13am 
Essential mod since RimWorld Mechanitor is balanced around having both human pawns and mechs at the same time
D3K43 25 Jan @ 8:26am 
I always felt like the fabricor was a bit too late-game anyways. It requiring a High Subcore is kind of a ridiculous requirement when it's gonna be doing is skill-less labor most of the time.
Krahe 24 Jan @ 5:56pm 
>...Yes, to be honest, I made this because I needed it.
A valid reason to mod
War Criminal 24 Jan @ 5:49pm 
omg is Wall-E
Kotobike 22 Jan @ 11:31am 
if the Many Jobs mod (continued) is enabled and there is a separate item "stone cutting", then the mechanoid does not perform stone cutting work, it just stands. (sorry for English, I use Google translator :)))))
메타포_K(Metaphor_K)  [author] 22 Jan @ 6:59am 
Can you explain which aspects of this mod are incompatible?
If it's something I can fix with my skills, I'll do my best to resolve it.
Kotobike 21 Jan @ 11:34pm