Left 4 Dead 2

Left 4 Dead 2

81 ratings
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Infected: Common Infected
Game Content: Scripts
File Size
Posted
Updated
19.412 KB
20 Jan @ 6:14am
4 Feb @ 3:33am
10 Change Notes ( view )

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Description
注意!使用这个模组之前请确保你没有使用小丧尸模型mod或者使用的小丧尸模型mod能正常造成伤口!因为如果你使用了小丧尸模型或者其他小丧尸mod,并且该模组在scripts文件夹下存在damagecutout、damagecutout_ceda、damagecutout_female、damagecutout_female_l4d1、damagecutout_l4d1这些伤口文件,订阅这个模组会使游戏崩溃!

模组功能:
1、当常见感染者血量高于一半时无法造成伤口,低于或等于一半时,可以造成第一个伤口,造成伤口的时候可以对目标造成一次击退(类似霰弹枪)。 这会显著提升步枪和狙击枪在写实模式下的对抗小丧尸的强度,改善冲锋枪比步枪和狙击枪强的问题

2、为钝器类近战武器、小手枪和冲锋枪增加四肢(手脚)的断肢效果和头部的爆头效果。

3、取消4个会使第二个伤口不能触发的伤口,保证每个小丧尸都能造成两个伤口。

4、当子弹击中正在死亡动画中的小丧尸时会立即结束死亡动画,防止尸体继续挡子弹。

Translated by translation software:

Warning! Please make sure you are not using the Common Infected Models mod or that the Common Infected Models mod you are using can inflict wounds normally before using this mod. Because if you use the Common Infected Models mod or any other similar mod, and this mod contains wound files such as damagecutout, damagecutout_ceda, damagecutout_female, damagecutout_female_l4d1, and damagecutout_l4d1 in the scripts folder, subscribing to this mod will cause the game to crash!

1. When the health value of a common infected is higher than half, it cannot cause a wound. When it is lower than or equal to half, it can cause the first wound. When causing a wound, it can cause a "shove" to the target (similar to a shotgun). This will significantly enhance the strength of rifles and sniper rifles against zombies in realism mode, solving the problem that SMGs are much stronger than rifles and sniper rifles.

2. Add limb (hand and foot) wound and head wound to blunt melee weapons, pistol, and SMGs.

3. Remove 4 wounds that prevent the second wound from being triggered, ensuring that each zombie can cause two wounds.

4. When a bullet hits a common infected in a death animation, the death animation will immediately end to prevent the corpse from blocking bullets.
26 Comments
wolvbcn 29 Jun @ 10:48am 
Love it but if the zombies could just not end it's death animation when shot that would be 77/10
botian  [author] 19 May @ 4:27am 
Thank you all for liking it, but I'm too lazy to modify it
GuyNamedStacy 5 May @ 2:21pm 
I absolutely adore this mod! The addition of L4D1-like gibbing for T1 is incredibly smart and I'm surprised I haven't seen it done before. Blunt melee breaking limbs is a little weird, but I like it, it seems like something Valve would do considering how weird their games' logic is at times.
Only complaint is that I wish it wouldn't cancel the commons' death animations. Other than that, this mod is perfect!
Gabe Freeman 28 Mar @ 11:04pm 
这特么是最好的模组之一,这就是我一直要的mod: “每个小丧尸都能造成两个伤口”。
哇靠,你知道这让步枪的打击感变得多么好吗?尤其是m16的打击感,太感谢你的贡献了。
你能不能做一个版本就单纯只有这个“每个小丧尸都能造成两个伤口“,对步枪的打击感太好了
CaptPatrick01 13 Mar @ 5:56pm 
Swapping out for a bit, I want to try out that Rip and Gib mod but it looks like this mod's death animation cancelling will stop that mod from doing anything.
CaptPatrick01 7 Mar @ 4:38pm 
Combining this with Random Infected HP and RNG Spawn Wounds has occasionally produced a funny bug where they'll resist a hit from a heavy weapon like the M60 or explosive ammo, resulting in a pair of legs sprinting towards you until another hit finally takes them down. Big Deadite Energy.
Holy shit, it works with the custom CI I mod I have installed. IT WORKS, HAHAHHA

God it's so precious, good job lad
botian  [author] 28 Jan @ 2:03am 
No, I can't do it
SonicVoidParticle 27 Jan @ 11:08pm 
这个非常不错,但是有可能让伤口喷涌出血更多吗?并且因伤口出现而流在地上或者周边的血渍也更明显更多吗?
botian  [author] 27 Jan @ 8:09pm 
It's easy to test, just enter the game and kill common infected. If your game doesn't crash, there's no problem