Blade Symphony

Blade Symphony

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Duel_Overpass_v3
   
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89.397 MB
13 Nov, 2014 @ 11:45am
6 Feb, 2015 @ 1:33pm
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Duel_Overpass_v3

Description
Version 3 of Duel_Overpass I originally made for the community mapping contest.
Update: Added Cubemaps, fixed VMT issue... Again
Feedback wanted :)
9 Comments
fug4life 17 Dec, 2014 @ 1:40am 
hehe, one day ;)
Nero  [author] 21 Nov, 2014 @ 9:06am 
so fug, when can I see your version of this? I would love to pick that map apart ;)
raffle 17 Nov, 2014 @ 7:12pm 
looking awesome nero :3
Nero  [author] 14 Nov, 2014 @ 9:00am 
I was looking at my VMTs for the custom road textures... I used the yellow road line as the bumpmap for all the roads...
Nero  [author] 14 Nov, 2014 @ 7:59am 
I could have also forgotten to build the cubemaps at all...
Nero  [author] 14 Nov, 2014 @ 7:55am 
I think the road line might be caused from high/ultra shaders... When I play the map on my laptop I can only use low/medium or the models glow white and road line disappears
fug4life 14 Nov, 2014 @ 12:56am 
The yellow stripe is always missing for me in the center of the roads.
The skins seem fine. Because workshop maps are not showing in console I had to extract the .bsp and then un-subscribe and delete my .vpk to fix an issue with cubemaps.
Nero  [author] 13 Nov, 2014 @ 1:54pm 
Im still not sure if I packed all the mini-models into the BSP, but I guess Ill find out.
fug4life 13 Nov, 2014 @ 12:54pm 
:O