Project Zomboid

Project Zomboid

105 ratings
Weapon Condition Indicator
   
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File Size
Posted
Updated
2.035 MB
22 Jan @ 12:25am
22 Mar @ 9:22pm
16 Change Notes ( view )

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Weapon Condition Indicator

In 1 collection by Hx
모음집
346 items
Description
Weapon Condition Indicator 42빌드 모드
  • 내구도가 떨어질 시 머리 위로 알림 표시
  • 내구도가 떨어질 시 깜박임
  • 탄약 수 표시
  • 남은 배터리 보기
  • 아이템 툴팁 표시

해당 요소를 제외한 나머지는 모드 옵션으로 수정 가능함.
구형 Mod Options을 로컬로 활성화 시킨다면 위 옵션을 수정 할 수 있음.

밴딧 모드와 충돌이 발생하지 않는 걸로 확인됨

퀵슬롯 장착 시, 아이템 내구도 표시 & 수통 잔량 표시




탄창 상태, 보유 탄약 표시


무기 내구도 감소시 알림



밴딧 모드 사용 시, 에러 수정



번역
+ 42.3.0 빌드 이후 생기는 HaloTextHelper API 오류는 아래의 모드로 해결 가능
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3425680292

Workshop ID: 3412262177
Mod ID: TheStar_EFK
Mod ID: TheStar
Popular Discussions View All (1)
3
16 Mar @ 7:01am
PINNED: Translation
Hx
30 Comments
东方彩虹🌈 28 Jun @ 5:20pm 
good
nononon 12 Apr @ 1:32pm 
There is a new mod that does the same thing but has handle condition, head condition and other stuff https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3461263912&searchtext=condition
OxTailSafu 3 Apr @ 7:15pm 
Awesome mod! Definitely feels better to use than the other mod of the same name. Curious if it'll ever be possible to have it show a weapon's sharpness as well on the hotbar.
nononon 25 Mar @ 5:23am 
Fixed. I unloaded all mods and then loaded only your mod. Still got 20,000 errors. I unsubscribed from your mod on workshop and resubscribed. No errors. I added all of my other mods. No errors. Between all steps i closed the game so it was the unsubscribe/resubscribe that fixed it.

Found a bug. Empty Saucepan does not display remaining condition on hotbar. It only flashes when condition goes down.
Hx  [author] 24 Mar @ 6:30pm 
I cannot reproduce the issue as it does not occur in my environment. Please unsubscribe from the mod and subscribe again.
nononon 24 Mar @ 1:10pm 
Equip weapon, just in hands or on toolbar. Attack zombie until it gets damaged then this error will be spammed. You need to drop weapon for it to stop.
nononon 24 Mar @ 1:03pm 
Stack trace:
se.krka.kahlua.vm.KahluaUtil.fail(KahluaUtil.java:100)
se.krka.kahlua.vm.KahluaThread.luaMainloop(KahluaThread.java:786)
se.krka.kahlua.vm.KahluaThread.call(KahluaThread.java:173)
se.krka.kahlua.vm.KahluaThread.pcall(KahluaThread.java:1963)
se.krka.kahlua.vm.KahluaThread.pcallvoid(KahluaThread.java:1805)
se.krka.kahlua.integration.LuaCaller.pcallvoid(LuaCaller.java:38)
zombie.ui.UIElement.render(UIElement.java:2004)
zombie.ui.UIManager.render(UIManager.java:404)
zombie.gameStates.IngameState.renderFrameUI(IngameState.java:1371)
zombie.gameStates.IngameState.renderframeui(IngameState.java:1358)
zombie.gameStates.IngameState.renderInternal(IngameState.java:1500)
zombie.gameStates.IngameState.render(IngameState.java:1447)
zombie.gameStates.GameStateMachine.render(GameStateMachine.java:37)
zombie.GameWindow.renderInternal(GameWindow.java:473)
zombie.GameWindow.frameStep(GameWindow.java:952)
zombie.GameWindow.run_ez(GameWindow.java:821)
nononon 24 Mar @ 1:02pm 
STACK TRACE
-----------------------------------------
function: getHandMainOverlayReversedTexture -- file: TheStarUtils.lua line # 18 | MOD: Weapon Condition Indicator
function: render -- file: TheStarEquippedItem.lua line # 130 | MOD: Weapon Condition Indicator.
[24-03-25 21:31:55.950] LOG : General f:9170, t:1742844715950> .
[24-03-25 21:31:55.951] LOG : Lua f:9170, t:1742844715951> creating new sourcewindow: C:/Program Files (x86)/Steam/steamapps/common/ProjectZomboid/media/lua/server/ISObjectClickHandler.lua.
[24-03-25 21:31:57.045] LOG : General f:9171, t:1742844717045> __concat not defined for operands: null and .png.
[24-03-25 21:31:57.681] ERROR: General f:9171, t:1742844717681> ExceptionLogger.logException> Exception thrown
java.lang.RuntimeException: __concat not defined for operands: null and .png at KahluaUtil.fail(KahluaUtil.java:100).
Stack trace:
se.krka.kahlua.vm.KahluaUtil.fail(KahluaUtil.java:100)
Jax 24 Mar @ 2:02am 
what language is that?
can you translate the discription to english? i dont understand what this mod exactly does.
Rusty #DopeRust 23 Mar @ 12:12pm 
@Hx, thank you from the bottom of my heart for the quick update/fix, its working like a charm now.

@Beathoven, that is a issue of the framework of EFK, and even EFK, not this mod, test both mods without this one and you will see.

Cheers.