RimWorld

RimWorld

27 ratings
First-Aid Mech
   
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Mod, 1.5, 1.6
File Size
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277.889 KB
22 Jan @ 8:36am
7 Jul @ 9:35am
2 Change Notes ( view )

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First-Aid Mech

Description
Adds the small mechanoid "First-Aid" with limited medical capabilities.

First-Aid can be gestated using 75 Steel and 1 Basic Subcore, requiring one gestation cycle.
First-Aid is useful for basic wound treatment such as stopping bleeding and treating fractures, but it is not well-suited for advanced medical procedures like surgery. Technically, it can perform surgery... but I wouldn't recommend it. It's not exactly the smartest machine out there.
13 Comments
Bat stealer 14 Jul @ 8:16pm 
ist this just... paramedic but faster and dumber?
메타포_K(Metaphor_K)  [author] 7 Jul @ 9:36am 
yep. it's 1.6 now.
SklmQAQ0991 25 May @ 5:11pm 
Good mod!:cozybethesda:
Mr.Gemütlich 4 May @ 9:39am 
Hi, can this bot also treat wounded from another faction?
Нубас 10 Feb @ 7:32am 
figured it out. It won't work when set to escort
Нубас 8 Feb @ 11:54am 
Hey, is there a way to force this thing to tend someone or can it only do it on it's own? The person I wanted to tend and the mechanoid itself were in command range but I didn't see any options to tend them
메타포_K(Metaphor_K)  [author] 26 Jan @ 8:55am 
I also tried to disable surgery altogether, but unfortunately, my skills weren’t sufficient to make that work, so I had to go with this workaround instead. Maybe one day, after I improve, I’ll release First-Aid 2.0!

As for collaborating on a mechanoid expansion mod, I sincerely appreciate the offer! However, I am still a newbie in the world of modding. I know my own limitations and need to study and gain more experience before I’m ready. I'm sorry, but for now, I'm not quite there yet.

P.S. This reply was translated using ChatGPT. I hope the meaning was conveyed accurately!
메타포_K(Metaphor_K)  [author] 26 Jan @ 8:55am 
Second, the low surgery success rate is to ensure that it doesn't overlap with the Paramedic's role. When creating downgraded versions of existing mechanoids, my biggest concern is making sure they do not overshadow their higher-tier counterparts. There are already other mods on the Workshop that enhance mechanoid capabilities. If First-Aid had a decent surgery success rate, the Paramedic would lose its purpose entirely.
I prefer to create mods that provide minor conveniences while respecting the original game design. That’s why I intentionally left surgery as the Paramedic’s job and assigned First-Aid a very low success rate for it.
메타포_K(Metaphor_K)  [author] 26 Jan @ 8:54am 
You are the creator of the Isopod Mech, aren't you? I'm truly grateful that you like my mod!

To answer your question:

First, the fast work speed is an intentional characteristic of this mechanoid. As you might guess from its name, First-Aid was designed to quickly handle injuries like bleeding and fractures. I created it to help mitigate situations where a mechanitor accidentally gets their pawn severely injured in the early game, or when Randy suddenly throws the Black Plague or Malaria at you. In the case of bleeding, immediate treatment is crucial for survival, which is why I assigned it a high value of 2.25.
超赛神 26 Jan @ 12:19am 
thanks