100% Orange Juice

100% Orange Juice

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Getting started with 100% OJ!
By ヒーローカツ【herocatz】
   
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Intro!
While I made this guide intending to just show it to my friends, I decided that it might also be helpful to other people too! The aim of this guide is to explain some of the more confusing parts of the game to make it clearer to beginners. I find that not everyone wants to read through the in-game guide because it might seem intimidating to go through nearly 60 pages of it (though I guess it might be equally as intimidating going through a long guide like this too.

This is not the full guide and is more meant to be a 'script' in a way for the full one, however, I decided that it may be useful to have this version up anyway for people who may find it easier to read instead of looking at the picture version. The full guide will be pretty much the same, however it'll have supporting pictures to make it easier to understand what I'm writing about.
Before Playing
Before starting a game, you will be greeted by a menu that will allow you to change certain settings of the game. Here's a breakdown of them and what they mean:

    Basic Setttings
  • Map: Allows you to change the map to play on. The random option will give you the ability to have a random map picked between whatever you have selected in the options.
  • Gamemode: There are three different gamemodes; Normal, which is PvP. Co-op, a modified version of the main game which also features a main boss that you and the other players have to beat. And Bounty Hunt, another modified version of the game where you instead have to earn fame.
  • Speed: Allows you to change the speed of animations. While 2 is the normal speed, most people put it to 3 or 4 to make the game go faster.
  • Events Customise what events you want on. You can have random events with certain ones disabled, default events that are determined by the map, or pick out the events you want by yourself. Events are not available in co-op games.

    Multiplayer Specific Settings
  • Timer: Allows you to adjust how long people have to make their turn. It's good to turn it off if you're playing with friends, though when you're playing with people on a public lobby, it's usually better to have it on.
  • Skip CPU-only events: Self explanatory by the name.

    Co-op
  • The Boss Choose what boss you want to face. Each boss option has different abilities.
  • Mixers: Similar to events. You don't get to choose what ones are selected, however, you can choose if you want them on.

    Bounty Hunt
  • Invader Similar to how bosses in co-op will be on the board, you can choose an invader that will join the game as an extra player until it is defeated.

Note that if you're playing in a multiplayer lobby and you are not the host, you will not be able to change any of these settings!
Character and card selection
At first, you wont have many cards and characters to choose from, however, by playing the game, you will be able to earn more characters and cards! All the cards that you and the other players pick will be put into the draw pile, along with hyper cards.

A good way to pick you things is to first choose your character. Reading the card will give you an idea of what cards you might want to bring to a game. Each character will have unique stats that change how you might want to play with them. Here are the stats along with a basic explanation of what they mean.

  • HP: Determines how much HP your character has. Characters with lower HP will be able to take less damage before getting KO'ed, however they also may have higher stats to compensate for it. Characters with higher HP will need to take more damage before being KO'ed.
  • Description: Certain characters have a description that will tell you what extra effects a character may have. Not all characters have one, but if you're playing a character that does have one, it's always good to read it.
  • Stats At the bottom of the card, there are 4 main stats; Attack, Defence, Evasion and Recovery. ATK, DEF and EVD will affect your relevant rolls in battle, and REC determines how difficult it will be to recover after a KO. A higher REC will mean that you will have to roll higher numbers to revive, and it will also mean that if you don't succeed the recovery roll, you will have to roll more of them compared to someone with a lower REC.
  • Hyper: This is a unique card that you can usually only gain by playing as your character. To get these in-game, you have to draw cards, and if it's a hyper, then it will change to be your hyper card. There are ways to get hyper cards that are not you own, but they require specific cards or characters to do so. Some characters will have multiple hyper cards, it depends on the hyper as to what it will do.

Once you understand your own character better, it's time to pick your deck! It's always useful to pick cards that will benefit you and the character that you choose so that you can increase your odds of winning.
Most characters will only be able to hold three cards at a time, however there are also certain ones that are able to hold more or less.
Each card has different information, so it's always good to give them a read before choosing any or using them in game. Here's a breakdown of the information and what it means;

  • Card Type: There are multiple different card types in the game; Boost, Battle, Trap, Event and Gift. There are also a very few cards that have two different types, meaning they can be played in multiple situations.
    • Boost cards are card that will affect you only (or another player if it is specified that you pick one)
    • Battle cards can only be played in a battle. Both players in a battle can play one, however if it's a battle from an encounter or a boss panel on the board, they will not play these.
    • Trap cards, when played, will place a trap on the board whatever tile you are on at the time you play it. Most of them will have negative effects, however there are some trap cards that will also give positive ones, such as 'Piggy Bank', which rewards you with a certain amount of stars when you pick it up.
    • Event cards are cards that affect everyone, or will be relevant to everyone on the board.
    • Gift cards are cards that work while you're holding them, instead of when you play them. Playing a gift card will usually get rid of them and remove the effect. Sometimes, playing them will also instead transfer it to another player. Some of these cards will also automatically be discarded when you get KO'ed
  • Main description: Every card will have a description on it that describes what they do when they are used. These can be used to benefit you, everyone or provide disadvantages depending on the card. Certain cards also have extra effects.
    • Stock Effects are certain effects that you gain by playing the card that are stocked to use later. When the effect will happen is determined by what is said on the card.
    • Effect Duration: means that the effect lasts longer than just when the card is played. How long the effect lasts is also stated on the card.
    • Permanent Effects are effects that last the entire game.
  • Cost: The cost of the card is indicated by the stars. Green stars count as one to the cost, yellow ones count as 10 and grey ones mean that there is a custom cost that is described in the description of the card. To give an example, the card 'Path Blockers' has three green stars and one yellow star; this means that the total cost of the card is 13 stars.
  • Level: The level of the card means that you need to be at a certain norma level to play the card. Cards with only one star for the level mean that they can be played at any time of the game, while a card with 5 stars here would mean that you can only play them late-game when you're at norma level 5.
  • Limit: Most cards have a limit of 3 that you can bring to a game, however, some cards instead have a max limit of 1. This will be shown on the card.

  • Rarity: While not important to the game itself, when you're in the shop, the rarity determines how rare it is to gain a certain card when you buy card packs. Common cards will appear the most.
  • Packs: In the bottom left corner, there is a tiny icon which tells you what pack the card is from. For example, cards with the orange icon will appear only in the base pack and cards with the icon with the three people will only appear in the community packs.

During each game, you will only be allowed to bring up to 10 cards, so choose wisely!
Understanding the mechanics and how to play
While in a match, there is a lot of information on the screen to take in. It's easy to get overwhelmed by it all, so some people don't read it, however, its good to learn what it all means. Once you understand it, it will make gameplay a lot more fun and easy!

To start with, at each corner of the screen, you will be able to see little tabs with each player in the game. These tabs will tell you information about where the player is at in the game.
  • The norma level is shown by the five stars. Every player stars at the first norma. To win, you have to reach the 6th norma level! Normas can be completed by gaining stars or wins throughout the game and then returning to your home base.
  • HP, just like on the character cards, will also be displayed here, along with what HP the character is at throughout the game. A HP value of 0 means that the character is KO'ed.
  • Stars are the main currency in a game. Holding them will allow you to complete normas, and playing cards will consume them. If you have a star norma selected, the text will be highlighted in orange. Every player starts with a star norma with the exception of if the player is using Star Breaker.
  • Wins typically refers to how many opponents you have KO'ed, however, there are also other ways to gain more wins. Just like stars, you can also complete normas by gaining more wins. If you have the win norma selected, it will be highlighted on the tab.
  • Cards are displayed at the bottom of these tabs. Typically, you will only be able to see your own cards. When you hover over the card with your mouse, it will expand the card so that you can read it. When other players have cards on their tabs, this indicates how many cards they are holding at that current moment. There are certain cards that can be played that will flip the card over for other people to see. When this happens, the player who has their cards flipped will not be able to see their own cards.

If you hover over the tab though, you will also get more information! It's good to hover over everyone's tab, because you will be able to read certain things that will help you know more about you opponents.
The extra stuff that this menu has includes the info that is displayed on the corner tabs, along with the norma clearing conditions, stock effects, and the players' character card and relevant hyper.

On the right hand side of the screen, there is also a tab labeled Info. Hovering over this will tell you more information about the current status of the game
  • The chapter refers to how many rounds have occurred in the game. Every time each player has their turn, the game will proceed to the next chapter.
  • The bonus refers to how many stars everyone gets when going to the next chapter. When the bonus is 1, every player will gain one star, and so on.
  • Field events are just the events that were selected during the map selection. Unless they were changed to custom ones, typically the field events will match whatever map was selected.
  • Card effects will be added and shown if someone plays an event card.

In the bottom right of the screen, above player 4, there is also 5 more cards. This is the discard pile. At the start of the game, these will start off as blank cards, but as more people play cards, they will be added to the discard pile. This pile will only show the 5 most recently discarded cards.

On the left hand side of the screen, there are two extra buttons. The options in these two little menus are just fun bonus things that you can do that wont affect the gameplay.
The board!
On the board, there are many different tiles. The layout of these tiles are specified by the chosen map. There are many different tile types that do different things.
  • Blank tiles don't do anything. Landing on the provides no bonus or negative. They're just there.
  • Home bases (Rainbow) are each players home base. You want to try and go for these if you have a norma to complete, as landing on them with the requirements met will advance you to the next norma level. Every time you land on one, even if you can't complete a norma, will heal you one HP if you aren't already at max HP. If you pass your own home base, you will also be given the option to stop at it instead of completing your full movement.
  • Bonus tiles (Yellow) will give you stars upon landing on them. The amount is determined by your level and whatever number you roll on the dice.
  • Drop tiles (Dark Blue) will force you to drop stars when you land on it. Just like bonus tiles, the amount is determined by your level and roll.
  • Draw tiles (Green) are pretty self explanatory; you draw a card when you land on it.
  • Warp tiles (Purple) will take you to another warp panel when you land on it. There is also an alternative version of this tile called Warp Move which is the same, except you will also be allowed to roll a dice again after you warp. Typically, warp move panels will be placed at dead ends when the player has nowhere else to go.
  • Move tiles (Teal) will allow you to roll again if you land on them.
  • Encounter tiles (Red) are tiles that will make you face a random battle upon landing on it. Typically, you will face a basic enemy with 1-3 HP, however, at a certain point in the game, a boss will show up. The Boss panel will replace all regular encounter tiles, and will only disappear after it is KO'ed. Usually, there is only one boss per game.

    There are also some less common tiles that appear only with certain maps and events, including;
  • Heal spaces (Pink) that will give you a bonus HP if you are not already at max HP.
  • Damage spaces (Red and Yellow) that will force you to loose 1 HP. If you are at 1 HP while you land on this, you will be KO'ed.
  • Ice (Light Blue) that will allow you to move extra spaces. These don't take away movement when you pass them.
  • Goo (Brown) that will make you move less. These take 2 movement to pass instead of the usual 1.
  • The Poppo panel will send you to play a minigame. These only appear if you have the playground event on. Playing will give you rewards or side effects when you win or loose.

Sometimes, tiles will have a x2 modifier displayed on them. This doubles the effect of the tile. One that confuses some people though is the x2 encounter tile. Instead of doing 2 encounters, this will give you 2 wins upon winning a battle.
Battling opponents
One of the big parts of the game is participating in battles. While they may look confusing at first, battles are pretty simple once you get the hang of it.

During a battle, usually each side will have one turn to attack, and then an opportunity to defend against or evade the opponents attack. The player that attacks first will be the player that initiates the attack. Some cards and characters can change this, but usually this is how it plays out.

Attacking is simple, when you attack, unless you have a card to play that says otherwise, all you have to is roll a dice and add the modifier onto it.

The other player will then have to either defend or evade. Whatever one you do would depend on the character you're playing and your current HP.
  • Defending lets you block a certain amount of damage. To determine how much damage you block depends on the opponents roll, your roll and your defence modifier. Whatever their attack number minus your defence roll plus the modifier is will be how much damage you will instead take. This is unless the damage is 0. When rolling defence, you always take a minimum of 1 damage.
  • Evasion gives you the opportunity to either take all the damage, or leave the battle without taking any damage at all. This one is a little simpler. If you roll higher than the attack number, you get to successfully evade the attack.
The main thing to take note of, is that if you're at 1HP, usually, you should always evade as with defending, you will always take 1 damage.
Evading is usually best when the opponent either rolls really low, or you have a high evasion stat, as this will give you better odds of completing a successful evasion.
Sometimes you may find yourself in a battle where either option will end up with you getting KO'ed, and that's fine! You'll always be able to revive after.

Revival is also pretty simple. If you get KO'ed, once it is your turn again, you'll get a chance to revive. How easy/hard this is will depend on what character you have. Have a look at your character's REC stat; this number determines how much your first roll will have to be to recover. If it's 5, you'll have to roll higher than that to recover (so only a 6), if it's 4, you have to roll higher (so 5 and 6), and so on. Each time you attempt a recovery roll, whatever number you had to beat on the last roll will decrease by 1, meaning that the more you fail, the easier it will be next time. This makes it so you only usually end up being KO'ed for a few turns unless you're pretty unlucky.
Winning
As mentioned earlier in this guide, the overall aim of the game is to reach the 6th norma level.
You wont always win the game, and that's fine; after all, there's 4 players and only one can take the top spot!
At the end of a game, you'll earn stars and oranges that you can spend in the shop. I recommend at first using these to buy characters and cards, however, you can use these for pretty much anything you want. Most of the other things inside the shop are cosmetics.
Afterword
Hope this guide is helpful! Enjoy playing!