Stellaris

Stellaris

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Animated Quarian Portraits for 3.14
   
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13.699 MB
25 Jan @ 7:36am
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Animated Quarian Portraits for 3.14

Description
This is simply an updated version of the Quarian Mod: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2937897745 and https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=708669421

All I did was add new files so that the new stellaris portrait system would be able to read it.

Nothing else has been changed, added, or modified.


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The only thing that has changed is that Quarians now appear in the Humanoid Tab, and also in their own Tab.
This was done at first for debugging purposes, but also should have the effect that you have one Quarian Race that iss tagged as nothing, and one that is tagged as Humanoids, which some trait mods might use.
8 Comments
Scourge  [author] 26 Mar @ 1:39pm 
@cathroa: Trust me, I felt the same and I just kinda brute forced my way through with this mod. I am sure there is redundant stuff here and there (And a in a lot of places) but it works good enough at least again. I honestly dont think I could replicate it in any way or give any constructive supportive feedback because I have no idea myself.

And yeah, I felt the same. Lots of species mods for everything but no quarians! When there are so many fun void ways to play them.

@automatiik: No clue, I just took the old mods and made them work with the new species system. I got 0 idea on how to remove traits or add them, or how to modify them.
automatiik 4 Mar @ 10:12pm 
hey what happened to the immunocompromised trait? it has nothing to do with the quarians and has way too many bufs
automatiik 4 Mar @ 12:20am 
thanks for this, the other one that's updated makes them avian :mortis:
Cathrao 22 Feb @ 6:18am 
Also, thank you so much for reviving this species mod! It's one of my absolute faves.

As for the query below, I might just duplicate and batch-rename all the mod files, and steal the machine class template from the game's 00_species_classes.txt. Time will tell whether that gets me anywhere, lol.
Cathrao 22 Feb @ 5:42am 
I apologize for asking, but would you happen to have any idea how to add an extra machine species variant? I was hoping to try out the Machine Age DLC's Ascension Paths with them.

I'm trying to look it up online, but finding any modding resource documentation is a massive pain, and I've never made any mods to begin with. I did try editing some files, but all callbacks and relations between different files are making my head spin. Classes, sets, more classes, portraits, species... I can't make sense of it all, and nothing I tried worked.

No worries if you don't know either. I'm just blindly trying my luck, hahah!
anori 31 Jan @ 4:20pm 
would you also be able to do this for the hollow portraits by the same creator?
mnidjm 26 Jan @ 10:30pm 
You're crediting the wrong mod. Here is the original:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=708669421
Noctus 26 Jan @ 6:16pm 
Thank you for bringing the quarians back, I've missed them from my games