Colony Survival

Colony Survival

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Amphitheres
   
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Main type: Item Pack
Version: 0.9+
File Size
Posted
Updated
4.370 MB
26 Jan @ 5:05pm
7 Jul @ 2:19pm
2 Change Notes ( view )

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Amphitheres

Description
Adds dragons and related items to the game!

They are animated, smart, tameable, rideable, and can kill monsters.

Craft an amphithere trainer at the tinkerer and find a wild to get started.
Commands: "/disableachievements" then "/summon amphithere [amount] [white/red/green/purple/blue]", "/killall amphithere"

Works on my 1000 colonist world. It probably works for multiplayer and it does not work correctly for multiple main colonies (outposts good).

game id 366090
mod id 3414604629
6 Comments
ChickenKicker76 8 Apr @ 5:49am 
how do you ride them?
Turtles,  [author] 5 Mar @ 7:03pm 
make sure you subscribed to the entities library mod
when you load a world enable developer options and press F2 twice, it will say [Mod] turtles.amphithere loaded and it will also say turtles.entity loaded with no errors. if it says that then it's working, type /disableachievements and "/summon amphithere 1 blue"
if you're asking about using the wand put the approval & food in your inventory, place a wand next to a dragon, and stand next to the wand
[776th] CPT. Blizz 5 Mar @ 1:19pm 
Could you make some sort of instruction guide for this please, I'm probably just being dumb but I can't figure out how to get this to work
Parragon 27 Feb @ 5:22pm 
amazing:steamthumbsup:
Turtles,  [author] 26 Feb @ 3:06pm 
Thanks! that's bc the code is pretty restrictive, it wouldn't be possible to provide custom code for the zombie npc outside of its events. instead I started from scratch and put it into the entities library mod. the mod could be used to make a boss zombie but it would be hard since it doesn't inherit from npcs; it's actually a scripted block thus the modder would need to provide all the zombie stuff
The Midwesterner 22 Feb @ 9:11pm 
Wow this is impressive I never even knew you could implement custom NPC's into Colony Survival, surprised that nobody has used this feature to code proper boss zombies yet.