Garry's Mod

Garry's Mod

187 ratings
Sincity Genocide [Campaign Map]
   
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Content Type: Addon
Addon Type: Map
Addon Tags: Fun
File Size
Posted
249.272 MB
27 Jan @ 10:56am
1 Change Note ( view )

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Sincity Genocide [Campaign Map]

Description
This is a horde shooter spin-off of the original Sincity map.

Map file name: sincity_genocide ( found in others tab )

[General stuff]
> You can use any custom weapon to your liking, just know that using anything other than what the map gives you has a good chance of breaking some scripts.
> This map is meant for sandbox & singleplayer only!
> Addons that tinker with NPC or prop behavior might also break the map.
> Write "g_ragdoll_maxcount 300" in console to stop corpses from disappearing. This will enhance the ending sequence.
> The map was balanced around Normal difficulty ( "skill 2" in console ).
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[Story]
During one of the four routes from the original map, you go insane. Listening to gang bosses giving you suicidal missions, working on degrading jobs, corruption running rampant in the police department and even people themselves acting like degenerates.

This is it, no more. You will take matters into your own hands, wipe this city off the map. F*ck them all, send them all to hell.

Some will fight you, some will try to run away and others will accept their fate.
Your anger manifested into "Reapers", they are demonic creatures that explode if you get too close.
You are mad, but you aren't exactly bloodthirsty, you are just very numb while you do your rampage. Don't stop until every last one of them is dead and then leave the city.

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[How the map works]
> Your goal is to kill 300 NPCs, many of which are characters from the original map. Kill everything that moves, show no mercy.
> Every interior that hasn't been cleared will show up as a red sprite on all map showcases throughout the city. They are also present on doors that teleport you room to room.
> Many interiors have 2 random "events", such as changing NPC positioning, scripts, interior layout and item placement.
> The map was made with a speed-running aspect to it, meaning there are some unique ways of clearing an interior without directly killing each NPC, check the map in the Intro room.
> In B21 there are 4 brown vending machines with each one giving a certain ability that will help you in the map, each costing 1 VDollar, check the map in the Intro room.
> The Intro room will give you many of the details mentioned here to help you get your bearings and plan your route. You can also choose the music volume that plays in the background.
> There are no secrets, only hidden stuff.
> Being patient is rewarding.
> Upon death, restart the map or quit.
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[Trophies]
> Depending on how fast you finished the map you will be rewarded with 1 of the 5 trophies:
====================
{Turd}
> Finish the map. ( Moron )
====================
{Bronze}
> Finish the map in under 30 minutes.
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{Silver}
> Finish the map in under 27 minutes.
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{Gold}
> Finish the map in under 24 minutes.
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{Diamond}
> Finish the map in under 21 minutes + destroy all 8 Lambda Cubes.
====================
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[Credits]
BattlefieldKille: Map creation, planning, balance, main creator, getting rich with Peno's two hot balkan wives, owning a beautiful Yellow Bugatti.
Penoltinum: Co-creator, bug reporting, map suggestions, motivated Kille to finish this map, last seen begging for change in some ghetto part of Serbia, became a damn hermit from mapping for 2 weeks non-stop 24/7 grind.
The Bassline Father, Ketaminka, Deckenid, Stranger, Jenoxen, Fluff, Mishu, Sifat, Solar, Ruby: Playtesters.
Johnny Moe: Lamp model.
You: For playing the map.
Whoever made the ads and custom content stuff, thank you!

Make sure to leave a like if you enjoyed playing this map!
After 2 and a half years of working on this map, hopefully it was worth it.
Popular Discussions View All (2)
8
25 Apr @ 1:16am
PINNED: Bug reporting thread
Battlefieldkille
0
27 Jan @ 12:42pm
PINNED: Music credits
Battlefieldkille
56 Comments
StickerdoodIe 13 Jul @ 6:31am 
felt bad killing the crazy red dudes in AB1 cause i love being violent too
I like hurting people
Glass of Lime Soda 28 Jun @ 10:01pm 
The most similar map in concept that I am aware of actually was only 20 mb now that I check so I guess it does make sense with that in mind
Battlefieldkille  [author] 28 Jun @ 9:56pm 
@Glass of Lime Soda its cuz it has a crapload of entities and scripts
Glass of Lime Soda 28 Jun @ 9:45pm 
It's interesting to test the map to see what amount of mods will not cause the load time to shit the bed

Otherwise very neat, just wonder why this map specifically has this loading issue out of other maps I've tried on the workshop
Battlefieldkille  [author] 12 May @ 12:04am 
thank you so much for the review mate @[sloth]
[sloth] 11 May @ 10:42pm 
I don't exactly agree with the aesthetic and plot but I have several thousand hours on gmod just shooting guns so as long i'm presented with stuff to shoot its a great time. You should be extremely proud, this will go down as one of the best maps I've ever played. (i also thought i was crazy cause I missed the guy near the bed)
[sloth] 11 May @ 10:42pm 
What an unbelievably quality experience. Extremely fair with me never having a single moment of frustration because I simply trusted the map that completely. Creators understand game design better than people who get payed millions for it as their job. Unbelievably smooth and complimented by the evident care and artistic touch present throughout the experience with me frankly being stunned at how some of this is possible in a single map. Maybe i'm just ignorant but I have no idea how something with this many moving parts is capable of working flawlessly, especially the music, so perfectly blending in and never breaking your immersion while being dynamic and I don't even know if it ever repeats or if that's even applicable.
( i gotta split up my original comment)
Battlefieldkille  [author] 23 Apr @ 11:40pm 
u probably missed that single dude near the bed xd
H4ZM4T_GL4RE 23 Apr @ 8:29pm 
I dont know if it's just me, but Sincity Nightclub wont clear. I kill every NPC I see, and have even noclipped throughout all of the building, yet I do not see any other NPCs, and I never receive the clear message. Is there something I'm missing?