Total War: WARHAMMER III

Total War: WARHAMMER III

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Major & Special Settlements - 12 Building Slots
   
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163.174 KB
28 Jan @ 12:23pm
24 Jun @ 8:07am
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Major & Special Settlements - 12 Building Slots

Description
Greetings fellow mod enjoyers!

This a simple submod that allows you to get 12 building slots in all major & special settlements.

I hope to integrate support for custom factions as well in due time.

Suggested Mods

Collection of Mods I Created
Thank you for spending some of your time, considering using some of my mods.
14 Comments
RagnaroK  [author] 3 Jul @ 1:16pm 
I only use vanilla buildings + 2 of the big landmark mods :]
nicebagdad 3 Jul @ 12:55pm 
what mods would you recommend to fill out those building slots? I feel like its a lot to fill out and makes cities really strong.
RagnaroK  [author] 3 Jul @ 11:50am 
@nicebagdad - That is a yes to both, so any major/provincial capitol now have 12 building slots :steamdance:
nicebagdad 1 Jul @ 12:24pm 
hey so I was wondering; when you are talking about major and special settlements, what cities do you mean with that? is every province capital now 12 building slots or only special ones like Altdorf, Karaz a karak etc?
RagnaroK  [author] 29 Jun @ 10:32am 
hehe dont worry about it mate, we will figure it out. I think my good modding friend chopchop may have some of those or maybe I remember wrong, but he was definitly doing some heavy lifting building slots for a wide variety of odd settlements and game mechanics.

Try to look through his mod assortment or perhaps even dm him, very nice and helpful chap. :ranald::healthvial:
achris1206z 29 Jun @ 9:07am 
But like you say, it's a major endeavor, I am now ashamed for even proposing this idea, and I fear that if the modder of BSE comes back online, all your endeavor will be turned to dust.

Thank you for even replying my comment.
achris1206z 29 Jun @ 9:07am 
I am currently using Buiding Slots Extended and its bunch of submods. From what I've browsed, they are the only mods that can do the following, without being conflict with your mods at the same time:

1.) extend slots for major/minor settlements, undercities, gardens, sanctums, cults, coves and wood elf outposts
2) provide support for tier 5 the above-mentioned
3) provide support for extra races

Though still compatible with the current version of the game, due to the fact that the BSE haven't been updated for a year, the submod that tweak with undercities/gardens/sanctums/cults/coves, causes unusual location and Deeps cannnot display properly.

Additionallly, the compatibility submod is quite outdated as well

Lastly, I think the number of its slots extensions can still be extented.
RagnaroK  [author] 29 Jun @ 6:16am 
@Tormound - No issues on my end atleast :lunar2019piginablanket:

@Loyal Viggo - Yes, but I was a bit late to do it.

@achris1206z - I see a ton of such mods in the workshop, does none of them fullfill what you are looking for or are they not compatible with my mods? Just curious before considering diving into such an endeavor :steamthumbsup:
achris1206z 25 Jun @ 11:20am 
Dear RagnaroK, sorry to bother you
but is it possible of you to extend the extent of your mods, like making:

-the main settlements into 3 rows with 14-20 slots
-the minor settlements, undercities, cults, coves, and deeps into 3 rows with 6-8 slots

while being not conflict with your own tier 5 mods and the unusual locations machanic
(basically replacing all current mods regarding slots)


I have nothing but the 4800 steam points I just presented, and the gratitude I possess.
The above-mentioned is just some pure petition. Please having no pressure felt.

Just as what Truman said at the end of his show:
''In case I don't see you, good afternoon, good evening, and good night!''
Loyal Viggo 5 Apr @ 9:43am 
Updated for 6.1.2? Thanks