Space Engineers

Space Engineers

612 ratings
S - Guns - All at once - DX11
   
Award
Favorite
Favorited
Unfavorite
Type: Mod
Mod category: Other
File Size
Posted
Updated
36.901 MB
14 Nov, 2014 @ 1:31pm
5 Mar, 2016 @ 5:34am
26 Change Notes ( view )

Subscribe to download
S - Guns - All at once - DX11

In 1 collection by Sektan
Planets / Asteroids and more from Sektan
127 items
Description
S Guns - All at once


All guns at once. I will add more.

DX9 - DX11


My workshop



If you like my mods, join to my group for easy checking of new maps.
Sektan group

-------------------------------------------

Rocket Launcher projectile fixed

-------------------------------------------




Do not reupload my MOD with any adjustment !



---------------------------------------------------------------------

Update 2:

added M41A



Write your suggestions on components for manufacturing

---------------------------------------------------------------------


--------------------------------------------------

Don't republish my mods !!!!!!

--------------------------------------------------
Popular Discussions View All (2)
19
21 Dec, 2016 @ 12:07pm
Suggestions on components for manufacturing
Sektan
3
3 Dec, 2014 @ 7:00am
Error log for dedicated server
Fatsack
456 Comments
Omega 14 Aug, 2015 @ 4:38pm 
Is there a reason they all take the same mats to make? I'm not sure a magnum and sniper rifle have EXACTLY the same mass and parts.
CmdrSpaceHawk 13 Aug, 2015 @ 4:07pm 
by any chance can the scopes be functional like the default sights? Exception of the sniper btw.
Assassin312117 11 Aug, 2015 @ 1:48am 
Magnum ammo is named "Madnum ammo" in the production tab.
Sektan  [author] 10 Aug, 2015 @ 12:35pm 
I can edit
Canteloupe 10 Aug, 2015 @ 10:53am 
Why is the rail gun Super weak?
Goobie 5 Aug, 2015 @ 4:58pm 
Holy crap! A fuctional sniper, actually it's not too surprising but HOLY CRAP! :3
sammyson9 4 Aug, 2015 @ 8:49pm 
Wheres the MG42 at?
King Maelstrom the Esoteric 4 Aug, 2015 @ 9:10am 
Battle Rifle = Longer range, more powerful, more accurate, slower Assault Rifle normally.

I'm not trying to argue that it has to be this way. I understand this is YOUR work, and that you worked hard on it and I have NO say in it. I'm just offering you what knowledge I have on the subject.
King Maelstrom the Esoteric 4 Aug, 2015 @ 9:06am 
Why is the 'Battle Rifle', a Machine Gun? A Battle Rifle should be semi-automatic, and used for long range, accurate, powerful strikes.
Cmdr. DoomForge™ 2 Aug, 2015 @ 11:09am 
Ah. I can't remember for sure now but did they used to show up in the gun icons early on?
As far as my testing I have now tried removing and replacing the mod in the world map, changing DirectX settings, and building the guns and ammo directly from the assembler. They all function exactly as they should, the only thing for me that I miss is the ability to see remaining ammo in the icon.