Garry's Mod

Garry's Mod

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City Gateway
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Content Type: Addon
Addon Type: Map
Addon Tags: Fun, Roleplay, Realism
Tiedostokoko
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Päivitetty
72.384 MB
1.2. klo 1.46
15.2. klo 15.00
4 muutosilmoitusta ( näytä )

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City Gateway

1 kokoelmassa, tekijä Dynamite_Dan01
Explosives Cupboard
62 luomusta
Kuvaus
A large NPC battle map set on the outskirts of City 25. The city is walled, and the main gates guarded by the Gateway Hub. Further out, beyond the canal, a rebel base plots a way to break through and liberate the citizens within...

FEATURES
-Lot and lots of buildings
-Opposing bases for the rebels and Combine
-Interiors everywhere
-Spawn room with teleports to the two bases
-A frankly ludicrous number of NPC nodes
-Also strider + air nodes
-Also also a navmesh
-Summonable aircraft: dropships, hunter choppers and gunships
-You can ride the dropships by boarding their crates behind the gateway Hub
(I strongly recommend a mod that lets you side with the Combine for this, see below)
-A prison on the Combine side, it can be purged
-Underground areas
-Forcefields and thumpers controllable from the Gateway Hub
-Weapons dispenser in the Combine spawn

USING THE PRISON PURGE
There isn't enough power in the network to run the purge sequence on top of everything else, so you need to divert power from the other systems. Go to the electrical panel in the lowest level of the Gateway Hub and switch it from SYS to WEP. Beware that this will cause power to be lost in the forcefields, thumpers and main gates, rendering them unusable until power is restored.

Once the power is switched, press the newly lit buttons in either the Gateway Hub control room or the prison control room, and make sure you're outside the prison when it happens!

LATEST UPDATE (15/2/2025)
Update 2

Additions
-npc_metropolice can now pass through the forcefields
-npc_crabsynth and npc_scripted_combineguard can now use the heavy gates
-Some new fences/cover on the rebel side
-An extra door on one of the Combine-side streets that had very little cover

Changes / fixes
-Fixed a lighting issue on one of the canal locks
-Made the forward gate a bit slower

MODS RECOMMENDED FOR USE WITH THIS
Player Based NPC Relations - https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=206474243
NPC Spawn Platforms v3 - https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=107821465

FOR LONG-TIME PLAYERS
You may remember me from making Citadel Town. I never finished that map and the source files eventually corrupted, so this map is in part to make up for never completing it. I likely won't return to Citadel Town, but perhaps I'll remake it one day. Depends on if I get other ideas first.
Suositut keskustelut Näytä kaikki (6)
45
3.6. klo 8.27
Upcoming stuff
Dynamite_Dan01
42
1
6.7. klo 21.29
Bug reports
Dynamite_Dan01
4
9.6. klo 15.46
Show me what you got
Dynamite_Dan01
334 kommenttia
andrew_ryan_2011 10 tuntia sitten 
Gonna be honest all i know how to do is press random buttons and hope for the best im very confused
Jack 28.7. klo 13.36 
yo whats the stuff with the auto and manual in the rebel base for?
Kidster32 24.7. klo 23.30 
im rly to dumb.. How can i even let them spawn?
Mylokitty 23.7. klo 18.28 
may i create ragdoll videos on yt with this {creator}?
Unlikely to be the person 23.7. klo 8.27 
I wrote like 3 paragraphs talking about some horror stuff I saw when It was probably just that HIM mod I installed.

Apart from that never give the sewer lights. Facing the horrors is an equal trade off to getting to the other side of the map.
John the Tester 22.7. klo 13.40 
what does the ''auto'' button do?
OutlandSpecialist 13.7. klo 7.52 
Does the pod (upstairs above the control room) do anything or is it a decorative interior?
Truckster556 9.7. klo 16.18 
Pleas continue to make maps :steamhappy: Your are a absolute beast when it comes to maps keep it up I have both of your maps and they are awsome. Also can you add a town wide alarm for this map please
sgt Dumbahh 8.7. klo 21.46 
How do I get rebels?
Doctor Podo 7.7. klo 15.30 
why is a copy of our playermodel stuck T-Posing on one of the bridges? It bugs me