Left 4 Dead 2

Left 4 Dead 2

210 ratings
Death Ahead "Make It Out Alive If You Can"
   
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Game Content: Campaigns
Game Modes: Co-op, Versus
File Size
Posted
Updated
59.727 MB
3 Feb @ 9:23pm
17 Feb @ 5:00pm
7 Change Notes ( view )

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Death Ahead "Make It Out Alive If You Can"

Description
This is a 4 chapter campaign. I have made a campaign in the past called project. I hope you have fun playing this campaign, this is my second attempt at making a campaign. This campaign consist of dev textures i tried really hard on this campaign but this is only my second campaign. This is also my first time at making a gauntlet finale, and I find it fun, now have fun!

Update 1
- Added more detail at the end of finale
- fixed the zombies spawning in the saferoom on map 3 *i think so*
-made the camera at the finale in a better position

Update 2
-FIXED THE ZOMBIES SPAWNING IN THE SAFEROOM (FINALLY)
- added alot of item spawns in all maps

Update 3
-fixed the elevator problem in chapter 1
-added a instructor hint to get on the elevator in chapter 1

Update 4 HUGE UPDATE!
-fixed fog in all maps
- fixed navmesh for bots
-added lots of more design for finale
-changed the campaign images for chapter 1 and chapter 4
- fixed the railings not lined up with each other
-extended chapter 4 a little bit
-added more item spawns in chapter 1, chapter 4, and chapter 2
-added more infected ladders in finale
-fixed where you could just go outside the map near the end of chapter 1
-changed horde music for all maps


note from lucsthomas: i worked hard on this update and put alot of effort so have fun! (also the finale is super fun!)

Update 5
-fixed the rooftop campaign image

Update 6
-fixed where the zombies would just get stuck at the gate on chapter 1
- FIXED THE STRINGABLE FINALLY!
Popular Discussions View All (1)
2
17 Feb @ 8:31pm
Bugs/Problems
lucsthomas
43 Comments
varg 3 Jun @ 1:23am 
good proof of concept i guess
Thermoculus Scissorpunch 1 Apr @ 8:35pm 
-rep sux
Samuels' Chili Shop 18 Mar @ 11:27am 
I just finished this, and it was great. The gameplay is fun, navigation simple, and even on expert, it never felt unfair or tedious. The finale is my favorite part of the campaign.


This campaign only needs TWO things this to become perfect gameplay-wise:

1. A better navigation mesh (Survivor bots often got stuck in flat pieces of floor, being unable to move).

2. More melee weapon spawns (if I didn't take a shovel from the first chapter, the finale would've been a pain).


With those tweaks and some visual refinement, this could easily be a 10/10, must-install campaign.
zuaL 19 Feb @ 1:01am 
Fun & Enjoyable gonna give this a 10/10
zuaL 10 Feb @ 7:54am 
no string table pls fix again :steamsad:
lucsthomas  [author] 8 Feb @ 3:28pm 
ok i will fix @zombieatomic115
zombieatomic115 8 Feb @ 3:27pm 
So it turns out the side walls are there, but you can walk through them.
lucsthomas  [author] 8 Feb @ 3:25pm 
@zombieatomic115 send a screenshot
zombieatomic115 8 Feb @ 3:21pm 
So just passed the first elevator, no one got stuck up top this time but I did see a bot pass through one of the thin walls so maybe that happened last time, but the button to activate the elevator itself is still invisible and not highlighted. I can send a screenshot of the button if you want.