Left 4 Dead 2

Left 4 Dead 2

505 ratings
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Game Content: Campaigns
Game Modes: Co-op, Survival
File Size
Posted
458.024 MB
4 Feb @ 6:12am
1 Change Note ( view )

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Description
Synopsis
The survivors find themselves lost in the urban jungle of Manila. To make matters worse, the infection has somehow caught up to them too. Now, they must find any sign of life and hope in the dead, ruined city.


Content
This is a short, 2-map campaign set in Manila, playable in Co-op and Survival. This was supposed to be a 5-map project, but due to various circumstances, only the last two were developed.


Thanks
  • Einzeltaco[x.com] for the campaign poster as well as miscellaneous texture work
131 Comments
Magnus 7 Jul @ 7:06am 
the 2nd map is crashing
TouhouSucksYouIdiots 28 Jun @ 7:26pm 
Prob one of the worst finales i've ever played, not even hard just bullshit in general.
g25fbw 14 Jun @ 6:10am 
map2 - 0/5:steamthumbsdown:
Jin (じん) 13 Jun @ 7:29am 
I bet the map creator finished this only in easy and publish it without thinking :steamthumbsdown::eaglederp:
Ishbdeu 13 Jun @ 2:48am 
good map, not even 1 second in and i crashed. 0/10
oresmond 3 Jun @ 11:18am 
Review (Part 2/2)
Map 1 - 2/5
Confusing. I like that there are survivor voice lines to help guide the players but it's not enough. Also, having the church guy become a tank sucked. It's like it's punishing players for doing the actual holdout. It doesn't even trigger unless you're very close to the door which feels cheap and feels like it was meant to troll. Place is cramped af too.

Map 2 - 0/5
Way more confusing and too long. 2 generator holdouts WITH tanks, throwable cement benches, WITH THE STORM? and then after all that you gotta do another holdout, THEN run to the chopper. Why is there even a chopper during a storm? The chopper also does not have a highlight which would help with the navigation. I didn't even know you could enter the building if I haven't read the reviews.

Summary - 1/5 campaign
I can see the vision. Not the worst map I've played. I do recommend playing through the in-game developer commentary.
oresmond 3 Jun @ 11:16am 
Review (Part 1/2)

Map making is hard so I understand why it's been cut to 2-maps. Some of the comments on this are unreasonably harsh but I do hope you take their criticisms about the map design to heart in order to fix this, hopefully in the future.

Atmosphere - 4/5
The stormy, desolate, nighttime atmosphere is great. Realistically what I feel like Philippines would be like in a zombie apocalypse ('cause this country can't have enough storms). Though I do feel like there is an over abundance of clutter in the already cramped up areas, making bot and infected navigation f***ed.

Map Layout - 1/5
Too many false saferoom doors, dead ends, resources spread out (even the starting med kits aren't on the starting safe area like.. why?), too many spots for smokers and spitters where you can't even see them because there aren't dim lights, arrow and safehouse sprays that's just confusing, etc.
Noobie Mark 25 May @ 11:37pm 
This map is really interesting. But the 2nd map is frustrating. The directions are too confused. You put an arrow indicate to go inside the building, but it was barricaded. The way to the generators are even worse. Then the helicopter rescue even worse, 2 Smokers can ruined your team while you're high ground to reach the heli.
别浪费你的时间,这个地图没有玩家队友根本过不到,指路引导太乱了!赶往发电机的路线太密麻了!谢谢!
B4LL-1NN 25 May @ 4:37am 
game literally crashed when intro is playing. good map - 0/10