Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
The intro is a bit rough to intuit until the beat fully kicks in at beat 34.
The triple-overlapping slimes at beat 63 is just obnoxious.
In general, you have too many rapid off-beat skeleton pairs in the same lane. If you don't want them to be shielded, put them in separate lanes so the visibility is clear.
The 3 simultaneous wyrms starting on different beats at beat 117 will be impossible for players playing with one hand on a keyboard that doesn't support holding down 3 inputs (the thing the tutorial warns about). Would be better to make these a different enemy than wyrms.
The armadillo at beat 188 (and again later on) does not match the song. The saxophones are not doing an even triplet all on the beat there and it feels weird to play.
No way in hell is this an intensity 9 :P Even after some clean-up of the overlapping enemies this is still easily mid or upper teens at least.