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Within Our Reach: Omni Core Drill
   
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Mod, 1.5
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54.374 KB
7 Feb @ 11:41pm
7 Feb @ 11:42pm
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Within Our Reach: Omni Core Drill

Description
This patch reverts the changes Beyond Our Reach makes to the Omni Core Drill. Load this mod after both Omni Core Drill and Beyond Our Reach to restore the original research, architect tab, build materials, power consumption, and texture (incl Og's retexture if you have it).

Why?

The mod author(s) of Beyond Our Reach seem to think that the Omni Core Drill is unbalanced to such a degree that rebalancing it requires they move the drill to their own "Beyond ultratech" tiers of research, tuck it away in the Beyond architect tab, make it require BOR materials to craft, and multiply its power use and research cost by extreme amounts. This effectively walls Omni Core Drill off until you're ready to fully engage with Beyond Our Reach's content.

Beyond Our Reach's mod page also makes it clear that they will not provide mod options unless we users code them ourselves, so these changes are not optional in any way. If you downloaded Omni Core Drill because you liked the idea of a possibly-overpowered deep core mine, no you didn't! And the mod page would have you believe all you need to do is delete a line from an XML file and anyone who thinks otherwise didn't read, but that's just senselessly pretending it doesn't re-add itself every time the mod updates. This mod is a permanent patch that will never need to be re-corrected, for all those who are exasperated with waiting 10+ minutes to start the game only to find BOR updated and accidentally your whole preferences again.

Enjoy!

See Also:
14 Comments
Harmonea  [author] 11 Jul @ 1:26am 
@you Neat, wasn't aware mod settings were added as I don't run BOR in every save.


Suppose I will unlist the mods, then.
secret cheeseman 11 Jul @ 12:38am 
well, you might want to change the description
ozfresh 23 Apr @ 1:34am 
is the texture in your preview the new texture? it looks great comparatively
Therion_TheRuiner 15 Feb @ 3:31am 
@Harmonea Thank you for your job, this helps a lot
Harmonea  [author] 14 Feb @ 8:57pm 
@Therion_TheRuiner Replimat and Medpod are done; links in this mod's description. I'm not sure what's up with your Autodoc, but BOR isn't touching it.
Therion_TheRuiner 13 Feb @ 10:08am 
@Harmonea Thanks man, it's really sad because after lot of implants, effort and wealth when you got to kwazaari stuff you might not need things such as replimat because pawns are strong just by their own, as well as medpod because have lot of stuff which helps them healing cheaper now than in future, btw great work, good luck for you
Harmonea  [author] 11 Feb @ 11:08am 
@Hobbes thank you for understanding, and thanks for the endgame content!
@Therion_TheRuiner Despite those being in my modlist, I hadn't yet noticed they were yoinked to BOR too. Will absolutely take a look at these.
Therion_TheRuiner 11 Feb @ 1:32am 
Cool, but what might be even more cooler it's to make replimat mod and autodoc mod again within our reach because i like BOR, but find it very frustrating to grind materials for replimat or autodoc and they don't feel sufficient for all long grind, this would be very nice if you can make these two things also, and as mentioned something repair hubs, thanks for your work and hope you look at other mods which is sadly changed by BOR
Hobbes 11 Feb @ 12:50am 
As one of the BOR contributors, I want to say thanks for making this! I'm glad people now have more playstyle options when playing with BOR loaded.
m11kire 10 Feb @ 7:27pm 
thanks