Keep Driving

Keep Driving

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Introspection List
By Singe
A list of all introspections and their selected results. Copy / paste from game files.
   
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Introspection Results 1
{ name: "test1" title: "Too tired" text: "You are feeling tired. Very tired. tags: basic choice: "Fixate on keeping your eyes open" resolution: "You manage to stay awake, but you can feel a headache growing" reward: "ailment:headache" choice: "Slap yourself in the face!" resolution: "Ouch! You're awake!" reward: "energy:-1,ailment:tired" } { name: "test2" title: "Introspection" text: What am I doing. Shouldn't I be looking for a job or something? tags: basic choice: "No! It's the time for adventure!" resolution: "Kind of helps." reward: "ailment:inspired" choice: "That can wait! Although some cash wouldn't hurt..." resolution: "You keep doubting your own decisions" reward: "energy:-2" } { name: "finger_nails" text: How did my finger nails get so dirty? tags: basic choice: "I guess I've been scratching my head again." resolution: "Should shower, maybe." reward: "ailment: dirty" choice: "Hmm... I don't care." resolution: "You look up at the road, and stop thinking about your nails." reward: } //start new { name: "lumbar_support" text: Jeez, my back is hurting from these seats. tags: basic choice: I'll need to stretch a bit. I should just do it now. resolution: "Arch your back, squeeze your shoulder blades together and stretch it out good." reward: "energy:1" choice: I wish I had some painkillers. resolution: "You make a feeble attempt to look for painkillers, but, instead, just think about the pain." reward: "energy:-1" } { name: "pass_car" text: Didn't I just pass this car? tags: basic choice: "Rub your eyes." resolution: "I must be getting tired." reward: "ailment:tired" choice: "I can't let him pass me again" resolution: "Drive Faster" reward: ailment:zone choice: "He's following me..." resolution: "Looking into your rearview mirror you try to see who this person is and feel a little paranoid." reward: energy:-2 } { name: "bright_headlights" text: They gotta make high power headlights illegal. tags: night choice: "Are they really safer? Blinds me every time." resolution: "Maybe I should get some myself. Oh! Some cash!" reward: money:2 choice: "♥♥♥♥♥♥♥ idiots." resolution: "You get yourself worked up and annoyed everyone." reward: ailment:headache } { name: "fan_fidget" text: Yes! At last, I got the fans set perfectly. Good strength, not too loud, and in all the right directions. tags: basic choice: "Hmm maybe I should just adjust it a little; could be better." resolution: "You adjust the fan speed a tiny bit, and the direction a fraction. Yet, you somehow madeit a lot worse." reward: "durability:-1" choice: "Leave it! Please, just leave it be." resolution: "You put your hand up to the fan, and then hold over the controls, but refrain." reward: "energy:1" } { name: "crack_or_not" text: ♥♥♥♥, is that a crack or just some dirt on the windshield? tags: basic choice: "Pick at it with your finger." resolution: "Phew, it's just some snot or something. Must have sneezed hard." reward: "durability:1" choice: "Does it matter? If it's a crack, it's a crack." resolution: "Your indifference gives you a sense of control." reward: "ailment:inspired" } { name: "funny_licenseplate" text: CEX 699 ...hehe tags: basic choice: "Oh man, too good!" resolution: "I wish mine was better." reward: "ailment:social" choice: "I'd be so embarrassed with that license plate." resolution: "Not as bad as my old email address though. " reward: } { name: "the_pick" text: Come on, how deep are you gonna pick your nose? Don't you know we can see you? tags: basic choice: "Thing is, I kind of need to do it too." resolution: "You subtly pick your nose." reward: ailment: dirty choice: "Maybe it's a scratch - on the outside like." resolution: "I doubt it though; people are gross." reward: } { name: "owning_bar" text: If I had a bar, what would I call it? tags: basic choice: "You would never be able to take care of a bar." resolution: "Yeah, I would. Or maybe not. Probably not, actually." reward: "ailment: headache" choice: "Hmm what's that pub called in Ulysses? That'd be good." resolution: "Whatever, all I know is it would have to have an Arcade machine in it." reward: } { name: "forgot_something" text: Did I forget... tags: basic choice: "Saying bye to my best friend?" resolution: "No, no, we said bye a few days before." reward: ailment:social choice: "Turning off the oven before I left?" resolution: "I made some pizza bagles and then... yeah I turned it off." reward: ailment:hungry } { name: "call_parents" text: I gotta call my parents soon. And not only when I need help. tags: basic choice: "I'll do it tomorrow!" resolution: "Sure you will..." reward: choice: "I miss them." resolution: "Hope they're not worried about me." reward: } //end new //ENVIRONMENTS { name: "something_there" text: I wonder what lives in these woods. tags: env:forest choice: "I bet there's a troll in a cave munching on some berries." resolution: "Oh, or a slightly charred boar... with blueberries... and icecream." reward: "ailment: hungry" choice: "look out the window" resolution: "I dunno, I thought that this was moment I'd see a moose or bigfoot for the first time." reward: } //ROADS { name: "motorway_test" text: Driving on the motorway sure is monotonous... tags: env:forest choice: "I should enjoy it" resolution: "...I really should..." reward: "ailment: hungry" choice: "I'm looking forward to see something new" resolution: "It could be anything!" reward: energy:2 } { name: "stressed_out" text: ♥♥♥♥♥♥♥♥, why are some people so stressfull. Chill! tags: road:city choice: "give'em the bird" resolution: "Idiots! What are you in such a ♥♥♥♥♥♥♥ hurry for?" reward: "energy: -1" choice: "Yeah, yeah, go around. Take it easy." resolution: "I'm happy I don't have their life." reward: } //HITCHHIKERS { name: "mechanic_doubts" title: "Introspection" text: This guy, Brian, is so talented... What am I doing with my life!? tags: hh_mechanic choice: "It's ok I am good at ...stuff!" resolution: "Like what?" reward: "ailment:headache,energy:2" choice: "He really is. Maybe one day I could also learn a trade." resolution: "Your values and life-goals are changing" reward: "energy:1" } { name: "hippie_girl_thoughts" title: "Introspection" text: I wonder what the Girl's goals and dreams are. tags: hh_hippie_girl choice: "Maybe she's just an aimless drifter" resolution: "Am I also just like that? What are MY goals and ambitions?" reward: "ailment:headache,energy:2" choice: "She probably just lives in the moment" resolution: "Planning is overrated! I should try to be more like her!" reward: "energy:1,ailment:inspired" } //ITEMS { name: "tent_thoughts" text: There's something about lying in a tent while it's raining. tags: item_tent choice: "The sound. It's the sound!" resolution: "The way the pitter patter is amplified by the tent's vibration. It's like lying at home next to the window, but better." reward: trait:rain_lover choice: "It gets so humid! It's like having sex in a bathhouse." resolution: "I wish I knew what that's like." reward: none } //TRAITS { name: "vegetarian" text: Hmmm... Maybe I should become a vegetarian...? tags: basic choice: "Yeah! Why not?" resolution: "It shouldn't be too hard to stay away from meat!" reward: trait:vegetarian choice: "I don't think I could do it" resolution: "I really don't think I could live without eating meat..." reward: none } //MAIN QUESTS { name: "rehab_old" text: What am I doing? Maybe I am overdoing it with all the drugs... tags: none weight: 1 choice: "I should seek help" resolution: "I should probably get to a hospital to get help" reward: quest:rehab_first choice: "I'm fine!" resolution: "I can handle this!" reward: none }
Introspection Results 2
{ name: "rehab" text: I ♥♥♥♥♥♥♥ hate being addicted to something. tags: trait_junkie weight:1 choice: "I can stop anytime I want. I just don't want to." resolution: "Would be nice with a little hit now." reward: ailment:low,trait:junkie_2 choice: "I remember I saw a rehab postcard somewhere." resolution: "♥♥♥♥♥♥♥♥♥, yeah, I can't keep living like this." reward: quest:rehab_first } { name: "work_end_old" text: Hmm it sure is nice to have some extra cash. tags: not_in_anymore weight:1 choice: "I should work more" resolution: "There was that place where I found a lot of jobs" reward: quest:settle_down choice: "I'll manage, somehow" resolution: "Or will I?" reward: ailment:sad } { name: "work_end" text: Honestly, it wouldn't be that bad having a job this summer. tags: trait_workaholic weight:1 choice: "I was pretty good at it. And they liked me!" resolution: "Hmm, maybe I should go back and see if I get something more permanent." reward: quest:settle_down choice: "How can you think that! Why would you want to work now?!" resolution: "Look around. You got the whole summer and so much to do!" reward: ailment:inspired,ailment:happy choice: "Yeah... why not. Got nothing else planned really." resolution: "I mean. money, right? I'll spend it next summer... I guess." reward: quest:settle_down } //NEW { name: "the_clouds" text: Wow, those clouds are incredible. tags: basic choice: "Looks like some massive olympian castle. I gotta stop." resolution: -You decide to stop the car and just watch the clouds go by." reward: stop_car,ailment:inspired choice: "It's strange that I still get moved by something like a well lit cloud." resolution: "Sunsets, clouds, the sound of rain - Cliché and basic, but I can't help it." reward: ailment:inspired } { name: "the_clouds2" text: It feels like some parts of the world have better clouds than others. tags: basic choice: "I hope I find a place with really big clouds. Thick, illuminated, majestic." resolution: "-You continue driving with a small smile of purpose." reward: ailment:zone choice: "The best places are always up in the mountains or in fields." resolution: "You get a strong yearning for fields and mountains." reward: ailment:inspired } { name: "something_there" text: I wonder what lives in these woods. tags: forest choice: "I bet there's a troll in a cave munching on some blueberries." resolution: "Oh, or a slightly charred boar... with blueberries... and ice cream." reward: "ailment: hungry" choice: "-look out the window" resolution: "I dunno, I thought that this was moment I'd see a moose or bigfoot for the first time." reward: } { name: "dog_heaven" text: Do dogs go to heaven? tags: hh_dog choice: "Heaven, whatever that may be." resolution: "I'm sure they would just want to be where their owner is, even in death." reward: ailment:inspired choice: "Yeah! Of course." resolution: "They're all good, through and through. Just bad owners." reward: ailment:happy } { name: "unfair" text: It's not fair... tags: basic choice: "I've never once won at a carnival or lottery or anything." resolution: "I wonder if most people feel that way?" reward: money:1 choice: "Gas prices went up as soon as I decided to get a car." resolution: "I bet they'll go down as soon as I sell it too." reward: gas:1 choice: "When I need a mechanic there are none and when I don't they're everywhere." resolution: "It's just not fair." reward: durability:1 } { name: "stressed_out" text: ♥♥♥♥♥♥♥♥, why are some people so stressful. Chill! tags: city choice: "give'em the finger" resolution: "Idiots! What are you in such a hurry for?" reward: "energy:-1" choice: "Yeah, yeah, go around. Take it easy." resolution: "I'm happy I don't have their life." reward: } { name: "stressed_out_together" text: If I crash now... Or if something happens... tags: hh_in_car choice: "I'd be responsible for killing all these people." resolution: "I don't even know them!" reward: energy:-1,ailment:scared choice: "Oh ♥♥♥♥. Oh ♥♥♥♥. Oh ♥♥♥♥!" resolution: "Calm down; everyone is enjoying themselves; the road is fine; take it easy." reward: choice: "-Tell everyone in the car to be quiet." resolution: "I hope they're not mad at me for snapping at them." reward: ailment:sad } { name: "a_million_dollars" text: Ok, imagine, tomorrow, I wake up with a million bucks cash in the trunk. What would I do? tags: basic choice: "Hmm, I dunno, get a better car? Keep some for gas and give away the rest. resolution: "Problem is, who'd I give it to?" reward: ailment: spender choice: "I'd be very worried I would wake up the next day next to a horse head." resolution: "Like, where did that money come from?" reward: ailment:saver } { name: "not_a_reader" text: I really don't read enough anymore. tags: basic choice: "I wish I had time." resolution: "And everytime I try before bed, I just fall asleep." reward: ailment: tired choice: "The pile of books I WANT to read is just getting bigger." resolution: "And yet, I don't read any of them." reward: item:random_book } { name: "pimples_again" text: That driver must be like 14. No way he could have a licence. tags: basic choice: "So happy I don't have pimples like that anymore." resolution: "Or did I ever really have them? Yeah of course I did." reward: ailment: happy choice:-"feel your face, touch your brow and the crease of your nostrils." resolution: "Can't tell if I'm really greasy or just sweaty." reward: ailment:hot } { name: "brakes_break" text: If my brakes break now... I'd be ♥♥♥♥♥♥. So ♥♥♥♥♥♥. tags: basic choice: "I don't even think this car has airbags." resolution: "- You check for airbags" reward: ailment:scared choice: "-Test the breaks." resolution: "They do feel a bit - hmm - squishy? I should get them checked out." reward: durability:-1 } { name: "beautiful_road" text: I'm happy I took this road. tags: road:country choice: "-Keep your eyes on the road." resolution: "I really love how the road stretches out. Easy and free. Easy and free." reward: ailment:zone choice: "-Look out the door window" resolution: "The open fields, the clouds, the sky, and the color of it all." reward: ailment:inspired } { name: "boring_road" text: Geez, this road is really boring. tags: road:motorway choice: "-Keep your eyes on the road" resolution: "Not a bend or curve or even some nice nature. I'm gonna fall asleep." reward:ailment: tired choice: "-Look out the door window" resolution: "Not even pretty outside. At least the car seems to enjoy the monotony." reward: ailment:zone } { name: "stressful_road" text: Ok, focus. Focus! Damn, it's stressful driving in the city. tags: road:city choice: "People are crazy!" resolution: "I swear everyone secretly wants to die." reward: energy:-1 choice: "Don't go too fast, look around, take it easy." resolution: "I think I can do this!" reward: ailment:zone } { name: "empty_thoughts" text: I should think of something to think. tags: basic choice: "-Think." resolution: "It's been... I know... umm... the car..." reward: energy:-1 choice: "-Do not think." resolution: "Not as easy as I thought." reward: energy:4 } { name: "good_driver" text: I really am amazing at driving! tags: ailment_zone choice: "I've been keeping the speed perfectly steady." resolution: "-You hold the wheel steadily with confidence." reward: ailment:happy choice: "And this car isn't the easiest to drive either!" resolution: "I should do a race or something." reward: energy:2 }
Introspection Results 3
//MORE NEW ONES { name: "faces_places" text: There are billions of different faces, yet I feel like I've seen most of them before. tags: basic choice: "Sometimes I wonder if there are only so many 'types' that just get slightly morphed." resolution: "-Look in the rearview mirror at yourself." reward: ailment:tired choice: "There are so many weird faces, yet they are always some version of a face I've seen before." resolution: "At least they're more different from eachother than Hollywood stars." reward: "ailment:social" choice: "It's like the simulation's random generator is busted." resolution: "Or just lazily made." reward: "ailment:scared" } { name: "grandpa_book" text: My grandpa told me once about a book I MUST read when I come of age. tags: trait_bookworm choice: "But I can't remember the name of the author or which book." resolution: "I think it was either Tolstoy or Dostojevskij" reward: ailment:inspired choice: "But ♥♥♥♥ that. I don't have time to read." resolution: "This road is too long and I need a beer." reward: ailment:tired } { name: "commuter" text: I hope I never become a commuter - but I hope I become responsible - but I hope I don't become boring - but I hope I'll be happy... tags:basic choice: "-Close your eyes" resolution: "Two seconds go by. They feel long and frightening. Then you open them again." reward: clear_ailments choice: "-Look up into the sky and smile." resolution: "It's a nice day today" reward: "energy: +10" } { name: "screenshot" text: Oh, wow! It's pretty here. tags: requirements: country road or mountain or coast choice: "I should stop when I get a chance and take a picture." resolution: "This is exactly the kind of thing I'm here for." reward: "trait: naturalist" or "skill: naturalist +1" choice: "Can't believe the world looks like this sometimes." resolution: "It's almost too beautiful. It's unreal. Just beyond the road there's a town, a tree-swing, a life." reward: "inspired" or something better } { name: "♥♥♥♥♥♥♥♥♥♥♥♥♥" text: How did that person get a license? Seriously, how?! tags:basic choice: -"HONK" resolution: "♥♥♥♥♥♥♥, idiot." reward: "energy:-1,honk" choice: "-Slow down and shake your head" resolution: "I wonder who this person is." reward: "energy:1" } //road event distracted { name: "view_point_drive" text: Where are all the make-out spots with amazing views I keep seeing in movies? tags: env:desert,road:city choice: "Apparently, not anywhere I am." resolution: "I can imagine it's quite nice at one alone too, though." reward: "energy:-1" choice: "Ok, next time I'm near a town, I'll look for some hills." resolution: "And if I'm with someone, great - if not, whatever." reward: "energy:1" choice: "Honestly, is making out in a car really that romantic?" resolution: "It's dirty, and it gets all humid, and I hate sitting in the back seat." reward: "ailment:tired" } { name: "beer_limit" text: The legal limit is like around 0.05, right? I wonder what my limit is? tags: basic choice: "Could I drink like 5 beers and be ok to drive?" resolution: "I mean, I think so. But, probably best not to test it." reward: ailment:scared choice: "I feel like after 1 pint I get tipsy." resolution: "There's no way I'd drink and drive." reward: energy:1 choice: "I'm sure I could drink a whole bottle of vodka and be fine." resolution: "There's gotta be something to drink somewhere under the seats." reward: "item:liquor" } { name: "beer_limit_drunk" text: The legal limit is like around 5%, or wait 0.08? or no i dunno. right? tags: ailment_drunk choice: "♥♥♥♥, I could have like 5 more beers and I'd be fine." resolution: "Do I really need 5 more though?" reward: "ailment:tired" choice: "There's a squirrel on the road. Oh wait, no." resolution: "That's a trashbag. I shouldn't have had that last, that last drink." reward: "energy: -3" choice: "The road is a lot thinner than I thought. it's thinner. Yeah." resolution: "God, I hope no one notices." reward: "ailment:scared" } { name: "screenshot" text: Oh, wow! It's pretty here. tags: road:country choice: "I should stop when I get a chance and take a picture." resolution: "This is exactly the kind of thing I'm here for." reward: ailment:inspired choice: "Can't believe the world looks like this sometimes." resolution: "It's almost too beautiful. It's unreal. Just beyond the road there's a town, a tree-swing, a life." reward: ailment:happy } { name: "screenshot2" text: I can't get enough of these beautiful open roads. tags: road:country choice: "I'm so happy that I can just drive around for a summer. " resolution: "Although, it'd be nice if someone else drove a bit too. So I can look around more." reward: ailment:inspired,energy:-1 choice: "I never want to leave the road." resolution: "It's like some kind of mystery dream I never want to leave." reward: ailment:inspired } { name: "dirty_fart" text: *Ppprtt!* What the hell did I eat?! I thought it was going to be a tiny one. tags: basic choice: "Open the window and keep quiet." resolution: "Everyone is silent" reward: ailment:dirty choice: "Feels better now though..." resolution: "I gotta take better care about what I eat." reward: ailment:satisfied } { name: "sneeze" text: I'm gonna sneeze... Oohh I'm gonna sneeeezeee! tags: road:country choice: "Ohh it's soo cloose!!" resolution: "Nah, nevermind. It went away." reward: ailment:headache choice: "♥♥♥♥♥♥♥ pollen.. ahhh." resolution: "Hold it! Hold it! Hold it!" reward: energy:-1,trait:allergic } { name: "snacksy" text: I'm starting to get a little snacksy. tags: ailment_hungry choice: "I should check if there's something in the door pockets." resolution: "-Rummage through the door sleeves." reward: item:nuts choice: "Swallow some extra saliva and be happy." resolution: "You swallow whatever was in your mouth and feel hungry - not happy." reward: ailment:hungry choice: "Who says snacksy? just say snacky or hungry or anything else." resolution: "Where the hell did I even hear that in the first place." reward: ailment:headache } { name: "sky_bird_plane" text: You lean forward and look up at the sky. tags: weather_clear choice: "I wonder where that plane is going?" resolution: "It's strange to think that there's a bunch of people up there now sitting, watching a movie, sleeping or just waiting to arrive somewhere on earth." reward: ailment:inspired choice: "Oh cool! I think that's a hawk!" resolution: "...or a falcon? Not sure what the difference is. Either way, it's probably just a pigeon." reward: road_event:falcon } { name: "no_money_1" text: I don't think I have a lot of money left. If any at all. tags: trait_broke choice: "Eh, doesn't matter. I'll figure it out." resolution: "That feels good, but I kinda hope I didn't just jinx it..." reward: ailment:satisfied choice: "I should check between the seats." resolution: "♥♥♥♥ yeah! Found some loose change." reward: money:15 } { name: "no_money_2" text:Ugh... it sucks being broke. tags: trait_broke choice: "I don't even really want to keep driving anymore." resolution: "Broke, no friends, ♥♥♥♥♥♥ car, ♥♥♥♥♥♥ music, and only problems on the road all the ♥♥♥♥♥♥♥ time." reward: ailment:sad choice: "Maybe I should sell some stuff?" resolution: "I could live like that ex-heroin addict I met last summer, without possessions. That'd be badass." reward: trait:spartan }
Introspection Results 4
{ name: "rich_money" text: Since when do I have so much money? tags: trait_rich choice: "I have too much money, someone is going to rob me. I know it." resolution: "I should put some in my shoe and some in the glove box and some in my underwear and some under the carpets." reward: ailment:saver choice: "I don't really even know what to spend it on." resolution: "Maybe I should get a boat. Sail the 7 seas. See the world." reward: ailment:spender } { name: "school_thoughts" text: I wonder if I'll forget everything I learnt in school some day? tags: basic choice: "I hope I at least remember the psychology and philosophy classes." resolution: "Seems like something I can use in life... or maybe not at all." reward: ailment:social choice: "I hope I remember physics and math, like some simple formulas at least." resolution: "I'm already starting to forget those... (f)=2x+y2+... ugh, I can't remember." reward: road_event:distracted choice: "Or will all the new thoughts I have push out the old?" resolution: "Maybe I gotta go back to school! ♥♥♥♥..." reward: skill_point:1 } { name: "married_pact" text: This bride kind of reminds me of that pact I made with my friend last spring. We'd get married if we don't find anyone by the time we're 30. tags: hh_bride choice: "I kinda hope it happens. Might be my only chance." resolution: "You dream of a quick and fun wedding." reward: ailment:social choice: "So stupid. I wonder if we'll even still be friends by then." resolution: "I doubt it. They'll probably get married before that anyway." reward: ailment:sad } { name: "low_gas" text: Hmm... I think I might need gas... tags: gas_low weight:1 choice: "It's in the red, but there's always a lot more than you think." resolution: "The needle quivers over red, but almost looks like it wants to go up." reward: gas:2 choice: "I wonder how far I can go?" resolution: "You keep your eye on the needle as it gets lower and lower and lower." reward: ailment:zone } { name: "low_durability" text: I swear I can hear a clanking sound somewhere. Is that the car? tags: durability_low choice: "Roll down the window." resolution: "Listen closely to the sound, and hear that the brakes are making a low clicking noise." reward: ailment:scared choice: "Turn down the music." resolution: "Can't seem to hear it now. Must have been imagining things." reward: durability:2 choice: "♥♥♥♥♥♥♥ car, don't do this to me..." resolution: "I'll fix you up at the next town, I promise." reward: item:duct_tape } { name: "low_durability_2" text: Kind of amazing that this car is still running. tags: durability_low choice: "Feels like it'll never die!" resolution: "♥♥♥♥, I shouldn't jinx it!" reward: durability:-1 choice: "I'm a bit worried that one hard turn and the whole car will collapse like a cartoon. " resolution: "I'll just keep her slow and steady. Slow and steady." reward: ailment:zone } { name: "happy_for_music" text: I'm so happy I fixed the stereo before I left. Imagine if I had no music! tags: music_playing choice: "It's definitely one of the most important things in a road trip." resolution: "It makes everything cooler." reward: ailment:inspired choice: "It'd be so damn boring. just listening to the car and wind for hours and hours." resolution: "I don't even want to think about that." reward: ailment:scared choice: "Wouldn't be the end of the world to be honest." resolution: "I could listen to the best sound in the world: the motor's purr and the tires' hum." reward: ailment:zone } { name: "parents_footsteps" text: I wonder what my parents were doing at my age? tags: basic choice: "Probably just studying." resolution: "I feel like they never really wanted to explore the country." reward: energy:1 choice: "I don't think they ever really got a chance to travel much." resolution: "Or they just won't tell me about it. I can imagine it was kind of wild back then." reward: none choice: "It must have been so much easier to go out on a road trip those days." resolution: "...wasn't the gas like dirt cheap?" reward: gas:-1 } { name: "parents_footsteps_2" text: I'm so tired of my parents wanting me to be everything, but what I want to be. tags: bad_parent_relation choice: "I don't even really know what I want to be." resolution: "But it feels like they've decided it already for me. ♥♥♥♥ that." reward: ailment:sad choice: "Like why can't they just relax and leave me alone." resolution: "I know what's best for me!" reward: ailment:sad choice: "I feel like there're too many options in life resolution: "It would be kind of nice to just follow in their footsteps." reward: ailment:sad } { name: "rehab_quest_2" text: Ok, sure I can stop anytime I want to. I know I can. tags: trait_junkie_2 weight:1 choice: "But maybe a little help wouldn't hurt." resolution: "Honestly, getting really tired of feeling like ♥♥♥♥. I gotta find that info letter laying around here somewhere." reward: quest:rehab_first choice: "Wait, what? Why am I even thinking about that?" resolution: "I love living like this!" reward: gain 4 energy } { name: "grilled_cheese" text: I wonder if I'll ever fall deep into a grilled cheese addiction again? tags: trait_gourmand choice: "So funny that it seems like everyone has one of those moments." resolution: "The grilled cheese takes hold and doesnt let go until youve had too many " reward: ailment:happy choice: "Kinda jonzing for one right now to be honest." resolution: "Buttered pan, some nice fluffy toast, and some cheddar and gruyère cheese" reward: ailment:hungry } { name: "road_life" text: It's wild to think about how many people live and work driving on these roads. tags: basic choice: "So many people drive such incredibly long commutes for work." resolution: "Spending hours and hours on the road, alone." reward: ailment:social choice: "I mean, bless all those truck drivers and bus drivers that drive all around the world." resolution: "It must be really cozy at times and really quite lonely as well." reward: ailment:inspired } { name: "missing_homely" text: Look, it's great being out on the road, but I really miss... tags: basic choice: "being alone in the morning, running hot water on my hands, just staring into the bathroom mirror." resolution: "Time seems to be standing still until you realize you only have 10 minutes before you have to leave for school. reward: ailment:tired choice: "Getting up, making some tea and listening to music with the sun on my face." resolution: "When a minute feels like a second and a second feels like a minute." reward: energy:1 } //LOCATION SPECIFIC { name: "casino" text: "Gambling... Maybe I should try my luck at the slot machines... tags: location_specific choice: "I will gamble 10 bucks!" resolution: "..." req:money:10 reward: money:-10,money:25%15 choice: "100 bucks! I'm here to win big!" resolution: "..." req:money:100 reward: money:-100,money:250%15 choice: "Not today..." resolution: "I won't take any risks" reward: none } { name: "light_house" text: "The ocean. Both calm and violent. I wonder how long this light house has been standing here. tags: location_specific choice: "One day I would like to set out to the sea" resolution: "...I would just keep sailing" reward: ailment:inspired choice: "Imagine being a light house keeper..." resolution: "...The stormy nights would be so scary" reward: ailment:scared }