Keep Driving

Keep Driving

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Trait List
By Singe
A list of all traits and their causes and impacts. Copy / paste from game files.
   
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Traits
{ devname: wanderlust name: Wanderlust desc: When clearing a road event during the day, gain 1 energy. unlock: innate } { devname: carefree name: Carefree desc: Wanderlust restores one additional energy. unlock: innate } { devname: car_savvy name: Car Savvy desc: Whenever you restore durability, restore one more. unlock: innate } { devname: student name: Fast Learner desc: Start with one skill point. Gain a skill point when you read. unlock: innate } { devname: smoker name: Smoker desc: when using cigarettes, consume 2 cigarettes instead of 1. unlock: smoke 14 cigarettes } { devname: heavy_smoker name: Heavy Smoker desc: when using cigarettes, consume 3 cigarettes instead of 1. unlock: smoke 36 cigarettes } { devname: loner name: Loner desc: When driving alone: gain 1 energy at the start of each turn during events. unlock: Skip picking up hitchhikers } { devname: workaholic name: Workaholic desc: Aren't you on a Road Trip? unlock: work at the same place 3 times } { devname: mechanic name: Mechanic desc: You get better prices at garages. unlock: use mechanic-related items } { devname: broke name: Broke desc: Start of player phase: remove one cash threat unlock: lose 0 cash when taking cash threat damage } { devname: inspired_worker name: Inspired Worker desc: It costs less energy to work. unlock: Work when inspired. } { devname: city_kid name: City Kid desc: Get Inspired when entering a city unlock: Clear obstacles while exploring the city } { devname: runaway name: Impatient desc: Get In the zone when escaping an event unlock: Escape events } { devname: rain_lover name: Rain Lover desc: Sleeping in the tent while it's raining restores energy fully and inspires you. unlock: introspection } { devname: comfortable name: Comfortable desc: Staying in a hostel has a chance of giving you a skill point. unlock: Stay in a hostel three times //add -1 energy to sleeping in car } { devname: moody name: Moody desc: gain 1 energy when rotating out a status effect. unlock: Rotate out a status effect 5 times } { devname: happy_user name: Optimist desc: Happy lasts twice as long! unlock: Use happy turns } { devname: junkie name: Junkie desc: You're in constant withdrawal unlock: Use drugs excessively } { devname: good_driver name: Good driver desc: Drive faster unlock: Don't take any durability or gas damage for 6 complete roads } { devname: bad_driver name: Bad driver desc: Start of road event: get one armor unlock: Black out from taking durability damage (lose all durability) } { devname: gourmand name: Glutton desc: Become hungry more often unlock: Eat large amounts of junk food } { devname: macgyver name: Crafty desc: Items are considered SWIFT unlock: Use crafty items } { devname: vegetarian name: Vegetarian desc: Consuming vegetarian food gives you 1 energy unlock: Introspection } { devname: drunk_meat_eater name: Drunk Meat Eater desc: Consuming vegetarian food gives you 1 energy. You can still eat meat, but only when you're drunk. unlock: Eat meat while drunk and vegetarian. } { devname: careful_car_owner name: Careful Car Owner desc: You are VERY careful with your car. Durability threat are always attacking unlock: Don't let your durability drop below 80% //add threat effect } { devname: pinch_purse name: Pinch-Purse desc: You are more likely to get robbed unlock: Don't spend money //can't unlock yet } { devname: social_drinker name: Social Drinker desc: Turning in quests while drunk earns you more skill points unlock: Be drunk while talking to people } { devname: alcoholic name: Alcoholic desc: When you're no longer drunk, become sad. unlock: Drink. Alot. While already drunk. //add event card tag while sober } { devname: untrustworthy name: Untrustworthy desc: Find less quests. unlock: Fail enough quests } { devname: precision name: Perfectionist desc: All skills/items that only target ONE threat ignores shields unlock: Use skills and items that ignore SHIELDS. } { devname: rehabilitated name: Rehabilitated desc: Start from the REHAB Facility unlock: Complete the rehab ending } { devname: racer name: Racer desc: Adds special events during road events unlock: Complete the race ending } { devname: veteran name: Veteran desc: No perks. Harder events earlier. unlock: Unlock 7 endings } { devname: social_mastery name: Social Master desc: All Hitchhiker skills have one additional use unlock: Aquire all social skills } { devname: basic_mastery name: Working Class Hero desc: When you use a basic skill you have a 50% chance to become inspired unlock: Aquire all basic skills //its in } { devname: driving_mastery name: King of the Road desc: skills that are exhausted can still be used, but lose 1 durability and 1 gas when you do so unlock: Aquire all driving skills //note maybe 2 random threat. works with running on fumes, make another skill in driver tree work with exhausting skills //skills that are exhausted can still be used, but lose 1 durability and 1 gas when you do so //Whenever a skill is exhausted, destroy one random threat } { devname: hiking_mastery name: True Hiker desc: Whenever threat destroys armor, destroy the attacking threat. unlock: Aquire all hiking skills //its in // basically a "thorns"-effect. may word it differently } { devname: thrifty_mastery name: Scavenger desc: Whenever you use a thrifty skill, add a small item to your glovebox with one use unlock: Aquire all thrifty skills //and remove the skill "scavenge" // both useful for the items during combat but can also be exploited to earn some money } { devname: gourmet_mastery name: Ultimate Gourmet desc: Whenever you consume food from the glovebox, destroy 1-2 random threat unlock: Aquire all gourmet skills //its in } { devname: bookworm name: Book worm desc: read faster unlock: finish 3 books } { devname: spartan name: Spartan desc: If you have no items in your trunk, you're constantly satisfied unlock: Introspection } { devname: hoarder name: Hoarder desc: If you have no empty space in your trunk, gain 2 energy after each road event unlock: Fill your entire trunk } { devname: sugar_addict name: Sugar Addict desc: When you consume products with sugar, gain 1 extra energy but also become more tired unlock: Consume sugary items } { devname: have_a_go_nerf name: Experienced desc: Have-a-go now has 5 maximum uses. unlock: Use have-a-go 30 times. } { devname: lottery_winner name: Lucky Bastard desc: You're rich! unlock: Win the lottery } { devname: allergic name: Allergic desc: Lose one energy when driving on a country road unlock: Introspection } { devname: junkie_2 name: In Denial desc: You're in constant withdrawal unlock: Refuse aid } { devname: worker name: Worker desc: Your start with more cash unlock: innate } { devname: downer name: Downer desc: When you become sad, also become satisfied. It rains more often. unlock: innate } { devname: litterbug name: Litterbug desc: In forest and mountain areas, add one gas threat to events. unlock: Throw away trash outside the car. }
3 Comments
MagicWaffles08 21 Feb @ 3:37pm 
Imagine a run where you have everything unlocked
MagicWaffles08 21 Feb @ 3:36pm 
Dude that would be wild
FU.LL.SE.ND 10 Feb @ 8:18pm 
I wonder if there's any way to edit these files in game to make the traits unlock automatically. I thought maybe setting the "unlock: innate" would make it possible, but that doesn't do anything.