Door Kickers 2

Door Kickers 2

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Project ARES
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Content Type: Playable Units
File Size
Posted
Updated
847.679 MB
9 Feb @ 9:36am
30 Mar @ 12:14pm
4 Change Notes ( view )

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Project ARES

In 1 collection by AnthonyDNB
Project ARES: Complete Collection
4 items
Description


Overview
Project ARES adds three new squads faithfully modelled after real-world US SOF units. Each team provides a unique gameplay experience and a plethora of new classes, equipment, and gear spanning the last 10+ years.

ARES was made by - and for - military veterans and enthusiasts with the goal of providing the most authentic special operations experience possible in DK2, while also maintaining careful gameplay balance and playability.

Key Patch Notes Changes - v1.3.3 (Patch 3)
  • Various bug fixes
  • Rocket launchers tweaks
  • Airstrikes tweaks
  • Other various tweaks

Link to the Full Detailed Change Log

Units
US Army Rangers a nearly full rifle platoon of all-round direct action heavy hitters.
They've got access to support units with AT4s, Carl Gustav's, and M240s, and a powerful HQ capable of calling in mortar strikes and Close Air Support.

US Special Forces are tasked with building a Nowheraki commando unit capable of combating domestic terror threats. Special Forces lack breaching tools but can access powerful rifles such as the MK13 MOD 5, MK22 PSR, and M107.

Attached to the SF team is the Nowheraki Army Commandos, a hard hitting local SF unit with access to a good variety of equipment of both Western and Eastern origin, you decide which direction to go.

1st SFOD-D are kitted for direct action, such as HVT capture or hostage rescue, while supported by undercover ISA Intelligence Specialists and an 24th STS Operatives Section that also brings a JTAC and an Pararescuemen to the field.

Additional Info
This mod is compatible with AnthonyDNB's In-Game Camouflage Selector. Enabling it allows you to swap between uniform types such as combat shirts, BDU tops, T-shirts, and cold-weather jackets such as the PCU:



The Nexus[www.nexusmods.com]mirror will still be updated for the foreseeable future in correlated with the steam version and is the preferred way for users to give suggestions, feedback, report bugs and etc due to steam's c****y comment & post system.

For more Ares fun check out ARES: Additional Units an Add-On that introduces new smaller-scale "mini" units to the Project ARES mod that are outside of the core ares-verse that focus more on additional user playability with an lesser emphasis on fix gameplay balance and polish between the core and the additional units.

F.A.Q.
I can't deploy the Rangers HQ Section!
For balance reasons, the Platoon HQ costs double, meaning you need two available slots in your unit for them to be deployable.

Delta feels weaker than Rangers and Special Forces...
Each part of the mod was made by a different person, so what feels balanced is different for each. Although a lot of the mod is based on reality, that kind of approach made Rangers (and by an extent, SF) way too powerful compared to the enemy ability level, turning what should be a very dangerous situation in trivial, especially considering the large amounts of equipment all units carry.

This thought has been around the team for a long time, and Delta has been the first unit implementing this new doctrine, where despite being way better than vanilla enemies, they can still put a fight. Rangers and Green Berets will be eventually adjusted to keep them being competitive but also vulnerable if not properly used.

wHeRe aRe DoCtRinEs!!
As we've mentioned multiple times already and in the mod, doctrines are still in active development. We understand that everyone is eager, but these things take time and we don't want to rush anything out the door. Doctrines will come when they come.

Credits
Developed by:
Olem/Olemguy
Briz/Briz61
Levan/Levantera
Anthony/AnthonyDNB
Rosh/hunterrosh
BrianThePenguin/Coolpenguin1234

Special Thanks:
Eladorn: For the work that laid the foundation for this project
PolishTrooper[www.deviantart.com/polishtrooper]: Commissioned unit mod images
Snowzap: Voice actor for the AC-130 voice lines
Mr. Napalm: For the Nowheraki flag
Jacob: For the FAST XP helmet
Sly: JPC rigging
Fluffy: Crouch animations
DBoy: Permission to use and modify assets
MSFMiller: Permission to use and modify assets
Überchad: Permission to use and modify assets
Panguino: For the beret UI
Popular Discussions View All (5)
62
23 Jun @ 9:17am
PINNED: Suggestions
AnthonyDNB
21
2 Jun @ 6:53am
PINNED: Bug Reports
AnthonyDNB
2
21 Feb @ 8:17am
CAS, Call for Fire, and Strike Options?
DetCord12B
262 Comments
RoboDog 8 hours ago 
I know this is a labor of love and no one is entitled to its completion, but can we get any insight into whether or not anyone plans to continue developing this mod?
Paperbagman 19 Jul @ 8:34pm 
NEED DOCTRINES
Celo 15 Jul @ 4:02am 
mode does not do anything... anyone know how to use it ?
CROWBλR 14 Jul @ 7:56pm 
when will doctrines be released?
Sкiткj3ll 11 Jul @ 9:24am 
Absolutely the best unit mod for DK2, hands down. But it feels like it's kinda dead.
Locked In Alien 9 Jul @ 4:52pm 
If only a "skeleton crew" is left for the doctrine update then just vanilla doctrines and battle honors as a place holder until then. Not being able to assign battle honors on my Green Berets and their partner group has gotten lame, and this is otherwise the best over all mod for DK2
Rain 22 Jun @ 5:11am 
Hello! Thanks for the work. Some of the MGs have 999/999 ammo?
therealgigachadthelegend 12 Jun @ 12:40pm 
just use cag expanded
mrtoughguyy 11 Jun @ 10:05pm 
*operator section*
mrtoughguyy 11 Jun @ 10:05pm 
add another SFOD team please