Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
hold ctrl while view dragging to force your guy to stay facing a fixed direction. no matter how you move him he will always face that direction.
It is really unfortunate that the technical details (such as keybind modifiers) are not all present in the game menu.
With regards to keeping your trooper's long-gun up while crossing any narrow threshold: I've found they're actually really good at button-hooking doorways/corners & keeping their guns up if you don't issue any manual aim commands until after they cross. You would only need to aim after they cross so they focus on their section to clear, and avoid auto-aiming/focusing at enemies in the center. Sadly, doesn't really work if there's barricades/furniture that mess with the pathfinding after the threshold, as the troopers aim/gun follows their move-path direction.
I also agree people sleep on pistols. If you run into a pistol wielding enemy (or god forbid a 1911 on custom maps) up-close, you're better off just nading them - crits work both ways, & pistols have a ton up-close.