Total War: WARHAMMER III

Total War: WARHAMMER III

28 ratings
(6.0.4) Better vampire count technology fixed
   
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327.155 KB
13 Feb @ 1:26am
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(6.0.4) Better vampire count technology fixed

Description
This is NOT my original creation, here is the original
https://steamhost.cn/steamcommunity_com/workshop/filedetails/?id=2870355160

I brute forced a fix by removing the dead rise again modifiers.

If the original creator fixes his mod and wants mine removed just say it in the comments of this mod and i will comply.
8 Comments
Builder2395  [author] 1 Jul @ 8:20am 
@TheDarkJuggernaUt it should still work, recent patch didnt change anything tech wise
TheDarkJuggernaUt 1 Jul @ 8:09am 
does this work as of patch 6.2.1?
mrwwww 23 May @ 12:17am 
you know what I was like two sleeping pills deep still when I woke up and I think I mistook this for a different mod in my mod list, you have my sincerest apologies <3
Builder2395  [author] 22 May @ 11:23pm 
@mrwwww What do you mean, i booted up a campaign with this mod and everything works as intended for me?
mrwwww 22 May @ 9:21pm 
Any chance of an updated update?
TyM 21 May @ 5:45am 
Is this compatible with the Decky mod that adds extra techs to the tech tree?
Demonmercer 21 Feb @ 10:21pm 
Hello, for some reason Grave guard halberds don't have magical attacks and dampen effect from the technology "unearth cursed wight blades" could you please look into it? Thanks.
bnw82002 13 Feb @ 4:43am 
Nice. Thanks for updating No123's mods until they come back! This is one of my favorites for the VC.