Left 4 Dead 2

Left 4 Dead 2

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Super Tanks - Complete Guide
By ₦Ɇ₲₳₦ and 1 collaborators
  • The creator of this mod is Everice.
  • Mod page is Super Tanks
  • In this guide, detailed explanations of all features are included.
  • This mod is based on VSLib.
  • This mod works with custom campaigns but may cause crash or visual glitch if you use the mod with very detailed campaigns such as Chernobyl.
  • This mod only works in local host server and dedicated server.
  • Both Ultra Particles and Textures mods are optional but you will not see some tank effects without these. If you already sub'ed to every tempest's particles mods you don't need to sub to All in One Ultra Particles in requirement items.
  • It is not recommended to use this mod in custom maps such as; Tank Challenge, Tanks Playground.
    If you use the mod on the maps I gave as an example, it might cause the game to crash quickly, let alone the chaos that will occur. If you want to use the mod on maps with a lot of tanks, you can set a configuration that only allows common super tanks to be spawned in relevant sections to minimize the possibility of the game crashing.
  • This mod is an art of work for those who want to have a new and different experience in scenario-driven maps, whether official or custom.
  • This mod is constantly being updated. This guide will be kept up to date with the mod.
   
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Configuration Files and Mod Settings (Part 1)
  • In order to create the location of these files on your computer, you need to start the game and create a session on local server once. Then the location where these files are will be as follows.
    Steam \ steamapps \ common \ Left 4 Dead 2 \ left4dead2 \ ems \ evericemod \ super_tanks
  • For old users of this mod: You can remove old super tanks folder (supertanks that is in ems folder as it's no longer use.
  • The settings have 10 seconds delay before load into the script to take effect. Which means, if you change any setting, it will take around 10 seconds before script applies the changes you made in setting files.
  • These settings can also be changed during the game. But these settings can only be changed in their specific files and cannot be changed in console.
  • The explanation of each of these settings can be found in this section of the guide.
  • The detailed descriptions for every super tank can be found in the other sections of the guide. But every single one of them was descripted with their default values. Which means, if you see numeric values such as; %70, 15, 15.2, or a sentence that defines a numeric existence, this means all of those values can be changed.
  • Recommended settings for 2 files were also added.
  • There are 4 classes of super tanks from the weakest to the strongest (Common - Variant - Overlord - Hidden)
  • A stronger class has priority over a weaker class while spawning one.

  • general_setting.txt
    • This file contains general settings.
      #You can add your comments above here by starting a line with the sign '#' Disable_All_Powers = 0 Godmode = 0 Godmode_Bots = 0 Hidden_Tank_Chance = 1 Hidden_Tank_Enable = 1 Hidden_Tank_Health = 4000 Hidden_Tank_Health_Multiply = 0.0 Hidden_Tank_Limit = 1 Hidden_Tank_Variant_Chance = 30 No_Hidden_Tank_After_Restart_Times = 2 Overlord_Tank_Limit = 2 Tank_Health_Bar = 0 Tank_Rewards_Type = 0 Tank_Spawn_Notify = 1 Tank_Spawner = 0 Spawn_Custom_Tanks_Only = false Number_Custom_Tank_File = 3 Spawn_Both_Tanks = true Spawn_Mod_Tanks_Only = false

      • Disable_All_Powers: Set it 1 to disable tank powers. Set it 0 to enable.

      • Godmode: Set it 1 to immune to all damage from most of damage sources. Set it 0 to disable this feature.

      • Godmode_Bots: Set it 1 to immune to all damage from most of damage sources. Set it 0 to disable this feature.

      • Hidden_Tank_Chance: Chance to spawn hidden class tank in percent (10 -> %10).

      • Hidden_Tank_Enable: Set it 1 to enable hidden class tank. Set it 0 to disable.

      • Hidden_Tank_Health: Set health for hidden class tanks. Leave it at 4000 to use default game value.

      • Hidden_Tank_Health_Multiply: Hidden Tanks' health multiplies by this value (Hidden_Tank_Health x Hidden_Tank_Health_Multiply). Example: 4000 x 0.1 = 4400.

      • Hidden_Tank_Limit: Value of how many hidden class tanks can be spawned at a time. Keep in mind that this class is the hardest class. Also spawning too many could crash the game.

      • Hidden_Tank_Variant_Chance: Variant chance for hidden tank class in percent (30 -> %30).

      • No_Hidden_Tank_After_Restart_Times: Prevent hidden class tank from spawning after restarting a chapter.

      • Overlord_Tank_Limit: Value of how many overlord class tanks can be spawned at a time. Keep in mind that spawning too many overlord class tanks could crash the game.

      • Tank_Health_Bar: Set it 1 to show tank's health bar when attacking it. Set it 0 to hide the health bar.

      • Tank_Rewards_Type: Value of which health item pack will be droped when tank is dead.
        • 0 = Disable
        • 1 = Med Kits/Defibs
        • 2 = Pills/Adrenalines/Defibs
        • 3 = Random Set

      • Tank_Spawn_Notify: Set it one of the values below to configure which informations will appear on chat when a super tank spawns.
        • 0 = Show nothing.
        • 1 = Show only tank's name.
        • 2 = Show tank's name + tank's class.
        • 3 = Show tank's name + tank's class + tank's fire status.

      • Tank_Spawner: Set it 1 to enable tank spawn around the saferoom if haven't encountered any tank. Set it to 0 to disable.

      • Spawn_Custom_Tanks_Only: Set it to 'true' to enable only custom tanks. Set it to 'false' to disable this feature.

      • Number_Custom_Tank_File: Set it a numeric value to define how many custom tank files (txt files) there should be under the 'custom_tanks' folder.

      • Spawn_Both_Tanks: Set it to 'true' to enable both mod and custom tanks. Set it to 'false' to disable this feature.

      • Spawn_Mod_Tanks_Only: Set it to 'true' to enable only mod tanks. Set it to 'false' to disable this feature.

  • tank_setting.txt
    • This file contains base (common) settings.
    • Every super tank has the same settings inside their block '{ }'. But some super tanks don't have specific settings on purpose.
      #You can add your comments above here by starting a line with the sign '#' Base_Damage = 100 Base_Health = 4000 Difficulty_Appearance = 5 Enable = true Finale_Only = false Fire_Immune = false Health_Multiply = 0 Overlord_Chance = 5 Overlord_Base_Health = 4000 Variant_Chance = 30 Variant_Fire_Immune = false

      • Base_Damage: Tank's damage in percent. This means tank will do a certain percent of the original damage (40 -> %40).

      • Base_Health: Tank's health. Set it 4000 to use the original health.

      • Difficulty_Appearance: Allow tank to be spawned on specific difficulties.
        • 5 = All Difficulties
        • 4 = Expert
        • 3 = Advanced
        • 2 = Normal
        • 1 = Easy
        • 1|2|3 = Easy, Normal, Advanced
        • 3|4 = Advanced, Expert

      • Enable: Enable or disable tank from spawning. Set it 'true' and 'false' only.

      • Finale_Only: Allow tank only to be spawned on a campaign's finale. Set it 'true' and 'false' only.

      • Fire_Immune: Enable or disable fire immunity on tank. Set it 'true' and 'false' only.

      • Health_Multiply: Multiplies tank's health (1.0 -> %100 more hp)

      • Overlord_Chance: Chance to spawn overlord class tank in percent (10 -> %10).

      • Overlord_Base_Health: Set health for overlord class tanks. Leave it at 4000 to use default game value.

      • Variant_Chance: Chance to spawn variant class tank in percent (30 -> %30).

      • Variant_Fire_Immune: Enable or disable fire immunity on tank's variant. Set it 'true' and 'false' only.
Configuration Files and Mod Settings (Part 2)
  • tank_power_setting.txt
    • This file contains power settings of super tanks.
    • Every power has different settings inside their block '{ }'.
    • There are so many power settings in this file. But default settings are good to use. If you want to make any changes in specific settings the title of a setting is good enough to explain what it is used for.

  • custom_tanks (Folder)
    • This folder contains custom tank files.
    • You can add, remove and edit your custom tanks using these files.
    • You need to make sure the file size doesn't reach 12kb or the file will not load.
    • It is recommended to use another custom tank file if the size reaches 12kb. You can change the number of custom tank files by editing 'Number_Custom_Tank_File' value inside general_settings.txt.
    • This is how one of these files must be. Every tank block must be named differently. If you have 3 custom tanks, then the block names for all 3 tanks can be like this: Tank_001, Tank_002, Tank_003. It is not important how you name it. But you need to make sure there are no empty space characters between words such as 'Tank 1' or 'Tank 001'. And every custom tank must have the values below.

      #You can add your comments above here by starting a line with the sign '#' Tank_001 = { Tank_Name = Custom_Tank Enable = true Tank_Class = common Base_Health = 4000 Base_Damage = 100 Glow_Color = r255,g255,b255 Skin_Color = r255,g255,b255 Skin_Alpha = 255 Glow_Type = 3 Glow_Flashing = false Fire_Immune = false Variant_Fire_Immune = false Powers = Fire,Acid Difficulty_Appearance = 5 Finale_Only = false }

      • Tank_Name: Set a name for your custom super tank. Do not use an empty space character while setting it. (Custom Tank is wrong. Custom_Tank is correct.) The script will replace "_" with space automatically.

      • Enable: Enable or disable tank from spawning. Set it 'true' and 'false' only.

      • Tank_Class: Set a class for your custom super tank.
        • common = Common abilities for the powers of your custom super tank.
        • variant = Variant abilities for the powers of your custom super tank.
        • overlord = Overlord abilities for the powers of your custom super tank.

      • Base_Health: Tank's health. Set it 4000 to use the original health.

      • Base_Damage: Tank's damage in percent. This means tank will do a certain percent of the original damage (40 -> %40).

      • Glow_Color: Define a color in RGB format to set in which color your custom super tank will be highlighted. Example: (r140,g75,b211)

      • Skin_Color: Define a color in RGB format to set in which color your custom super tank's skin color will be. Example: (r50,g205,b47)

      • Skin_Alpha: Set your custom super tank's transparency. It can be minimum 0 and maximum 255. (0 -> Full Transparency, 255 -> No Transparency)

      • Glow_Type: Define how glow will be like.
        • 0 = Disable glow effect.
        • 1 = See through nothing.
        • 2 = See through only entities (survivors, infected, special infected) but not objects or walls.
        • 3 = See through everything.

      • Glow_Flashing: Enable or disable glow flashing (fast pulsing). Set it 'true' and 'false' only.

      • Fire_Immune: Enable or disable fire immunity on tank. Set it 'true' and 'false' only. If you set 'Tank_Class' to 'overlord', your super tank will be immune to fire no matter whether this setting is true or false.

      • Variant_Fire_Immune: Enable or disable fire immunity on tank's variant. Set it 'true' and 'false' only. If you set 'Tank_Class' to 'overlord', your super tank will be immune to fire no matter whether this setting is true or false.

      • Powers: You can set which powers your custom super tanks will have. You need to be specific while making this. You can use those powers as many as you like using comma(,) to separate each power like in these examples below.

        • Powers: Acid,Swift,Fire (All powers will be based on 'Tank_Class'.)
        • Powers: Acid_Common,Swift_Variant,Fire_Overlord (All powers will be based on each power class that you specify after a power's name like in this example.)
        • Powers: Acid,Swift_Variant,Fire (Only 'Swift' power will be it's variant power. The other powers that you specify will be based on 'Tank_Class' if you don't specify a power class for those powers.)

        Be careful using too many powers in one tank may crash the game.
        Available Powers: Acid, Admin, Alchemist, Binder, Black_Hole, Bloodlust, Boomer, Death, Earthquake, Enrage, Explosive, Fire, Freezing, Illusion, Immortal, Injury, Lightning, Mech, Meteor, Necromancer, Phantom, Poison, Police, Reflect, Shield, Spawner, Steelweaver, Swift, Thief, Trickster, Wind.

      • Difficulty_Appearance: Allow tank to be spawned on specific difficulties.
        • 5 = All Difficulties
        • 4 = Expert
        • 3 = Advanced
        • 2 = Normal
        • 1 = Easy
        • 1|2|3 = Easy, Normal, Advanced
        • 3|4 = Advanced, Expert

      • Finale_Only: Allow tank only to be spawned on a campaign's finale. Set it 'true' and 'false' only.
Common Super Tanks (Part 1)
  • Common class super tanks are standard super tanks.
  • They are usually easy to deal with.

  • Shield Tank
    • Protects itself with a shield against incoming attacks.
    • Shoot the shield to break it.
    • Once the shield is broken, the tank becomes vulnerable to damage, but it will generate a new shield after 10 seconds.
    • Close-range shotgun attacks are recommended.

  • Swift Tank
    • Moves very quickly.
    • Molotov and ranged attacks are recommended.

  • Illusion Tank
    • Has a chance to move very quickly when taking damage.
    • During this illusion movement, it can dodge bullets.
    • To minimize damage, it is recommended that everyone attack from different heights if possible. If not, it is recommended that everyone should engage in melee combat at the same time.

  • Black Hole Tank
    • Creates a black hole on it's location at intervals, pulling everyone including special infected and itself toward the center of the black hole.
    • It is very dangerous depending on where it appears.
    • It is recommended to attack from a distance whenever possible.

  • Boomer Tank
    • Explodes upon taking damage, just like a Boomer. But continues to do so until it's dead.
    • If it damages a survivor, it covers them in vomit.
    • To avoid vomit effects, molotov and ranged attacks are recommended.

  • Lightning Tank
    • Can launch small lightning attacks on anyone nearby.
    • Also applies this effect when hitting a target.
    • Any type of attack is recommended, as long as you don’t get too close.

  • Death Tank
    • The slowest moving tank of all, but as it's name tells, it brings certain death.
    • On Easy difficulty, it incapacitates survivors in two hits.
    • On Normal difficulty, it incapacitates in one hit.
    • On Advanced and Expert difficulties, it kills in a single blow.
    • It is easy to kill, but depending on when or where it appears. It can be extremely dangerous.
    • If there is a large horde of zombies and this tank appears, it could mean the end for the entire team.
    • It is recommended to always attack from a distance.

  • Fire Tank
    • Burns everything and everyone in it's vicinity.
    • It is resistant to fire and takes no damage from it.
    • Any type of attack is recommended as long as you don’t get too close.

  • Spawner Tank
    • Randomly spawns special infected at certain intervals.
    • Directs nearby zombies toward a random survivor.
    • Any attack is recommended as long as you don’t fight alone.

  • Injury Tank
    • Turns the health of everyone nearby into temporary health, spreading a disease.
    • When it lands a direct hit, the damage taken is also converted into temporary health.
    • It is recommended to attack from a certain distance using any weapon.

  • Explosive Tank
    • Causes moderate explosions in it's surroundings.
    • It's attacks apply a minor explosive effect to targets.
    • Any attack is recommended.

  • Earthquake Tank
    • Causes an earthquake, dealing damage to everyone nearby.
    • Any attack is recommended.

  • Bloodlust Tank
    • Heals a portion of it's health when dealing damage.
    • It passively restores a certain amount of health at intervals.
    • The lower it's health, the more enraged it becomes, increasing it's speed.
    • Molotovs and ranged attacks are recommended.

  • Alchemist Tank
    • Can randomly apply special elemental attacks, such as fire, wind, poison, weapon disarm, or freezing effects.
    • Molotovs, high-ground attacks, or shotguns are recommended.

  • Meteor Tank
    • Calls down meteor showers on survivors at intervals.
    • It is recommended never to stop moving while attacking.

  • Reflector Tank
    • Uses a reflective shield at intervals that bounces back incoming damage to attackers.
    • Any attack is recommended when the reflective shield is inactive.

  • Immortal Tank
    • Cannot be damaged.
    • It dies automatically after a set amount of time.
    • The time it takes to die depends on its current health capacity.
    • Each hit it lands extends it's lifespan by 3 seconds.
    • It is recommended to keep running away.

  • Acid Tank
    • Creates acid to damage nearby survivors.
    • Any type of attack is recommended as long as you don’t get too close.

  • Freezing Tank
    • Slows down nearby survivors.
    • Ranged attacks are recommended.
Common Super Tanks (Part 2)
  • Necromancer Tank
    • Affects all infected within a certain radius.
    • If the infected under it's effect are killed, they may turn into witches with half the normal health and 30% of their default damage.
    • If a large horde is present, killing zombies can result in a dangerous number of witches.
    • Special infected affected by this tank gain 50% extra health.
    • If you die while downed by this tank, you respawn as a random special infected.
    • If no horde is present, it acts like a normal tank.
    • If a large horde is nearby, it is recommended to throw a bile bomb far away and isolate the tank before engaging.
    • If nobody has a bile bomb, it is recommended to stay away from killed zombies and focus on the tank or the fight may spiral out of control.

  • Mech Tank
    • Uses aerial attacks.
    • Fires laser beams at everything nearby.
    • Periodically creates a laser turret that deals damage to a target within medium range.
    • Punches with extreme force, launching targets far away, possibly causing instant death.
    • Molotovs and ranged attacks are recommended.

  • Trickster Tank
    • When taking damage, it can randomly swap the attacker's primary weapon (along with it's ammo) with another weapon. (Editor Note: What an absolute piece of sh*t)
    • Periodically gains temporary speed or heals itself for a random amount between 0.3% and 25% of its max health or fails to do either.
    • Molotovs and melee attacks are recommended.

  • Admin Tank
    • Acts like an admin, using illegal administrator commands to harm survivors.
    • Any attack is recommended as long as you don’t fight alone.

  • Phantom Tank
    • It is hard to see this tank.
    • Causes permanent bleeding on targets, dealing 1 damage every 1.5 seconds.
    • Bleeding continues until the target has 1 HP left.
    • Bleeding can only be stopped with a medkit.
    • Molotovs and medium-range attacks are recommended.

  • Enrage Tank
    • The damage it deals and it's speed increase as it's health drops in 20% intervals.
    • Molotov and ranged attacks are recommended.

  • Wind Tank
    • Creates two wind orbs that push survivors away upon contact.
    • Disperses molotov flames in different directions.
    • Ranged attacks are recommended.

  • Steelweaver Tank
    • Surrounds itself with rotating swords, damaging anything nearby.
    • Periodically throws a group of blades in the direction it’s facing.
    • Any attack except melee is recommended.

  • Thief Tank
    • Steals a random item (except secondary weapons) when punching a target. Stolen items cannot be recovered.
    • Throws a rock that knocks an item out of the target’s inventory, but these items can be picked back up.
    • Since it can steal items by punching, it is recommended to stay at a distance when attacking.

  • Binder Tank
    • Marks the nearest survivor within a certain radius.
    • While marked, the survivor takes damage whenever the tank is hit.
    • If a survivor is marked, the tank takes no damage.
    • If the marked survivor is downed or killed, the mark disappears and transfers to another nearby survivor.
    • Since damage to the tank is greatly reduced while someone is marked, it is recommended to attack from a distance.

  • Poison Tank
    • Poisons targets upon impact, causing 1 HP loss per second for 5 seconds.
    • If a poisoned target is hit again, the poison’s duration increases by 5 seconds, up to a maximum of 15 seconds.
    • Nearby survivors also take 1 HP damage per second for 4 seconds if near a poisoned ally, but the poison does not spread further.
    • It is recommended to attack this tank without making physical contact.

  • Police Tank
    • Spawns 4 to 6 armored infected upon appearing.
    • At 50% health, throws a flashbang grenade, blinding survivors for 5 seconds.
    • Downed survivors are "arrested" and become trapped in place.
    • A downed survivor cannot be rescued until the tank or the survivor dies.
    • Any attack is recommended.
Variant Super Tanks (Part 1)
  • Default spawn chance for variant super tanks is %30.
  • These are tougher enemies than common super tanks.

  • Fortress Tank
    • Reduces all damage taken by 70%, except for fire damage.
    • Molotovs and medium-range attacks are recommended.
    • Subtype: Shield Tank (Common).

  • Shift Tank
    • Teleports to different survivors at intervals.
    • Rocks thrown by this tank hit it's target instantly.
    • Staying in constant motion while attacking is recommended.
    • Subtype: Swift Tank (Common).

  • Singularity Tank
    • Pulls all nearby survivors and special infected towards itself.
    • Ranged attacks are recommended. If that’s not possible, it is recommended everyone should attack in melee at the same time.
    • Subtype: Black Hole Tank (Common).

  • Corrupted Tank
    • Vomits a long-range bile attack at intervals, making survivors and special infected a target for zombies.
    • Punches and rock throws also cause vomit effects.
    • Molotovs and high-ground attacks are recommended.
    • Subtype: Boomer Tank (Common).

  • Thunderstorm Tank
    • Launches powerful electric attacks.
    • Strikes a large area with lightning.
    • Molotovs and medium-range attacks are recommended.
    • Subtype: Lightning Tank (Common).

  • Void Tank
    • Kills instantly, regardless of difficulty level.
    • Slightly faster than Death Tank.
    • Survivors killed by this tank cannot be revived; their bodies disappear into the void.
    • Molotov and long-range attacks are recommended.
    • Subtype: Death Tank (Common).

  • Hellfire Tank
    • It is immune to fire.
    • Burns everything in it's surroundings.
    • Periodically regenerates health using fire energy.
    • Ranged attacks are recommended.
    • Subtype: Fire Tank (Common).

  • General Tank
    • Periodically spawns large groups of special infected and directs them towards survivors.
    • Molotovs and long-range attacks are recommended.
    • Subtype: Spawner Tank (Common).

  • Nuke Tank
    • Punches and rock throws cause explosions on impact.
    • Triggers massive explosions in it's surroundings, capable of instantly killing nearby survivors. So never get close to the tank.
    • Shooting this tank may cause it to create an enormous explosion.
    • Molotovs and ranged attacks are recommended.
    • Subtype: Explosive Tank (Common).

  • Doomsday Tank
    • Creates meteor storms.
    • Covers large areas with meteor impacts.
    • Rocks thrown by this tank bring giant meteors from the sky.
    • The closer you are to the impact site, the more damage you take.
    • Molotovs and very long-range attacks are recommended.
    • Subtype: Meteor Tank (Common).

  • Rupture Tank
    • Constantly sends 3 tremor waves that move unpredictably. These waves deal small damage and stumble survivors.
    • It's earthquake attack also stumble survivors.
    • Molotovs and high-ground or long-range attacks are recommended.
    • Subtype: Earthquake Tank (Common).

  • Elementalist Tank
    • Uses elemental attacks including: fire nova, lightning nova, wind blast, water blasts that disarm weapons.
    • Elemental Attacks
      • Fire Nova: Sends out fire balls in 360°. This fire applies burn status ailment to survivors that come in contact.
      • Lightning Nova: Sends out lightning in 360°. These lightnings apply shock status to survivors in contact.
      • Wind Blast: Sends out wind in 360°. Wind blast will increase both burn and shock stacks.
    • Element Reactions
      • Explosion: When survivors have either fire or shock stack then get opposite status ailment (except wind). For example: If survivors have shock and get burn status, this will trigger explosion reaction.
      • Burning: If burn stack reaches a certain value, survivors will get burn damage overtime until burn stack is out.
      • Shock: If shock stack reaches a certain value, survivors will get shocked. Shocked survivors will randomly stop moving or move very hard or drop the holding item. This reaction is continuous until shock stack reaches to 0.
    • Molotovs and long-ranged attacks are recommended.
    • Subtype: Alchemist Tank (Common).

  • Infectious Tank
    • Creates a massive infection cloud.
    • Damages survivors within the cloud and turns their health into temporary health, spreading disease.
    • Molotovs and ranged attacks are recommended.
    • Subtype: Injury Tank (Common).

  • Bloodhunger Tank
    • Regenerates 1% of it's health per second.
    • Absorbs health from nearby survivors and special infected, draining 1% of their health per second.
    • Moves noticeably faster than usual.
    • Molotovs, high-ground attacks, and extreme long-range attacks are recommended.
    • Subtype: Bloodlust Tank (Common).

  • Samsara Tank
    • Has multiple health bars (randomly between 1 and 3).
    • When it's current health bar reaches critical levels, it becomes temporarily invincible before switching to it's next health bar.
    • Each new health bar increases it's melee damage by 15%.
    • Any attack is recommended.
    • Subtype: Immortal Tank (Common).

  • Hydrofrost Tank
    • Slows down nearby survivors.
    • Extinguishes all fire effects instantly.
    • Throws a rock that creates a freezing zone on impact.
    • Unleashes waves of cold water, knocking survivors backward.
    • Survivors who stay too close are launched into the air.
    • Ranged and high-ground attacks are recommended.
    • Subtype: Freezing Tank (Common).

  • Corrosive Tank
    • Creates large acid pools in it's surroundings.
    • Survivors affected by it's acid become temporarily slowed.
    • Molotovs and long-range attacks are recommended.
    • Subtype: Acid Tank (Common).

  • Delusion Tank
    • Sends it's illusion to other survivors.
    • Periodically spawns multiple illusions in it's surroundings.
    • Moves too fast to escape.
    • It is recommended that everyone should engage in melee combat at the same time.
    • Subtype: Illusion Tank (Common).

  • Disarm Tank
    • Has a very high chance of knocking primary weapons out of survivors’ hands when shot.
    • Takes 60% less damage from primary weapons.
    • Takes 80% more damage from secondary weapons.
    • Melee or pistols are recommended for attacking.
    • Subtype: Reflector Tank (Common).
Variant Super Tanks (Part 2)
  • Legion Tank
    • Uses laser and anti-aircraft attacks.
    • Fires orbital strikes where it's rock lands.
    • Launches heavy aerial bombardments.
    • Extinguishes itself when burning.
    • It is recommended to keep moving and attack from the farthest possible distance.
    • Subtype: Mech Tank (Common).

  • Jester Tank
    • Summons a group of clown zombies.
    • Randomly swaps the attacker’s primary weapon (along with it's ammo) with another weapon.
    • When it jumps high it drops all nearby survivors’ items (except secondary weapons).
    • Plays dead to launch surprise attacks.
    • Molotovs and melee attacks are recommended.
    • Subtype: Trickster Tank (Common).

  • Shaman Tank
    • Periodically summons large hordes of zombies.
    • Curses nearby zombies, granting them special properties.
    • Different effects trigger when cursed zombies are killed, such as: explosion, fire burst, poison cloud, acid pool, transforming into a special infected.
    • It is recommended to use a bile bomb to redirect zombies far away before engaging.
    • Subtype: Necromancer Tank (Common).

  • Abusive Tank
    • Uses even more dangerous admin commands than Admin Tank.
    • If another tank is present, it is recommended kill this tank first and never fight it alone.
    • Subtype: Admin Tank (Common).

  • Wraith Tank
    • Almost invisible.
    • Becomes briefly visible after it lands an attack.
    • Immune to fire.
    • Causes survivors to enter black-and-white vision upon impact.
    • It is recommended to attack from a distance or high ground.
    • Subtype: Phantom Tank (Common).

  • Berserker Tank
    • Moves extremely fast but slows down as it's health decreases.
    • Becomes more resistant to damage over time.
    • Deals more damage the longer the fight lasts.
    • Fast and continuous attacks are recommended.
    • Subtype: Enrage Tank (Common).

  • Tempest Tank
    • Creates four wind orbs that push survivors away upon contact.
    • Releases four more wind orbs that inflict minor damage on contact.
    • Nearby survivors may be pushed away by strong winds.
    • Moves slightly faster than usual.
    • Ranged attacks are recommended.
    • Subtype: Wind Tank (Common).

  • Steelforge Tank
    • Constantly throws swords and blades in the direction it is facing.
    • Where it's rock lands, a rain of blades follows.
    • It is recommended not to get too close and attack from a distance.
    • Subtype: Steelweaver Tank (Common).

  • Purloiner Tank
    • Steals all items from a survivor except their secondary weapon upon punching them. Stolen items cannot be recovered.
    • Throws a rock that knocks all items out of the target’s inventory, but these items can be picked back up.
    • Since it steals all items on impact, it is recommended to attack from a distance.
    • Subtype: Thief Tank (Common).

  • Linker Tank
    • Marks all nearby survivors.
    • All marked survivors can see each other.
    • Reduces incoming damage based on the number of marked survivors.
    • If a marked survivor is downed or killed, their mark disappears.
    • If any marked survivor takes damage, the damage is split among all marked survivor, up to 75% of the original damage.
    • If many survivors are marked, the tank takes significantly less damage.
    • It is recommended to attack from a distance.
    • Subtype: Binder Tank (Common).

  • Venomous Tank
    • Creates two rotating poison orbs.
    • Contact with an orb inflicts poison, causing 2 HP loss per second for 7 seconds.
    • Tank attacks apply poison, causing 1 HP loss every 0.3 seconds for 4 seconds.
    • It is recommended to avoid touching the tank or it's orbs. Attack from a distance.
    • Subtype: Poison Tank (Common).

  • SWAT Tank
    • Spawns 4 to 6 armored infected upon appearing.
    • Targets a random survivor with it's armored infected.
    • Downed survivors are "arrested" and trapped in place.
    • A downed survivor cannot be rescued until either the tank or the survivor dies.
    • At 75% health, spawns 4 to 6 more armored infected.
    • At 50% health, throws a flashbang grenade, blinding survivor for 5 seconds.
    • At 25% health, spawns more armored infected and throws another flashbang.
    • Long-range attacks are recommended.
    • Subtype: Police Tank (Common).
Overlord Super Tanks (Part 1)
  • Default spawn chance for overlord super tanks is %10.
  • These are the toughest types of every specific super tank.
  • All overlords super tanks are immune to fire damage and this cannot be changed.

  • Inferno Tank
    • Absorbs fire-based attacks, regenerating 0.3% of it's max HP per second when on fire.
    • It is recommended to attack from a distance. This will be a massive fire show.
    • Subtypes: Fire Tank (Common), Hellfire Tank (Variant).

  • Thunderwrath Tank
    • Unleashes powerful lightning strikes across a wide area.
    • Nearby survivors suffer electrical shock attacks.
    • Rocks thrown by this tank create an electric field on impact.
    • It is recommended to attack from a distance.
    • Subtypes: Lightning Tank (Common), Thunderstorm Tank (Variant).

  • Voidwalker Tank
    • Randomly teleports to different survivors at intervals.
    • Leaves an electric shock effect upon teleporting.
    • Has a 50% chance of teleporting again shortly after the first teleport.
    • Has a 40% chance of teleporting after landing an attack.
    • Does not throw rocks.
    • Gathering in one spot and attacking simultaneously with melee weapons is recommended.
    • Subtypes: Swift Tank (Common), Shift Tank (Variant).

  • Soulrender Tank
    • Surrounded by two death orbs.
    • Touching an orb causes black-and-white vision and turns all health into temporary health.
    • Slowly pulls in nearby survivors, making escape difficult.
    • Attacks also inflict black-and-white vision.
    • Deals damage equal to 50% of a survivor’s max health, meaning it can kill in two hits without downing survivors.
    • It is recommended to attack from a very high ground or a very long-range.
    • Subtypes: Death Tank (Common), Void Tank (Variant).

  • Cataclysm Tank
    • Creates four vomit explosion waves at different angles.
    • Punches and rock throws apply vomit effects.
    • Summons more durable Boomers at intervals.
    • Since vomit explosions form in a cross pattern, it is recommended to avoid standing directly in front or beside the tank.
    • Do not attack from too far or too close. It is recommended to stay at a mid-range distance and avoid explosions.
    • Subtypes: Boomer Tank (Common), Corrupted Tank (Variant).

  • Aegisbreaker Tank
    • Has an extremely durable shield.
    • Ignores all damage until the shield is broken.
    • Once it's broken, it cannot regenerate. But the tank still has 50% damage resistance.
    • Grants 90% damage resistance to all special infected around it.
    • Close-range rapid fire shotgun attacks are recommended.
    • Subtypes: Shield Tank (Common), Fortress Tank (Variant).

  • Eventhorizon Tank
    • Rocks thrown by this tank create a temporary black hole on impact.
    • Has a black hole above it that pulls in survivors within range.
    • Getting too close can result in being launched backward or into the air.
    • Avoid cliffs and black holes while attacking from a distance. If survivors fight it near a cliff, this tank can be extremely dangerous. So it is recommended to stay away from ledges.
    • Subtypes: Black Hole Tank (Common), Singularity Tank (Variant).

  • Annihilator Tank
    • Has a chance to trigger a small explosion when damaged.
    • Periodically creates three rapid-fire explosions in the direction it is facing.
    • Rocks thrown by this tank cause huge explosions, potentially wiping out the entire team.
    • It is recommended to attack from very long-range or high ground.
    • Subtypes: Explosive Tank (Common), Nuke Tank (Variant).
Overlord Super Tanks (Part 2)
  • Gravecaller Tank
    • Periodically summons large hordes of zombies.
    • Infected under its influence glow in different colors:
    • Red-glowing infected may turn into full-power witches upon death.
    • Yellow-glowing infected may turn into special infected upon death.
    • Special infected affected by this tank glow red and may trigger random effects upon death, such as: explosion, fire burst, acid pool.
    • It is recommended to use a bile bomb to redirect zombies far away from the tank. If nobody has a bile bomb, one survivor should try luring the infected away while the others focus on the tank.
    • It is recommended to avoid fighting this tank while surrounded by infected. This will cause total chaos.
    • Subtypes: Necromancer Tank (Common), Shaman Tank (Variant).

  • Armageddon Tank
    • Creates a non-stop, large-scale meteor storm.
    • Has a chance to bring a massive meteor, which upon impact creates seven more large meteors.
    • Periodically targets random survivors with focused meteor showers.
    • It is recommended to attack from the farthest distance possible.
    • Subtypes: Meteor Tank (Common), Doomsday Tank (Variant).

  • Eternaldread Tank
    • Each time it takes damage, it's immortality duration extends by 1 second.
    • Its immortality cannot exceed 60 seconds, but it resets with every attack it receives.
    • It is recommended to avoid attacking it. Just survive until it's time runs out. Or this will be an endless battle.
    • Subtypes: Immortal Tank (Common), Samsara Tank (Variant).

  • Frostreaper Tank
    • Freezes all nearby survivors and infected, making them nearly immobile.
    • Instantly extinguishes all fire.
    • Upon death, releases a powerful water blast, knocking survivors away.
    • If encountered up close, it is recommended for everyone to attack without stopping before it reaches you. If it gets too close, everyone should melee attack at once as a last resort.
    • Subtypes: Freezing Tank (Common), Hydrofrost Tank (Variant).

  • Broodlord Tank
    • Rapidly spawns 6-12 special infected and 8-11 armored zombies at certain intervals.
    • Summons constant zombie hordes.
    • Special infected summoned by this tank are fire-resistant.
    • It is recommended to focus on killing the tank as fast as possible. However, maintain distance.
    • It is also recommended to throw bile bomb if you have one. So the zombies will be redirected toward the tank.
    • Subtypes: Spawner Tank (Common), General Tank (Variant).

  • Atherion Tank
    • Has 30% damage resistance.
    • It's punches send survivors flying across long distances.
    • Uses multiple aerial and orbital attacks.
    • Shoots a blue laser at a random survivor, causing a wide explosion.
    • Fires a purple laser that deals continuous damage on contact.
    • Unleashes a red laser that damages everything nearby and causes a small explosion.
    • Rocks thrown by this tank explode into multiple toxic missiles.
    • Missiles release poison clouds upon impact, causing slow health loss.
    • It is recommended to avoid lasers and explosions at all costs. Attack from the farthest distance possible.
    • Subtypes: Mech Tank (Common), Legion Tank (Variant).

  • Mirrorbane Tank
    • Has a reflective shield that returns damage back to the attacker, dealing 2 HP per hit.
    • To break its shield, use secondary weapons.
    • Regenerates its reflective shield 10 seconds after it is broken.
    • While the tank chases a survivor, others should break its shield using melee weapons or pistols(much better) from behind.
    • Subtypes: Reflector Tank (Common), Disarm Tank (Variant).
Hidden Super Tanks
  • Default spawn chance for hidden super tanks is %1.
  • Another %30 rate is also calculated if it's a variant hidden.
  • These are the toughest super tanks in the entire mod.
  • Since the chance of victory against these tanks is extremely low (especially on some custom maps and if you play on a higher difficulty than normal), any form of attack is not recommended.
  • Run for your life if you have an opportunity.
  • If these tanks appear in the finale of a map, good luck.

  • Authority Tank
    • This tank has so many abilities of most of the explained common and variant super tanks and uses these powers very quickly.

  • Arcana Tank (Variant)
    • The variant of Authority Tank.
    • This tank has so many abilities of most of the explained overlord super tanks and uses these powers at certain moments. Which means, this tank changes it's current form to a new form at certain intervals and uses different attack patterns. The tank repeats this throughout the battle. However, some of it's forms are more dangerous than others. For example, if a survivor is very close to this tank and the tank suddenly changes to it's "Death" form, instant death occurs in case of getting damaged.
    • This tank can use it's powers more effective than overlords.
Custom Super Tank Suggestions
  • Here are some custom super tanks i configured myself.
  • You can use these custom super tanks as you wish. You can also edit their values as well.
  • Personally, i did not want these custom super tanks to glow in any color. So i disabled them. But you can change as you like.
  • I did not combine more than 3 powers for a single tank. Which means i wanted to create meaningful concept super tanks.
  • I might add new custom super tanks later under this section.

  • Sorcerer Tank
    Tank_001 = { Tank_Name = Sorcerer_Tank Enable = true Tank_Class = common Base_Health = 4000 Base_Damage = 100 Glow_Color = r255,g255,b255 Skin_Color = r30,g176,b6 Skin_Alpha = 255 Glow_Type = 0 Glow_Flashing = false Fire_Immune = true Variant_Fire_Immune = true Powers = Alchemist_Variant,Necromancer,Binder Difficulty_Appearance = 5 Finale_Only = false }

  • Blaze Tank
    Tank_002 = { Tank_Name = Blaze_Tank Enable = true Tank_Class = variant Base_Health = 4000 Base_Damage = 100 Glow_Color = r255,g255,b255 Skin_Color = r255,g71,b26 Skin_Alpha = 255 Glow_Type = 0 Glow_Flashing = false Fire_Immune = true Variant_Fire_Immune = true Powers = Illusion_Common,Fire,Meteor Difficulty_Appearance = 5 Finale_Only = false }

  • Destroyer Tank
    Tank_003 = { Tank_Name = Destroyer_Tank Enable = true Tank_Class = variant Base_Health = 4000 Base_Damage = 100 Glow_Color = r255,g255,b255 Skin_Color = r26,g198,b255 Skin_Alpha = 255 Glow_Type = 0 Glow_Flashing = false Fire_Immune = true Variant_Fire_Immune = true Powers = Earthquake,Explosive,Lightning Difficulty_Appearance = 5 Finale_Only = false }

  • Spectre Tank
    Tank_004 = { Tank_Name = Spectre_Tank Enable = true Tank_Class = common Base_Health = 4000 Base_Damage = 100 Glow_Color = r255,g255,b255 Skin_Color = r255,g255,b255 Skin_Alpha = 255 Glow_Type = 0 Glow_Flashing = false Fire_Immune = true Variant_Fire_Immune = true Powers = Phantom,Shield,Wind_Variant Difficulty_Appearance = 5 Finale_Only = false }


Other Community Pages
  • Idea Recommendation Page
    • In this section, you can make recommendations for the mod. It can be anything such as; a new super tank, a new setting. If you make a recommendation similar to one of the super tanks in the mod, it will not be added.
    • You can view this page by clicking here.

  • Bug Report Page
    • In this section, you can report any problems and bugs you encounter in the mod.
    • You can view this page by clicking here.


3 Comments
SAMEER_99 9 Mar @ 7:14am 
Yeah, I am disabling Variant, Overlord, and definitely Hidden super tanks, they are too overpowered. Besides, I love this mod. Thank you ₦Ɇ₲₳₦ for this huge description.
HK416♥❀ 16 Feb @ 1:26pm 
I had great moments from randoms join my lobbies seeing these powerful thanks. 20/10 mod. :steamthumbsup:
HK416♥❀ 13 Feb @ 2:58pm 
W 10/10 guide. Thank you guys :p