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Within Our Reach: Replimat
   
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Mod, 1.5
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125.318 KB
14 Feb @ 8:19pm
1 Change Note ( view )

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Within Our Reach: Replimat

Description
This patch reverts the changes Beyond Our Reach makes to Replimat. Load this mod after both Replimat and Beyond Our Reach to restore the original research, architect tab, build materials, and power consumption. I've left the new BOR recipe to craft your own isolinear module intact (with BOR materials), because it seems reasonable to me that this key item's exclusivity could be because crafting it is Beyond the Reach of most societies.

Why?

The mod author(s) of Beyond Our Reach seem to think that the Replimat is unbalanced to such a degree that rebalancing it requires they move it to their own "Beyond ultratech" tiers of research, tuck it away in the Beyond architect tab, make it require BOR materials to craft, and multiply its power use and research cost by extreme amounts. This effectively walls Replimat off until you're well into Tenebral tier tech.

Beyond Our Reach's mod page also makes it clear that they will not provide mod options unless we users code them ourselves, so these changes are not optional in any way. If you downloaded Replimat because you liked the idea of a possibly-overpowered spacertech food replicator, no you didn't! And the mod page would have you believe all you need to do is delete a line from an XML file and anyone who thinks otherwise didn't read, but that's just senselessly pretending it doesn't re-add itself every time the mod updates. This mod is a permanent patch that will never need to be re-corrected, for all those who are exasperated with waiting 10+ minutes to start the game only to find BOR updated and accidentally your whole preferences again.

Enjoy!

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1 Comments
Therion_TheRuiner 15 Feb @ 3:33am 
Thank you, it's cool