Project Zomboid

Project Zomboid

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KeyRinger - Wallet and KeyRing logical storage
   
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19 Feb @ 10:01pm
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KeyRinger - Wallet and KeyRing logical storage

In 1 collection by Salty Oreos
Build 42 preferences
88 items
Description
Adds in the ability to:
Put various items in wallets and on key rings.
Spawns you with a wallet that your ID and such go inside of on character creation.

New misc items that can go on key rings:
Magnesium Firestarter
Locket
PenLight
Cosmetic Monocle
Military Medal
Prescription Monocle
Paper Clip
Jig Lure
Minnow Lure
Bobber
Padlock
Combination Padlock
Scissors
Medical Shears
Safety Scissors
Necklaces
Chokers
Bracelets
Rings

New misc items that can go in wallets:
Magnesium Firestarter
Locket
Tweezers
Alcohol Wipes
Buttons
Pills
Comb
Scalpel
Eyeshadow
Foundation
3D Glasses
Cosmetic Monocle
Military Medal
Pocket Watch
Prescription Monocle
Dog Tags
Handiknife
Keychain Bottle Opener
Chewing Tobacco
Cigarette
Rolled Cigarette
Cheroot
Tobacco Pouches
Disposable Lighter
Lighter
Matchbox
Dried Tobacco

The "Snax" version adds various snack sized foods to the wallet and keychain list.
If you have any suggestions for things you feel should fit in/on wallets/keychains then let me know and I'll probably add them!

Feel free to recommend items to add to these lists!

No tips needed, but are appreciated!
https://ko-fi.com/verysaltyoreos

Workshop ID: 3430771934
Mod ID: SaltyKeyRinger
Mod ID: SaltyKeyRingerFood
Popular Discussions View All (1)
0
19 Feb @ 10:02pm
PINNED: Snax Item List
Salty Oreos
19 Comments
number1millipedefan 26 Apr @ 1:39pm 
does this work in B41? If it's meant to, I don't think I can see it in mod enable
Redacted 22 Feb @ 1:01am 
Someone has been prepping...
Why not create an altoid tin-can that functions like a keychain of sorts, to only hold a (complete) set of survivalist items?

Think; Lockpick, penlight, bobbypin, pocketknife, ducttape, firestarter, etc.
Salty Oreos  [author] 21 Feb @ 3:00pm 
I could consider a config in the future, but I would need to change it to be set up with lua instead of item scripts. And then I would need to categorize the items for the sandbox toggles. Not something I'm currently interested. Maybe if I end up adding more items in the future tho
Blood 21 Feb @ 1:18pm 
Fair point, and all good. Just one of the reasons I suggested a config, not a removal of the item. Mods great to have regardless, and I do prefer this one vs over the other keyring mods.
Salty Oreos  [author] 21 Feb @ 11:26am 
I mean, this is the same game where you can fill a plastic bag with knives and have no issues. I think scissors on a keychain is fine
Blood 21 Feb @ 11:21am 
Besides maybe the safety scissors, that one I can overlook.
Blood 21 Feb @ 11:17am 
Didnt seem realistic to have on a key-ring tbh. Without risk of injury.
Salty Oreos  [author] 21 Feb @ 10:17am 
why's that?
Blood 21 Feb @ 10:11am 
Out of your current list, I'm skeptic about the scissors/medical shears.
Salty Oreos  [author] 21 Feb @ 10:04am 
What items do you feel like shouldn't go on your keyring or in your wallet?