Stellaris

Stellaris

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Stratagem
   
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File Size
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12.134 MB
20 Feb @ 5:09pm
23 Jun @ 3:35pm
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Stratagem

Description
Stratagem


Compatible with Stellaris v4.0.*
Version 0.3.1
Not Achievement Compatible
Not Multiplayer Compatible

🏗️ Stratagem is still in beta, while it is unlikely to corrupt your save file, expect bugs (such as being able to view certain information without meeting the prerequisites and vice versa), a basic UI and an overall less polished experience.

GitLab Repository[gitlab.com]

This mod allows you to see an overview of intel you have gathered on other empires, as well as thematically relevant information not usually available in vanilla.
Examples of things you can do with this information are to better identify strategic targets during wars such as shipyards, detection arrays, and major alloy production planets, ferment unrest by conquering loyal colonies while leaving disgruntled ones, and know which empires have technology you may steal.

Usage
Access the intelligence overview via Edicts->Intelligence Overview.

Added Intel Information and Highlighted Features
The following information is available against other empires if you have the prerequisite intel levels

Counterintelligence
  • Spy networks they own *
  • Their intel level on us and other empires *
  • Espionage assets against us *
  • Their sensor information on our fleets, systems and colonies
* denotes non-vanilla intel information

Leaders
  • Councilors *
  • List of their leaders visible to us and their information
  • Leader skill, background, ethics
* denotes non-vanilla intel information

Government, Factions and Ethics
  • Council legitimacy *
  • Faction details, pop support, approval, members *
  • Influence and unity production and stockpile *
* denotes non-vanilla intel information

Technology
  • Number of researched techs (sorry, there isn't an easy way to display specific researched technologies)
  • Total empire research production and stockpile *
  • Number of research alternatives *
* denotes non-vanilla intel information

Economy
  • Resource income, expenditure, revenue and stockpiles *
* denotes non-vanilla intel information

Diplomacy
  • Most things available in the diplomacy map view summarized in list form
  • Federation details such as cohesion, experience and level
  • Federation laws *
  • Country policies *
* denotes non-vanilla intel information

Military and Civilian Fleets, Starbases, Megastructures
  • Total fleet power *
  • Listing of fleets visible to us
  • Naval capacity usage *
  • List of starbases capable of producing ships (includes Mega Shipyard)
  • Overview of starbase cloaking detection
  • Starbase capacity usage *
  • List of megastructures
* denotes non-vanilla intel information

Colonies
  • Ethics divergence (pops not aligned with their empire's ethics) *
  • Colony resource income, expenditure and revenue
  • Contribution to empire GDP *
* denotes non-vanilla intel information

🔨 Compatibility
This mod will work fine anywhere in your mod list.
Stratagem does not overwrite any vanilla files, and will likely work fine with most other mods, that being said, if using mods which add or modify the following, patches are probably required
  • New resources (you will be able to view all vanilla resources without a compatibility patch, but new mod resources will not be visible)
  • Ship producing megastructures (this applies to megastructures which produce ships directly, megastructures that link to a system's starbase a la Gigastructures will work fine)
  • Mods which add new ethics (New ethics won't be displayed properly)
  • Mods which overwrite the vanilla definitions for low happiness, crime, etc (only affects coloring of certain text), and required colonization progress (rarely modified)
  • New intel categories (I've not seen a mod do this) (Stratagem uses scripted_triggers as pseudo-intel categories to avoid needing to overwrite vanilla files, new intel categories may thematically but not mechanically conflict with this mod)
For help making a compatibility patch, message me on Steam or open an issue on GitLab.
I recommend using the project's files on GitLab[gitlab.com] for any referencing because the downloaded mod has many parts which are automatically generated during the build process and is less readable.

Roadmap
  • 0.1.0-beta - Initial beta release
  • 0.2.0-beta - Custom User Interface
  • 0.3.0 - Stellaris 4.0
  • 1.0.0 - Full release
Multiplayer support is still on the roadmap after the custom UI, I moved it out of 0.3.0 for Semantic Versioning purposes
Future longer-term plans: Sub-mods which add features overwriting vanilla elements, assassinations and new espionage operations sub-mod

🐛 Bug Reports and Feature Requests
Any and all bug reports are deeply appreciated
For the best chance of a bug being fixed or a feature being implemented, open an issue in the project's GitLab tracker[gitlab.com] with the bug/suggestion label.
I will do my best to check the comments here.

Human rights are human rights.
🇺🇦🇵🇸🏳️‍🌈🏳️‍⚧️
Popular Discussions View All (1)
2
23 Jun @ 3:40pm
UI Overhaul Dynamic compatibility
Lippiece
33 Comments
Protein Kinase A II (Official)  [author] 8 Jun @ 1:50pm 
@alankraskow What do you mean by bug branch? If you're referring to 3.14, you can get the pre-4.0 releases (or any previous release) from the repository, but you need to manually install it.
alankraskow 1 Jun @ 8:42pm 
@Protein Kinase A II (Official) hello, this mod is amazing! But any chance you could add bug branch compatibility?
Protein Kinase A II (Official)  [author] 14 May @ 2:30pm 
@LeGustaVinho Yes, but they are not a priority right now, probably will be ready next year.
LeGustaVinho 14 May @ 4:44am 
Any plans to make Multiplayer Compatible ?
Protein Kinase A II (Official)  [author] 9 May @ 8:05pm 
@Deon ☣ thanks!
Deon ☣ 9 May @ 10:56am 
This adds so many useful information to the UI! I was honestly disappointed with the lack of info on other empires and a good overview of it when they added spying/enjoys. You are fantastic.
Protein Kinase A II (Official)  [author] 6 May @ 5:23pm 
@Tripleseven09 Yep! All previous releases are on the project repository, here's the link for the last one 0.2.0 [gitlab.com]
Tripleseven09 6 May @ 4:18pm 
Will you ever make a legacy version for 3.14? I have a lot of mods, and wanna have them all updated when I start 4.0
Protein Kinase A II (Official)  [author] 5 May @ 5:40pm 
@Tripleseven09 it is under edicts, thanks for pointing that out, I'll add that information to the mod description soon.
Tripleseven09 4 May @ 10:01am 
Where exactly do we view all of this, I can't find it