Total War: WARHAMMER III

Total War: WARHAMMER III

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Tags: mod
File Size
Posted
Updated
795.250 KB
22 Feb @ 5:48pm
28 Mar @ 2:47pm
3 Change Notes ( view )

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More skills Extended

Description
Here is an addition for More Skills mod, made by Chidorah. So long story short, the developer of that mod should be blessed for making such an extensive mode focused on skills. But, I didn't quite like the end with constantly putting points for making yourself grow larger, so... I made this mod which just scratches my itch. It'll need the main mod to run correctly.
Key Features
  • Lord & Hero Level Cap
  • Winds of Magic Modifications
  • Skill Additions

    Lord & Hero Level Cap
    So what's the thing about the level cap you might've ask? It's pretty simple and bare bone in its own sort of way. The levels have improved for all Heroes and Lords up to level 250. With it I've adjusted the experience threshold for respective levels. There is also the change with the gain of points for each level. From the beginning you'll get 3 points, but when you pass the level 20 threshold you'll only get 2 points per level. This is to signify that the higher you go, the harder it is to to gain another level. Most you of you won't make it to the end, maybe if you tweak the experience gain, or go head-to-head with a friend. For your information, to reach Level 250 from 249 you'd need 58781208 experience. Which is a hefty sum.

    Winds of Magic Modifications
    There's been changes for the winds of magic. Both changing the High, Medium and Low threshold for the winds of magic, but also increasing its capacity. What this means is that your armies that battles through your campaign will be important to keep as you can accumulate up to 1000 winds of magic.

    Skill Additions
    Listed below are skills adjustments and additions skills that's added with this mod.
  • Gluttonous Growth (SKILL DUMP) - Added additional levels, so we can reach level 100.
  • Outworldy Power - This is skill that needs full points in Gluttonous Growth and will essentially do the same, but also at certain numbers increase the Lords strength, resistance, speed and wardsave.
  • Spiritual Leader - This is a skill you'll access level at certain levels which will help you with your experience gain. Its recommended for several lords to have this skill to help your more inactive lords to gain levels. Not sure if it works with mentor, but I wouldn't recommend it.
Popular Discussions View All (2)
0
1 Apr @ 4:05am
Troubleshooting
Winter
0
25 Feb @ 3:26am
Suggestion
Winter
9 Comments
nothingaboutme_19 4 Apr @ 8:33pm 
its working bud. thanks for the help. one issue with the mod, its not working for emperor heroes.
Winter  [author] 2 Apr @ 10:58am 
nothingaboutme_19: I've looked into it and knows the reason for the crash which isn't all too difficult.
The file the console is sending a warning about to you is a variable that is assigned from the required mod, without it the program will inevitable crash, since this mod is only a submod for the original mod. I've tested with the original and this mod together and gets it to work. Could you check if it works together with the original mod? If not I'll check your mods with it as soon I get time.
nothingaboutme_19 2 Apr @ 3:07am 
landmarks of legend
+ 35% More movement range for armies & 100% more for agents
Garrison Rework
Military Building Economy
More Money more War
More skills Extended
Increased port income (balanced)
All-Faction Random Legendary Heroes [BETA]
Double (x2) Building Income
nothingaboutme_19 2 Apr @ 2:54am 
i was using this mode with different mods but it was okay. i can write them if you want.
Winter  [author] 1 Apr @ 4:03am 
nothingaboutme_19: I can probably check it out in a few hours. Which mods are you using? Just More Skills, and More Skills Extended, or is there anymore?
nothingaboutme_19 1 Apr @ 3:40am 
hey bro, the mod causes a crash.
wh_main_skill_node_set_spa_admiralskill_dump_spiritual_leader_node in table character_skill_node_set_items_tables and pack file more_skills_extended.pack
thats the crash message i got today, the mode was working before without causing this trouble. Can u fix it or do know the root cause ?
Winter  [author] 27 Mar @ 1:41pm 
Mod Updated.
Canadian Leaves 27 Mar @ 12:52pm 
Will you update your mod?)
Chidorah 20 Mar @ 9:20am 
Very cool submod, the ideas feel fresh and unique! Glad you were able to make it how you like.