Hearts of Iron IV

Hearts of Iron IV

109 ratings
Vanilla Politcal-Social-Economy Expended
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562.451 MB
23 Feb @ 5:37am
14 Mar @ 4:22am
13 Change Notes ( view )

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Vanilla Politcal-Social-Economy Expended

Description
Do you think the original political system was too simplistic?
Do you find the original economic and trading system rudimentary?
Do you feel that the original social system did not do it at all?

Then subscribe to this mod!

This mod portes the political, economic, and social systems of TNO, so that the original country can also have a more detailed experience.
Do you want automatic trading? We have!
Do you want to customize your domestic policies? We have!
Do you want to watch the domestic economy rise step by step? We have!

What if you say "then what if I don't want to play the economy of TNO?" We have a way to do that too!
This mod supports OGAS, if you don't want to manage the economic system, then let OGAS handle it for you!

The original event of this mod -
201 Policy Toggle Events (By Deepseek)
70 decisions

Other content in this MOD –
The economic system of TNO (and the automatic economy of OGAS)
TNO's social system
The political system of the TNO

Also,this mod "Technically" Support KR,KX R56 and other mods.but we dont test it so we don't know.

English translate by google

Now support TNO GUI.

Let's go, start your journey!
104 Comments
蓝影同志 14 Jun @ 5:07pm 
第四是民用核反应堆根本不提供电力
第五经济圈没有任何用处,不能自己建立不能加入不会因为阵营和政体变动而变化
第六禁止了吃地界面傀儡和改变政体,结算分地麻烦不少
第七ai不会自己去修改出口意向,傀儡了也没用,导致出现傀儡西亚却依然无法买到石油的奇怪场景
@Yagoda_TNO
@IngSoc
蓝影同志 14 Jun @ 5:07pm 
而且还有七个十分严重的问题
第一给大量国家不允许加入阵营,这导致除了mod国策强制代码以外,其他会弹事件同意的加阵营国策全部报废,比如泰国和日本红线
第二科研设施和工业技术水平,以及行政水平,教育水平,军事水平只能靠pp去点击而不是靠工程学科技和工业科技和三大tno建筑物提升,游戏里似乎只能增加落实度(并且ai似乎根本不会去点那些提升决议,以至于看见杂项法律和科研设施这一栏ai全局游戏都不会去改变)
第三核武库界面根本不显示,有多少核弹有多少三位一体的设施和单位都不显示
@Yagoda_TNO
@IngSoc
AlexanderOttoman 28 May @ 9:54am 
You have less starting factories with this mod
unmatched 19 May @ 7:33am 
z
Poppy 16 May @ 9:02pm 
@EA45 Yeah, but it's not enough to start WW2 with. i.e: Germany does not have its starter amount of military factories, which could cause some issues. Also this economy mechanic is more suited for mods like MD rather than vanilla.
蓝影同志 16 May @ 8:26pm 
非常好的mod,各种功能移植的很不错,但其中有两个大问题
第一个,ai不会根据自己的情况或者ysxt调整杂项法律
第二个,没有快速增加电力的决议,不少的势力有足够的生产单位但是没有足够的电厂,而电厂的建造速度也并不快,在原版这种一两年或者几个月甚至一开局就要跟强敌开战的剧本中显得有些窘迫了
Dead Kill 9 May @ 5:38pm 
Cool
🌈EA45🌈 4 May @ 9:40am 
Edit: After a couple of days in the game, every nation actually gets State buildings like schools, prisons etc. and also electric plants. So in other words you just need to wait a few days or weeks in game and then everything works. The only weird thing is that you can actually build civillian factories so technically countries like the USA could still get major amounts of civs even if they loose GDP but i think the AI doesn't really build them, so as long as you also don't, the game and the economy should be just like in TNO. :3
🌈EA45🌈 3 May @ 4:14pm 
Yes please fix that issue but otherwise good work~ :3
Poppy 28 Apr @ 9:48pm 
Also there is an issue, you don't start with a set of production units therefore, you start with no factories. You might have to set up thermoelectric plants, since there is no way to build them