Garten of Banban 0

Garten of Banban 0

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Garten of Banban 100% Achievement Walkthrough/Guide
By hex: ruin my ass
this is a walkthrough of garten of banban 0. 100% achievements in a single playthrough with both video and written guides

total playtime is roughly 45-50 minutes
   
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Full Written Playthrough
Click skip or spam the clock to start.

Start the questionnaire by interacting with the button next to the screen, there are 4 questions in total. Which answers you pick doesn't matter. After the questionnaire pick up the keycard on the flipped table. Wait for Case 6 to come and open the door for you and give you the key holder.

To the right of the door, pick up your first keychain (9 in total). Go to Case 6 and open the door with your keycard.

Go and talk to Case 6 & 7. Turn around and go talk to the blob at the treasure chest as well as the blob with the boat near the treasure chest island.

Go to the igloo with the puzzle inside, and talk to the blob.

There are 4 parts of this puzzle in total.
First order:
1. Ball 7
2. Ball 4
3. Ball 6
4. Ball 5
5. Ball 2
6. Ball 3
7. Ball 1

Second order:
1. Ball 7
2. Ball 6
3. Ball 5
4. Ball 4
5. Ball 2
6. Ball 3
7. Ball 1

Third order:
1. Ball 2
2. Ball 1
3. Ball 3
4. Ball 4
5. Ball 5
6. Ball 7
7. Ball 6

Collect the grade from the treasure chest, and continue with the last part.

Fourth order:
1. Ball 6
2. Ball 5
3. Ball 7
4. Ball 3
5. Ball 4
6. Ball 1
7. Ball 2

Grab the keychain and keycard in the other treasure chest.

Go back and talk to Case 7. Then back track towards the igloos but stop and listen to the Spanish talking blob in the blue hole above you.

Now go to the desert corner and talk to the blob in the pink hole. Case 6 will come and "catch" him when he jumps down. After Case 6 leaves interact with the blob until you free him from the cactus.

Now go up the ladder next to you. You will want to climb until you're above the two igloos. On top of the door between them is a keychain, drop down and grab it and go back up the ladders. Continue to the last ladder which has another keychain next to it on the edge of the platform.

Now go to the edge of the last ladder and drop down to the blue platform, and then enter the hole blue hole where the Spanish blob was.

Continue as far in as you can and grab the keychain on the floor where the mushroom stood. Then enter the only open door in the corridor.

Grab the first paper on the table and talk to the blob.

This puzzle requires you to press the arrow when the red light lights up the ball with the hand on it. Each level gets harder as the light moves quicker.

When you finish the puzzle grab the wheels that are behind you and go to the blob with the boat.

Put the wheels on the boat and help the blob get to the island to the island by pushing the boat. Open the treasure chest as the cutscene plays and grab the bowtie.

Go to Case 7 and give her the bowtie. After this go talk to Case 6.

Interact with the keypad and go to the middle of the room. Then go back to the corner and wait for the countdown to end.

Go back to your sleeping quarters to find the first hider.

The second hider is behind the treasure chest on the island.

The third hider is on top of one of the igloos. To access them, you need to climb the ladders and jump down to them.

Go back up the ladder and continue to the end, jump to the white platform to find the fourth hider.

The fifth hider is inside the blue hole underneath you. Go to the end of the corridor and enter the new open door.

The last hider is inside the second igloo. While you are here, grab the paper on one of the tables inside.

Now go back to the counting clock and then to the middle of the road.

Follow case 6 to the hiding spot and wait. Wait for Case 6 to finish talking to the monster and go talk to Case 7 at the igloos.

When the dialogue is finished, go back to your room and go to sleep.

Case 6 will wake you up, open the door for him. Listen to him and follow him to the red door between the igloos.

The door is locked, so you will need to find the keycard. Truffletoot will appear behind the igloo and you will pick him up by interacting with him.

The keycard is next to the tree by the ladder, go and grab it and open the door.

When the door opens, go inside and and stop at the cones. There you will find another keychain.

When you enter the big room, go to the left wall and pick up the paper. Go around the room to find another keychain in the dark. Then go to the middle of the room and talk to Case 6 & 8. To turn on the lights, go interact with the two keypads at the entrance to the room. Go talk to the others again.

While they are talking, you can backtrack to the cones and wait at the keypad until it let's you interact with it. Walk inside and grab the keychain on top of the green oil barrels. Then continue straight forward from the door you entered.

Before entering the operating room, there is a paper at the beginning of the left table. Grab it and then go inside.

Wait for Case 17 to finish talking and grab the keycard to the left of the room. Use the keycard and interact with the keypad at the door. Wait for Case 17 to finish talking and go to the panel he was talking about. Press the right arrow to move the panel to the first screen.

To complete this puzzle, you will need to wait for the red wire to connect with the screen that's black, that is the one you want to turn on. When the red wire is connected, you will press the upwards arrow when the two waves are just about to connect with each other. It has to be when the upper wave is on its way down. If you go it right, the next screen will turn on. Move the panel one step.

This one you won't need to worry about the red wire, as there is only one screen to connect to. One the two waves are just about to become one, you will press the upper arrow again. Repeat this process until you light up the last screen. To get all the achievements, you need to complete this without failing a single time. If you fail, you can just go back to the main menu, and load into the game again. This can take a couple of tries as the timing can be very confusing.

Once finished go to the corner of the room and turn off the gas flow, and then untie the frogman by interacting with the keypad behind the bed. Once his dialogue is finished, open the door. Wait for all of the dialogue to finish.

Once the dialogue is finished, go back to the green oil barrels and enter the dark corridor. There is a keypad high on the wall, interact with it and take the hammer out of the locker. Then go back to the big room with the buttons and talk to Case 17 before going to the middle.

Listen to Case 6 and hug Case 8 once he is done, then step on the middle button. Case 8 will save you and then Case 17 will have some dialogue. Once you can move again, go back to the main playing area and go to the middle.

Go back to the red door where Case 6 is. You will drop down and wait for Case 6 to finish speaking and pick up truffletoot. When you split up, start running to your direction and run until the dead end. You will be brought up the the main playroom again, and watch the cutscene.

Once the cutscene ends, walk behind the giant worm to trigger the Case 6's dialogue. You will the go up the ladders, and once on the first red platform, jump down into its hole to find a door withe planks covering it. If you picked up the hammer, you can open the door and find Slow Seline, as well as the last paper.

Go back to the main playing area and enter the orange door that opened. Follow the corridor and interact with the whiteboard on the wall behind the desks. The last keychain is on the couch, grab it. Now go into the wardrobe Case 6 is standing next to and finish the game.

The last achievement is acquired by clicking all the links on the main menu.
Full Video Playthrough
This is the video version of the full playthrough:
https://youtu.be/lY55Pjx_A5U