Fighting Fantasy Classics

Fighting Fantasy Classics

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Fighting Fantasy Classics - "Starship Traveller" Walkthru & Achievements Guide
By Analand Sorceress
A walkthru of Tin Man Games "Fighting Fantasy Classics" game "Starship Traveller".
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Intro.
Greetings adventurers!
It's Fighting Fantasy meets Star Trek this time round.
You are the captain of the starship "Traveller". After a manoeuvre goes disastrously wrong, your starship is sucked into the notorious black hole "Seltsian Void".
You regain consciousness to discover that your starship has passed thru the black hole into an unknown parallel universe.
You must travel this alien world and search for info that can help you lead your crew safely back home to earth, via another black hole.
Stats.
As well as rolling your own skill, stamina and luck stats, you have a crew who each have individual skill and stamina scores and specialist skills. Your starship also has weapons & shields scores.
In addition to the traditional hand-to-hand combat system, there are rules for phaser battles (quick & deadly) and ship-to-ship battles.
It takes a while to setup all of these stats which makes it all the more bizarre because, if you follow the perfect route to complete the game, you will face no battles and no skill tests or luck tests in your entire journey.
(Remember that bit at the start of all FF books which states that, if you find the optimum route, you can still triumph even if you have low stats? How we all laugh at that bit, but this time it's really true.)
However, if you wanna complete all of the Steam achievements, you will need some of these stats.

The game seems very short if you follow the optimum route, but then the original book was only 340 references, not the usual 400.

I have also provided a walkthru for the original "standalone" version of this game on the respective page for those who are interested. This includes a full guide for completing the artwork gallery.
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2163940549
Steam Achievements.
There are seven Steam achievements for this title.
Three are self-explanatory: Free-read win, Adventurer win & Hardcore Hero win. Simply follow this guide to complete the quest in each mode.
None of the other four achievements are completed during this winning walkthru. They are unlocked as follows:

Manic Miners:
At the start of the game turn to starboard towards the barren system. Then, investigate the small asteroid cluster. Risk sending one of your crew. (Choose the one with the lowest stats.)
* Roll 1d6:
1: Roll 1d6 again: 1-3: Continue as if you had rolled 2-5 above. 4-6: Success!
2-5: Choose asteroid #1. Roll 1d6 again: 1: They are killed by an asteroid. Choose another crew member and try again at *. 2-6: Success!
6: They are killed by an asteroid. Choose another crew member and try again at *.

Alien For Hire!:
At the start of the game turn to starboard towards the barren system. Then, continue as you are. Hook into an auxiliary power source. Choose -3 shields.
Roll 2d6: </=shields score: -1 shields, >shields score: -2 shields, double 6: -5 shields
Go to battle stations.
Defeat enemy ship We: 8, Sh: 7
Beam down to search for deposits. Choose both security guards.
Choose security guard with lowest stats.
Take a sample of yellow powder.
Beam up. Set course for the double star.
Call for a sedative.
Roll 1d6: 1-4: ok, 5-6: your other security guard -3 sta
Roll 2d6: < medical officers skill: ok, >/= medical officers skill: lose security guard
Head towards the double star.
Take up her offer and beam down.
Ask to see the city. Explore the city further. You are determined to go on.
Win phaser fight against scavenger: Sk 8. (You fire first.)
Allow the female Macommonian (Aluniya) to join your crew. (Sk 9 St 12, inflicts 3 sta damage)
(To rejoin the main walkthru at **, head into deep space towards the radio signal source. You can still complete the mission from here.)

Let Them Die:
Follow the main walkthru until you reach the grey planet. When the crew return to the ship, instead of sealing off the docking bay, jettison the recon plane.

Bar Brawler:
Follow the main walkthru until after you pass the planet Malini.
When you encounter the large, wheel-shaped structure, investigate it. Attempt to bargain.
Roll 1d6 for each officer. 1-5: ok, 6: lose officer
Ask whether there are recreation facilities. Invite the crew.
(You can only unlock this achievement if you still have all six of your named crew. Even if you recruited Aluniya,the Macommonian guard, she cannot contribute as she doesn't enter the spaceport. Shame, as she would have been extremely helpful here.)
You and your crew members must each fight an alien: Sk 6-8 St 4-7
(You can use luck tests to help your crew members, as well as in your own combat. It doesn't matter if you run down your luck score as there are no more luck tests after this point anyway.)
In A Parallel Universe.
Press on towards the life-bearing system ahead.

(This planet has not been named by it's inhabitants.)
Leave orbit and continue onwards.

(This planet is Trax.)
Plot a course to avoid it.

(This planet is Culematter.)
Press onwards.

**
(If you have made a detour to complete the steam achievements "Manic Miners" & "Alien For Hire!", you will rejoin the main walkthru here.)

(This planet is Cliba.)
Leave orbit and continue onwards.

Investigate the small grey planet. (Do not miss this choice! This planet is not important, but the next one is and because of the game layout you cannot reach it unless you visit this grey planet first.)
Return to the ship.
Seal off the docking bay.
Evacuate the air from all the affected sections.
Planet Jolsen-3.
Head to a blue planet.
(This blue planet is Jolsen-3.)
Beam down and visit this planet.
Accept I-Abail's offer of refreshments.
Follow this path thru the maze:
Right (312) Left (20) Right (113) Left (192) Right (293) Left (322) Right (214) Left (318).
Step off the path. (232)
+ info: black hole in sector 159
Onward Into Deep Space.
Continue into deep space.
Continue onwards.

(This planet is Malini.) Ignore this planet and continue on your journey.

Hyperspace jump to the small black planet.
Ignore this planet and proceed towards another.
Planet Terryal-6.
(This greeny-grey planet is Terryal-6.)
Beam down. (Choose any selection of crew. It doesn't matter.)
Beam down.
Follow the child
Follow up this option.
+ info: stardate 21
Honour your agreement with Luff.
Into The Black Hole.
I believe i have found the coordinates.
Black hole at sector 159.
Black hole at stardate 21.
159 - 21 = 138.

You have captained the "Traveller" thru the black hole and brought your crew safely back home.
Yay!

3 Comments
Red Shift 2 Jul @ 6:53pm 
Thanks for the guide. It was a little tricky to find though - its hidden if you have the guides filtered to show only "English"
Chaos Monk 28 Feb @ 5:26am 
Excellent. Thankyou. :)
Thanks for mapping this out and writing it up so quickly, you could say you did it at warp factor 9!