Project Zomboid

Project Zomboid

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Simple Starter Equipment
   
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465.156 KB
25 Feb @ 1:57pm
2 Mar @ 8:09am
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Simple Starter Equipment

Description
This mod adds a few extra clothing options, and some starter items for characters based on their occupation, and traits. Each occupation will add three items suited to that occupation, and each trait whether positive, or negative will add one more. Multiple traits will of course add multiple items, so bare that in mind when creating your character.

Each occupation, including the new ones added in B42 will offer up new clothing options. For example, the farmer (agriculture) will offer up a flowered sunhat for female, and straw hat as new options for male characters, wheras the farmer (livestock) will offer up a plain sunhat for female, and a cowboy hat as new options for male characters. Every occupation has different new options added, in addition to the vanilla options previously available.

Each trait has a different item on offer, mostly these have some connection with their trait, but a few are a bit of a stretch as nothing suitable was available.

This mod has been tested, but not extensively (there are a ton of different occupation/trait/sex combinations) so lemme know if you find an issue, and I'll fix it ASAP. Enjoy.

[ko-fi.com]

Workshop ID: 3434312997
Mod ID: SimpleStarterEquipment
10 Comments
Monkey Magic  [author] 2 Mar @ 8:52am 
@SugarBits - the vanilla ones will work, yeah coz the titles haven't been changed. I've just finished making a patch mod for my Simple Traits mod so additional traits aren't really a problem if they are patched in. In theory a patch could be made new occupations too, provides there are occupation mods out there.

Before you ask, I have no intention of making a patch for SOTO. It's too restrictive as a combined occupation and trait mod. It leaves no option to mix match different trait or occupation mods. If the author made an occupation only version, and I'd consider it but they refuse to do so. ¯\_(ツ)_/¯
SugarBits 2 Mar @ 6:13am 
@Monkey Magic So even if the occupations are modified they still work? Thanks!
Monkey Magic  [author] 2 Mar @ 5:25am 
@SugarBits - I originally wrote a whole speil stating why it would likely be incompatible, and the mod Simple Overhaul Traits and Occupations but after checking, it appears to be mostly fine, with the following caveats:

Vanilla Occupations - work as intended.
Vanilla Traits - work as intended.
SOTO Specific Occupations - no issues, but no items will spawn for these occupations.
SOTO Specific Traits - no apparent issues, but again no items will spawn for these traits.

Please note that if one takes a combination of vanilla, and SOTO occupations/traits items for the vanilla ones will still spawn.
SugarBits 2 Mar @ 1:52am 
Compatible with SOTO?
dangomew 1 Mar @ 10:38am 
Wooooo! Thanks!
Monkey Magic  [author] 1 Mar @ 8:30am 
@dangomew - Where's the fun in that? D: It did though :P

I did intend on adding a list, but I ran out of space in the mod description. I could add it here on Steam, but an update would only remove it again. So, I've added a text document in the main folder of the mod called "spoilers" where you can look it up.

@Mang - No sandbox options forthcoming, this is supposed to add a little flavour, not give your character whatever items you want. If that's what you are after, just use Debug to cheat that stuff in..
Mang 1 Mar @ 7:41am 
sandbox options peleasase
dangomew 1 Mar @ 4:24am 
Can we please get a list? I'm curious to know if taking Cat's Eyes gave me cat treats in my latest spawn :screaming_cat:
stumbix 26 Feb @ 9:50pm 
now this is epic :steammocking:
Sidhean 26 Feb @ 1:45pm 
Instant sub. I'm not a fan of the starter kit, but i feel like you'd have *something* when the game starts. This fits so well! I'll try it on my next playthrough.