Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
I'm near end-game and haven't seen that option.
I am also baffled by the Spiritual relics. I'm assuming the boost lasts for a day *after having been* at death's door, otherwise they're just. Still unconscious. Even then, it's very niche, and even if you're willing to give your mage a trauma on purpose for the boost to get through a tough battle, you'd still need to heal them up real quick. Plus the time you spend levelling up the relic, when you could attune to something else instead.
Still, this is definitely a game designed for people who like to explore edge cases.
Good guide, I like it.