Barotrauma

Barotrauma

44 vurderinger
Lethaltrauma
   
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1.083 MB
27. feb. kl. 1:47
24. juli kl. 19:53
12 ændringsbemærkninger ( vis )

Abonner for at downloade
Lethaltrauma

Beskrivelse
Small c# mod that adds some settings to the game regarding lethal stuff

You can
  • Globally multiply damage of all weapons, ranged / melee / explosive
  • Globally change damage from all monsters
  • Change Aim speed and accuracy of all bots
  • Remove predefined health multipliers from NPCs
  • Globally Change health multipliers for humans and monsters
  • Change pressure kill delay
  • Remove reputation loss when committing crimes while wearing a mask

Motivation
I don't like how guns work on humans, i want gun damage to be more realistic, e.g. any bullet to the head without a helmet should be lethal
And campaign settings are not flexible enough to balance it, and i'm not gonna override every gun in the game and all the possible mods
+ i'm testing the GUI

Source code is Here [github.com]

Also note that i've updated Security Rebalance to 1.7.7.0, which adds some people to shoot
Populære diskussioner Vis alle (1)
4
19. juni kl. 9:06
Summer 2025 update crash
The Pizza is Aggressive
51 kommentarer
Nupaska  [ophavsmand] 27. juli kl. 3:06 
they seems to have <Explosion></Explosion> somewhere
Skeleton Kane 27. juli kl. 3:03 
I think explosive damage should be every damage in <Explosion></Explosion> maybe?
Nupaska  [ophavsmand] 27. juli kl. 2:59 
Ye, it's actually very clamplicated
Do you think the alien pistol and RSA should deal damage like explosive or as ranged weapons?
Skeleton Kane 27. juli kl. 2:55 
autoshotgun, harpoon coil-rifle, machine pistol, deadeye carbine
Nupaska  [ophavsmand] 26. juli kl. 21:15 
Which guns?
Skeleton Kane 26. juli kl. 19:09 
I tested this mod and I'm pretty sure guns deal ammo's default amount of damage regardless of weapon's own damage multiplier.
zty2228 24. juli kl. 20:04 
OMG, thank you so much!:steamhappy:
Nupaska  [ophavsmand] 24. juli kl. 19:57 
Wrong question
You already can adjust human health and monster health separately
But you couldn't set different health multipliers for crew and enemy humans
So i just added them, try it
zty2228 24. juli kl. 17:05 
Is there a way for me to adjust the health points of human enemies and monsters separately?:sleepyjill:
Nupaska  [ophavsmand] 24. juli kl. 10:13 
by npc prefab? no