Starbound

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Extra Dungeons Questline Incorporation
   
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155.553 KB
27 Feb @ 7:20am
14 Apr @ 10:53pm
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Extra Dungeons Questline Incorporation

In 1 collection by shadowwolftjc
Alternative Story Progression Mods
10 items
Description
Incorporates the missions from the Extra Dungeons mod (or Frackin' Universe, which incorporates the mod into itself) into Starbound's main questline in a way that forces the player to have to tackle that mod's missions (with threat levels adjusted to fit within a gradually-increasing difficulty curve) before being able to tackle the Ruin (such as by requiring the player to search for artifact fragments to be able to restore the artifacts to their full potential before they can be used to unseal the gate to the Ruin).

Note: This mod changes threat levels of dungeons and instances to fit within tiers:

Level 3:
- Space Dungeons:
-- Outlaw Mine

Level 4:
- Snow Crash
- The Ancient Temple
- The Verdant Ruins
- Away In A Longboat
- Sunset Riders
- Takeshi's Castle

Level 5:
- Evernight Jungle
- Hydro Distribution Center
- The Grand Arena
- Forest of Fae
- Letheia Labs
- Mount Gigant

- Space Dungeons:

-- Weapons Platform
-- Avian Pyramid
-- Floran Ixoling Grounds
-- Glitch Technowizard Tower
-- Letheia Fleet
-- Mysterious Pagoda

Level 6:
- Infiltration
- The Sky Boulevard
- Brine Star
- The Tower Invincible
- The Letheia Facility
- Highway Havoc

Required Mods:
- Extra Dungeons
-- Alternatives:
--- Frackin' Universe (Not guaranteed to work.)
--- Extra Dungeons Ultimate Fix

Recommended Mods:
- Level 3 Artifact and Erchius Missions
- Non-Linear Artifact Quests
- Larger Quest Windows, in combination with a mod like 1x UI Scaling

Suggested Mods:
- Repair FTL Before Erchius Mission
- Unlock Vaults Before Ruin Destruction

Supported Mods:
- Anom's Outpost Overhaul
- Alternative Early-Game Quest Line for the Outpost

License: CC-BY-4.0
20 Comments
shadowwolftjc  [author] 10 Jul @ 9:12pm 
(continuing from post below...)

In short, it seems as if all of Extra Dungeons' space encounters are temporary, and will appear and disappear at random.

Fortunately, from the looks of Extra Dungeons' patches for "systemworld.config", none of those space dungeons should be any rarer than, say, any of vanilla Starbound's spaceship encounters. All it'd take to find one could be to just sit around any star system, and wait for one of them to show up (or patrol a few star systems with plenty of fuel in the ship).
shadowwolftjc  [author] 10 Jul @ 9:12pm 
@TMBCyberman the meme dealer: From looking at the files for Extra Dungeons, I can see that, technically speaking, only the Avian Pyramids move (much like both friendly and hostile NPC ships).

However, when examining Extra Dungeons' patches for "system_objects.config", I had noticed that none of Extra Dungeons' space objects have the "permanent" tag set to true (like with NPC and player space stations), meaning that, whereas the Avian Pyramids will eventually fly out of system, all other space dungeons will simply vanish (like anomalies).
TMBCyberman the meme dealer 10 Jul @ 3:34pm 
Those aren't supposed to move/vanish like other space encounters, right? (asking bc I lost one (the Letheia Fleet))
shadowwolftjc  [author] 10 Jul @ 3:14am 
@TMBCyberman the meme dealer: I've had the least amount of trouble finding those maps within the space-based dungeons that Extra Dungeons provides, such as Ixoling Breeding Grounds, or Letheia Fleets.
And in with those quest starts is there anything in there to expedite finding the maps? (asking bc I think I found one but lost it and can't find it again)
shadowwolftjc  [author] 9 Jul @ 9:27am 
@TMBCyberman the meme dealer: Although I did change it so that the questlines could all be started by talking to Esther Bright, I did still leave in the requirement to hunt down those maps, which were almost always (if not always) found within space stations (only that these maps now needed to be scanned, like with the base game's artifact hunting quests).
Question: Is there a way to just get these quests without having to slog through like a kajillion star systems hoping for the encounter?
shadowwolftjc  [author] 22 Apr @ 11:20am 
@Enhab: I'm personally not as worried as others when running your mod, since I'm also running this 1x UI Scaling mod from bk3k .
Enhab 19 Apr @ 2:59pm 
@shadowwolftjc I'm happy to help, but it might still be a good idea to try to trim these descriptions anyway. It seems like some people might be having issues with my mod on 1080p, and the windows are *definitely* too large on anything lower than that (as rare as that might be nowadays). I'd be happy to help with it if you do end up doing it.
shadowwolftjc  [author] 18 Apr @ 12:58am 
@Enhab: Oh wow! Thanks for that! (That saved me the need to have to make such a mod myself!)

Not only have I already downloaded it, but I'll start recommending that mod for my questline series of mods.