Total War: ROME II - Emperor Edition

Total War: ROME II - Emperor Edition

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Expanded Characters 1.0 DEI submod (works with vanilla)
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Tags: mod, Campaign
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28 Feb @ 5:50pm
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Expanded Characters 1.0 DEI submod (works with vanilla)

Description
3/6 updated infantry speed to a slightly lower amount as light infantry became to fast at the highest levels of subterfuge

This is an improved version of my old mod Realistic Generals and Admirals. As of now this mod just addresses generals and generals acting as governors in DEI. I will be tweaking here and there. I have tested everything so far and it seems good to go, let me know if there are any issues. This is compatible with all mods as nothing touches the attribute tables that I've seen, it is also save game compatible.

This mod adds effects to the 3 attributes in the game. Authority, Subterfuge and Zeal.

Authority

Morale for the generals army starts at -15 and goes up to +20. This is starts at authority 1 and goes to 20. Remember -15 is at 1 which few generals have, also all generals start low so its balance to start.

Party Loyalty

This is different from my last mod in a couple ways. While a character has little authority, or little political power/gravitas, he is loyal. This starts at auth 1 to auth 12 with 1 loyalty up to +12. But as a characters achieves more power he starts to become less loyal, think Caesar or Sulla. They had their reasons but so will your characters.
So from auth 13-20 a character will have loyalty 10 to -30.

Simulating the idea that soldiers want to serve with this general in foreign campaigns for the booty. Since by Auth 15 this general has shown that he is a winner and soldiers wanted to serve with winners in all times but particularly ancient times. At Auth 15-20 this generals army will have less upkeep from -15 to -35%. (Ive been reading a lot of Caesar recently and he once gave each soldier a slave during the Gallic campaign. One slave was worth a years pay for a common soldier. This is why they will take less regular pay to serve with this commander.

Finally ala Caesar the more powerful a character gets the more likely he is to be assassinated. Starting at auth 1 a general will have a -35% chance to be killed, but as it goes up that will end at a +30% chance at the height of power.

Subterfuge

This represents a characters savvy, skill and cunning. If he is garrisoned or acting as a governor he will be able to get the best price on his buildings ala Crassus. This goes from +30 to -50%.

In the field he can setup an Ambush if skilled as good as Hannibal. This starts at -30 and goes up to +40.

This one will need extensive testing, a highly cunning general would excel on the battlefield. Like Caesar at Pharsalus his troops seemed to be moving faster than Pompey's. So Infantry will gain battle speed at Subterfuge level 8 through 20. This will go from +15-60%. This seems high but since speed numbers are so low the percentages needed to be higher. Please give feedback on this.

Attacking Siege Holdout Time
To simulate the highly cunning generals ability once he hits 16-20 in subterfuge enemy sieges will be shorter by -1 at 16 through -3 to 20 subterfuge.

Zeal

Zeal represents a characters drive, will or belief in a cause. A good way to represent this on the campaign map is through movement range. This will start at zeal 1-20 and go from -25 to +35% movement range.

Naval skill - Zeal seems a good attribute to govern naval affairs. Starting at level 1 zeal and going through level 20 an admiral will have a melee attack value of -25 through +35

Acting as governor a character with high Zeal will actually be a hindrance to public order. He will demand obedience to a cause or persecute an "outside group". This will look as such, from Zeal 1-9 this character will give +3 to +12 PO bonus. But once he hits rank 10 is starts to go down from +10 to -15 at Zeal 20.

A highly energetic and devoted character will be able to find recruits to refill his army where others cant. This is represented by replenishment and goes like this, starting at Zeal 1 to 20 its -25 to +40 replenishment rate.
17 Comments
Adrian001 20 Jun @ 7:46am 
quick question, what happens if we go over 20 on the attributes?
Lirik 17 Jun @ 3:01pm 
@floriiin, you have too many mods active, there is a limit, like 30 or 40
SuperChelseaTV 9 Jun @ 6:24am 
NO ARMY REPLENISHMENT - SOLVED ✔: You need to level up your generals Zeal in order to Replenish units. Higher level Zeal generals are now rewarded with high replenishment rates. Low Level Zeal "Noob" generals need some experience now. Amazing mod! 🏆💥
Reno 17 Mar @ 3:03pm 
My armies do not any regenerate for 5,6,7 .. turns, is this normal? Zeal 3 and 4
FloriiiiiN™ 10 Mar @ 6:45pm 
OK,don't worry,i will try
Augustus II  [author] 10 Mar @ 5:45pm 
Thats wild man. I wish I knew how to fix it for you but with having the issue. Can I just suggest unsubscribing and resubbing and then starting a new game just to see if it persists? Then let me know
FloriiiiiN™ 9 Mar @ 8:39pm 
Yep,with this mod and the expanded agents same problems,with this mod my generals are invisible,only cloths showing,and with expanded agents,the agents gone in the same way...
Augustus II  [author] 9 Mar @ 5:51pm 
Are you sure that is my mod because I have no experienced it and haven't heard about it? Are you running it at the top of the load order?
FloriiiiiN™ 9 Mar @ 12:39pm 
The mod is good,but you need to see why make invisible generals....I hope you find a way to repair that!
Augustus II  [author] 5 Mar @ 11:09am 
@SuperChelseaTV Look forward to hearing what you find.

@THE RIDE NEVER ENDS no, so my generals mod I created years ago and added stuff to it when I came back to Rome 2. Unfortunately not everything was as balanced as Id like so I figured Id just start a new one instead of changing things just in case people wanted to keep using the old one as is.

For the agents mod I just posted that one pretty recently but a lot of the values weren't working as intended. I was going to release a new generals and agents mod combined but decided against it so I am just going to do a updated version of the agents mod. But these are it and I will be updating them as I continue to play this game.