Garry's Mod

Garry's Mod

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Silent Hill 2 - Angela Orosco [PM/NPC]
   
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Innholdstype: Tillegg
Tilleggstype: Modeller
Tilleggsetiketter: Rollespill, Realisme
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261.190 MB
28. feb. kl. 21.13
1. mars kl. 2.41
2 endringslogger ( vis )

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Silent Hill 2 - Angela Orosco [PM/NPC]

I 1 samling av WeaMan
Silent Hill 2 Remake Model Collection
7 gjenstander
Beskrivelse
Silent Hill 2

NOTE:
i apologise for the file size on the model, I prefer high quality models and textures but feel free to optimise the file size if you would like, if you are gonna re-upload please credit me ~ TY!


Angela
"This, uh...this town—there's...something wrong with it." "I'm looking for my Mama... I-I mean my mother.

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-INCLUDES:
-Knife prop
-Custom arm view models
-Full face posing (l4d)
-Procedural bones
-Hair jiggle ( 70+ bones )

____________________________________________

Enjoy this model!
PS: i do not own this model, it's owned by konami, ~

patreon, if you want to see the upcoming models, or request one![www.patreon.com]

35 kommentarer
Krychur 6. juni kl. 11.34 
James: "It's hot as hell in here..."
Angela: "You see it too? For me, it's always like this."
WeaMan  [skaper] 19. apr. kl. 0.35 
@AgentAle47,

No worries! but if you have discord i can show you what i do when making face-posing if you want, but it takes time to master i'm still learning after all the experiences I've been through.
AgentAle47 18. apr. kl. 19.19 
@WeaMan.

Thanks for your reply! So I am doing it the only way that there is. How does sculpt mode works I do not know sadly :( and the model I am working on it has no facial bones. So all there is to me is moving vertexes or apparently use sculpt mode, which I somehow cannot get to work on it xD xd

Reason I want to do this is because I know you can make in the QC file you can make the character look more human like by displaying expressions (don’t know how to do that but I’ll copy the lines in the model I am using into the qc of the model I am working on
WeaMan  [skaper] 16. apr. kl. 16.35 
@AgentAle47,

Hey, you have to make the flexes yourself using blender or a preferred software that can export as SMD or DMX, using a reference model like Louis or any model you can decompile that has l4D face-flexes and copy each face flex one at a time to your model that doesn't have any by making shape keys and sculpting the models face vertices, it can be a bit of a process but l4D has a great range of face posing. :gmod::physgun:
AgentAle47 15. apr. kl. 1.38 
Hey, may I ask how do you make the characters have the L4D facial flexes? I want to add those to a model without facial flexes.
WeaMan  [skaper] 25. mars kl. 20.22 
@hyrael5,

It should work fine hopefully, but yeah i'll have to make her the right height (short) like some of the anime models do aswell. :gmod::physgun:
hyrael5 25. mars kl. 13.25 
a pm for Laura I:D hold on how is that even going to work with the hitbox she is so small ??
WeaMan  [skaper] 23. mars kl. 18.29 
@hyrael5,

I'll be making her a playermodel and npc with a ragdoll aswell, you can join my patreon for free and my discord to see progress of my upcoming models :physgun::gmod:
hyrael5 21. mars kl. 6.57 
you already working on Eddie! JESUS! next you telling me your Planning to work on a ragdoll for Laura :,P ........whait you guys gona do a ragdoll for her?
WeaMan  [skaper] 20. mars kl. 18.23 
@hyrael5,

Yeah we are almost finished making eddie! :gmod::physgun: