Half-Life 2

Half-Life 2

51 ratings
Leet Manhacks
   
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type: assets
contains: materials
npcs: manhack
File Size
Posted
Updated
39.592 MB
2 Mar @ 5:34pm
18 May @ 7:08pm
4 Change Notes ( view )

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Leet Manhacks

In 1 collection by Sungazer
Perfect Anniversary
23 items
Description
Upscaled texture and specmap, fix lighting, stop glowing after death

Gmod version https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3526412905
5 Comments
Sungazer  [author] 15 Jul @ 4:37am 
@Skeletondudeofficial
> would you be okay if i ported this to gmod?
I think I'll do it myself to keep track of things
Skeletondudeofficial 15 Jul @ 3:44am 
would you be okay if i ported this to gmod?
Sungazer  [author] 15 Mar @ 11:23am 
> You should make the manhack gibs consistent to the original model like this mod did since the gib textures uses the one from the beta

Original diffuse map has green-ish parts that stand for glow from inner lights that go out when manhack is broken apart. When you look at side by side model comparison, mismatch with beta texture is obvious, but in game, I think remnants of glow on diffuse map without source of light or the glow looks more wrong. For lighting consistency, it would be better to also use beta when manhack it killed but stayed intact. But, that would be too much inconsistency with alive model.

Also, gib texture looks really nice with spec map. And I think more variety is better. Mismatch can be explained by its being really broken.

I'm more concerned with how to prevent those gibs from fading.
adidores1054 12 Mar @ 4:48am 
You should make the manhack gibs consistent to the original model like this mod did since the gib textures uses the one from the beta