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> would you be okay if i ported this to gmod?
I think I'll do it myself to keep track of things
Original diffuse map has green-ish parts that stand for glow from inner lights that go out when manhack is broken apart. When you look at side by side model comparison, mismatch with beta texture is obvious, but in game, I think remnants of glow on diffuse map without source of light or the glow looks more wrong. For lighting consistency, it would be better to also use beta when manhack it killed but stayed intact. But, that would be too much inconsistency with alive model.
Also, gib texture looks really nice with spec map. And I think more variety is better. Mismatch can be explained by its being really broken.
I'm more concerned with how to prevent those gibs from fading.