Do No Harm

Do No Harm

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Humor Wheel GUIDE [outdated]
By Fakyy
Use high low dosages to identify the correct dose without any help.
This is boutta be a little harder to explain, so bare with me.

Let's say our patient hasnt given us any information and we dont have a magnifying glass.
   
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Steb by step
1.If the patient has a record in his card (from the start or given by us), we use this information in the humor wheel.

2. Now we have several outcomes. We will split them in 2 (as theres always 2 halfs of the wheel). Both can be any medication and any dose.

3. Now we want to check for allergies; if the patient has a allergy for one of the meds and precautions are needed, we use the other method. If the patient doesnt have any allergies; gamble. We must use the lowest dose possible for regular high dose or regular lower dose. (explained undercased below)

4. Based on the reaction (+1 or +2 hopefully) we can estimate the correct dose with at least 50% correct chance (as we should end up with 2 options). Both doses will fully heal the patient, so go for the lower one to preserve medication.
Doses
Yes, there is a difference between exact dose and "regular" dose. You can find regular dose using alternative medicine. It ranges from 1-5 and 6-9.
Exact dose can be easily found noticing the physical symptoms and ranges as follows:
1-3; 4-6; 7-9.
Let's do an example
1. Patient has taken 7 doses of black bile before arrival to us with effect of -2. Put data in the humor wheel on both sides. (images 1-4)


Image 1


Image 2


Image 3


Image 4




2. Outcome n. 1 is 5 or 6 doses of blood, which makes it mid-high exact dose. Outcome n. 2 is 8 or 9 doses of blood, which makes it high exact dose only.

3.Patient has no allergy, so we will go with 6 doses of blood. This way we can eliminate one of the options as well as saving some dosage.

4. If patient has no reaction, the correct amount will be either 5 (because patient with a need for regular high dose will not react to regular low dosage at all).
If the reaction is +1, the correct amount will be either 8 or 9.* In this case, go for 8, as this dose should cure him and will save 1 extra dose. (I think theres no way it could go +2, correct me if im wrong).
If the reaction is +3, congrats.

5. Now we should know all the dosages needed to fully heal the patient.
Section
Thanks for reading
I hope I havent left anything out; I know it sounds complicated but in reality its really quick. You just go boosh boosh boosh boosh. Explaining it takes time tho.
This is a guide how to use the humor wheel without alternative medicine, magnifying glass and any clues from the patient. So congratulations, you just gained PhD from humor wheel class. In ideal case you will be able to use other sources of data.

I might be completly wrong tho
9 Comments
Fakyy  [author] 7 Mar @ 9:55am 
Thanks for taking so much time with this. I couldnt find any.
lekangs09 7 Mar @ 6:17am 
In other words, your whole explanation below the 4 images are wrong and you need to edit them.
lekangs09 7 Mar @ 6:15am 
The patient will not have no reaction. On a dose of 6, the patient will have either +2, if the exact dose is 5 or 8, +1 if the exact dose is 9 or instant full heal (+3) if the exact dose is 6. High/low categories don't matter for determining outcomes. Only for symptoms and allergies and providing clues. The key is the exact dose value and how that fits in the humor wheel.
lekangs09 7 Mar @ 6:04am 
Basically the patient that requires a high dose WILL/MAY react to a low dose according to the humor wheel, which depends on the exact number the character needs to have an instant max heal (+3).
lekangs09 7 Mar @ 6:01am 
What i am trying to tell you is that your statement is completely self-contradictory. Based on the information given above, if the "Patient has taken 7 doses of black bile before arrival to us with effect of -2", based on the humor wheel and all possible 4 outcomes, the patient will always have a reaction based on the humour wheel irregardless of dosage.

In fact, the doses do NOT matter apart from being categorized as low/high or low/med/high as in physical symptoms and allergies.

In the end, the humour wheel is all that matters. Heck, if a patient requires a 9 dose to receive a +3 healing effect (instant full heal), you could very much use 3 separate instances of 1 dose medicine of the other category to heal the patient from sick to fully healed. It is bonkers how much you can cheese the mechanics of the game, although i think there is a limit on how many multiple instances of medicine injections you can give to the same patient before the patient dies.
Fakyy  [author] 7 Mar @ 3:39am 
I have tested the dosages and in my case this is what ive come up with
As youre experiencing different results, I might have missed something or written something wrong.
lekangs09 7 Mar @ 2:44am 
"If patient has no reaction, the correct amount will be either 5 (because patient with a need for regular high dose will not react to regular low dosage at all)."

This is wrong. if the correct amount is 5, even a low or higher dose will have a healing effect, based on the humor wheel.

The humor wheel is the key. In fact, you can avoid wasting high doses by giving low dose medicines for completely different symptoms that the patient does not even have.
Fakyy  [author] 7 Mar @ 1:01am 
I managed to upload screenshots
chris_mingus 6 Mar @ 6:43pm 
"Patient has taken 7 doses of black bile before arrival to us with effect of -2. Put data in the humor wheel on both sides. (images 1-4)"

There are no images in this guide.