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In fact, the doses do NOT matter apart from being categorized as low/high or low/med/high as in physical symptoms and allergies.
In the end, the humour wheel is all that matters. Heck, if a patient requires a 9 dose to receive a +3 healing effect (instant full heal), you could very much use 3 separate instances of 1 dose medicine of the other category to heal the patient from sick to fully healed. It is bonkers how much you can cheese the mechanics of the game, although i think there is a limit on how many multiple instances of medicine injections you can give to the same patient before the patient dies.
As youre experiencing different results, I might have missed something or written something wrong.
This is wrong. if the correct amount is 5, even a low or higher dose will have a healing effect, based on the humor wheel.
The humor wheel is the key. In fact, you can avoid wasting high doses by giving low dose medicines for completely different symptoms that the patient does not even have.
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