FISH FEAR ME

FISH FEAR ME

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Weapons and Boats
By ariaventuri
Want to put together an incredibly meta build, but just don't know where to start? Well, look no more! In this detailed guide, you'll find anything and everything about every player ability and boat, how to unlock them and what they do.
   
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MESSAGE FROM THE MAKER
CURRENTLY NOT UPDATED FOR KRILL UPDATE. SORRY FOR THE INCONVENIENCE!
[ WEAPONS ] - INTRODUCTION
In FISH FEAR ME, the player has access to 30 different weapons, abilites and upgrades, starting with 5 – the rest being unlocked through various gameplay means such as catching fish or surviving long enough with a specific boat.
The player can have up to 8 weapons equipped at a given time, with the first one coming by default in the boat of choice, unlocked at level 1.

Abilities can be obtained and upgraded in Gull's shop. The amount of money spent on upgrades varies per level, but remains consistent across all weapons. Weapons given to the player with a boat by default are cheaper, each upgrade tier costing 25 less than usual.

SHOP ITEM PRICE VS BOAT ITEM PRICE
[ LVL 1 ] 25 𓆝 𓆟 𓆞 [ LVL 1 ] 0
[ LVL 2 ] 50 𓆝 𓆟 𓆞 [ LVL 2 ] 25
[ LVL 3 ] 125 𓆝 𓆟 𓆞 [ LVL 3 ] 100
[ LVL 4 ] 250 𓆝 𓆟 𓆞 [ LVL 4 ] 225
[ LVL 5 ] 425 𓆝 𓆟 𓆞 [ LVL 5 ] 400
[ LVL 6 ] 650 𓆝 𓆟 𓆞 [ LVL 6 ] 625

A fully upgraded weapon costs the player 1525 to max out. A weapon that comes with any boat by default costs 1375. With that in mind, a complete set of items costs 12050 to complete.
[ WEAPONS ] - HARPOON
HARPOON


[ LVL 1 ] Shoot fast harpoons from the front of your boat.

[ LVL 2 ] Bigger, faster harpoons. +5 damage.

[ LVL 3 ] Greater harpoon firerate.

[ LVL 4 ] Bigger, faster harpoons. +5 damage.

[ LVL 5 ] Greater harpoon firerate.

[ LVL 6 ] Greater harpoon firerate. Bigger, faster harpoons. +5 damage.


UNLOCK CONDITION: Catch 1 fish.
[ WEAPONS ] - NET
NET


[ LVL 1 ] Regularly drop a net, hurting fish. Anything killed by a net gets auto-collected.

[ LVL 2 ] Nets last 2 seconds longer.

[ LVL 3 ] Larger nets.

[ LVL 4 ] Larger nets.

[ LVL 5 ] Larger nets.

[ LVL 6 ] Larger nets. Nets last 4 seconds longer.


UNLOCK CONDITION: Reach Day 4 in the Trawler.
[ WEAPONS ] - RAMMING SPEED
RAMMING SPEED


[ LVL 1 ] 120% max speed. Deal 1.5x contact damage at max speed.

[ LVL 2 ] 140% max speed. Deal 2x contact damage at max speed.

[ LVL 3 ] 160% max speed. Deal 3x contact damage at max speed.

[ LVL 4 ] 180% max speed. Deal 4x contact damage at max speed.

[ LVL 5 ] 200% max speed. Deal 5x contact damage at max speed.

[ LVL 6 ] 300% max speed. Deal 10x contact damage at max speed.


UNLOCK CONDITION: N/A
[ WEAPONS ] - DRIFTWOOD
DRIFTWOOD


[ LVL 1 ] 20% better handling (acceleration and turn speed).

[ LVL 2 ] 40% better handling (acceleration and turn speed).

[ LVL 3 ] 60% better handling (acceleration and turn speed).

[ LVL 4 ] 80% better handling (acceleration and turn speed).

[ LVL 5 ] 100% better handling (acceleration and turn speed).

[ LVL 6 ] 200% better handling (acceleration and turn speed).


UNLOCK CONDITION: Reach Day 4 in the Hammer Ship.
[ WEAPONS ] - BAILOUT
BAILOUT


[ LVL 1 ] +5 max health. Start each day at 50% health.

[ LVL 2 ] +5 max health. Start each day at 40% health.

[ LVL 3 ] +5 max health. Start each day at 30% health.

[ LVL 4 ] +5 max health. Start each day at 20% health.

[ LVL 5 ] +10 max health. Start each day at 10% health.

[ LVL 6 ] +10 max health. Start each day with 1 health.


UNLOCK CONDITION: N/A
[ WEAPONS ] - FISHING ROD
FISHING ROD


[ LVL 1 ] Swing a rod at nearby fish, hurting them.

[ LVL 2 ] Bigger fishing rod attacks, +5 damage.

[ LVL 3 ] Fishing rod attacks twice as quickly.

[ LVL 4 ] Fishing rod deals double damage.

[ LVL 5 ] Fishing rod deals +10 damage, is much larger.

[ LVL 6 ] Ultimate fishing rod.


UNLOCK CONDITION: N/A
[ WEAPONS ] - ANCHOR
ANCHOR


[ LVL 1 ] Summon a heavy anchor that's tied to your boat. Swing it at fish to hurt them.

[ LVL 2 ] Bigger, heavier anchor. Anchor deals double damage when moving at max speed.

[ LVL 3 ] Bigger, heavier anchor.

[ LVL 4 ] Anchor deals 4x damage at max speed.

[ LVL 5 ] Bigger, heavier anchor.

[ LVL 6 ] Biggest, heaviest anchor. Anchor deals 10x damage at speed.


UNLOCK CONDITION: N/A
[ WEAPONS ] - TAMED SHARK
TAMED SHARK


[ LVL 1 ] Summon a friendly shark that hunts fish.

[ LVL 2 ] Two sharks.

[ LVL 3 ] Sharks have a 25% chance to collect fish for you on kill.

[ LVL 4 ] Sharks have a 50% chance to collect fish for you.

[ LVL 5 ] Sharks have a 100% chance to collect fish for you.

[ LVL 6 ] Four sharks.


UNLOCK CONDITION: Catch 500 total fish.
[ WEAPONS ] - ICHTHYOMANCY
ICHTHYOMANCY


[ LVL 1 ] When you collect fish skeletons, summon a ghost fish that attacks your enemies.

[ LVL 2 ] Ghost fish deal +3 damage.

[ LVL 3 ] Ghost fish last twice as long before disappearing.

[ LVL 4 ] Spawn twice as many ghost fish.

[ LVL 5 ] Ghost fish are faster and smarter.

[ LVL 6 ] Ghost fish no longer die after their first attack.


UNLOCK CONDITION: Catch 2000 total fish.
[ WEAPONS ] - METAL DETECTOR
METAL DETECTOR


[ LVL 1 ] Gain 1 when you heal past full health. Max 50 bonus per day.

[ LVL 2 ] Gain 2 when you heal past full health. Max 75 bonus per day.

[ LVL 3 ] Gain 2 when you heal past full health. Max 100 bonus per day.

[ LVL 4 ] Gain 4 when you heal past full health. Max 200 bonus per day.

[ LVL 5 ] Gain 6 when you heal past full health. Max 500 bonus per day.

[ LVL 6 ] Gain 10 when you heal past full health. No limit to overheal money.


UNLOCK CONDITION: N/A
[ WEAPONS ] - BROADSIDE CANNONS
BROADSIDE CANNONS


[ LVL 1 ] Shoot volleys of piercing cannonballs from the sides of your boat.

[ LVL 2 ] Bigger cannonballs, +5 damage.

[ LVL 3 ] +1 attack per volley.

[ LVL 4 ] +2 attacks per volley.

[ LVL 5 ] Bigger cannonballs, +5 damage.

[ LVL 6 ] +4 attacks per volley.


UNLOCK CONDITION: Reach Day 4 in the Pirate Ship.
[ WEAPONS ] - VOLLEYBALL
VOLLEYBALL


[ LVL 1 ] +1 shots per auto-attack volley, but all weapons take 20% longer to reload.

[ LVL 2 ] +1 attacks per shot, but all weapons take 40% longer to reload.

[ LVL 3 ] +1 attacks per shot, but all weapons take 60% longer to reload.

[ LVL 4 ] +1 attacks per shot, but all weapons take 80% longer to reload.

[ LVL 5 ] +1 attacks per shot, but all weapons take 100% longer to reload.

[ LVL 6 ] +3 attacks per shot, but all weapons take 200% longer to reload.


UNLOCK CONDITION: Reach Day 4 in the Rowboat.
[ WEAPONS ] - DAZZLE CAMO
DAZZLE CAMO


[ LVL 1 ] +0.5s invincibility after getting hurt.

[ LVL 2 ] +0.5s invincibility after getting hurt.

[ LVL 3 ] +0.5s invincibility after getting hurt.

[ LVL 4 ] +0.5s invincibility after getting hurt.

[ LVL 5 ] +0.5s invincibility after getting hurt.

[ LVL 6 ] +0.5s invincibility after getting hurt.


UNLOCK CONDITION: Reach Day 4 in the Speedboat.
[ WEAPONS ] - BEAR HANDS
BEAR HANDS


[ LVL 1 ] When hurt, attack randomly around you with claws.

[ LVL 2 ] +1 claw attack when hurt.

[ LVL 3 ] +2 claw attacks, bigger claws.

[ LVL 4 ] Claw attacks target nearest fish.

[ LVL 5 ] +2 claw attacks when hurt.

[ LVL 6 ] +2 claw attacks when hurt, biggest claws, +5 damage.


UNLOCK CONDITION: Catch 25 Spawning Salmon.
[ WEAPONS ] - SUMMONING RITUAL
SUMMONING RITUAL


[ LVL 1 ] 5% chance to collect all fish skeletons when you fish.

[ LVL 2 ] 10% skeleton collection chance when you fish.

[ LVL 3 ] 15% skeleton collection chance when you fish.

[ LVL 4 ] 20% skeleton collection chance when you fish.

[ LVL 5 ] 25% skeleton collection chance when you fish.

[ LVL 6 ] 50% skeleton collection chance when you fish.


UNLOCK CONDITION: Reach Day 4 in the Ghost Ship.
[ WEAPONS ] - SEA MINES
SEA MINES


[ LVL 1 ] Regularly release mines which explode when touched by a fish. Sea mines can hurt you.

[ LVL 2 ] Mine explosions are 50% larger.

[ LVL 3 ] +1 mine per volley.

[ LVL 4 ] Mine explosions deal +10 damage.

[ LVL 5 ] Mine explosions deal +10 damage.

[ LVL 6 ] Mine explosions deal +10 damage, are 50% larger.


UNLOCK CONDITION: Catch 25 Blowfish.
[ WEAPONS ] - FISHING SPEAR
FISHING SPEAR


[ LVL 1 ] Shoots short-range piercing attacks in quick succession.

[ LVL 2 ] +1 spear per volley.

[ LVL 3 ] Larger spears, +5 damage.

[ LVL 4 ] +1 spear per volley.

[ LVL 5 ] Larger spears, +5 damage.

[ LVL 6 ] +2 spears per volley.


UNLOCK CONDITION: Reach Day 4 in the Diving Suit.
[ WEAPONS ] - DRAGON TEETH
DRAGON TEETH


[ LVL 1 ] Collecting bounty skeletons summons powerful skeleton warriors.

[ LVL 2 ] Skeleton warriors deal +5 damage.

[ LVL 3 ] Skeleton warriors deal +5 damage.

[ LVL 4 ] Skeleton warriors deal +5 damage.

[ LVL 5 ] Skeleton warriors deal +10 damage.

[ LVL 6 ] Skeleton warriors deal +10 damage.


UNLOCK CONDITION: Reach Day 4 in the Argo.
[ WEAPONS ] - TARGETING SYSTEM
TARGETING SYSTEM


[ LVL 1 ] All weapons target the nearest fish.

[ LVL 2 ] Shot speed +0.5m/s.

[ LVL 3 ] Shot speed +0.5m/s.

[ LVL 4 ] Shot speed +1m/s.

[ LVL 5 ] Shot speed +1m/s.

[ LVL 6 ] Shot speed +2m/s.


UNLOCK CONDITION: Reach Day 4 in the Submarine.
[ WEAPONS ] - ICEBREAKER HULL
ICEBREAKER HULL


[ LVL 1 ] Whenever you collide with a fish, shoot a shard of ice forward.

[ LVL 2 ] +1 ice shard per collision.

[ LVL 3 ] +1 ice shard per collision. +10 damage per shard.

[ LVL 4 ] +1 ice shard per collision.

[ LVL 5 ] +1 ice shard per collision.

[ LVL 6 ] All ice shards pierce.


UNLOCK CONDITION: Catch 25 Mimic Shards.
[ WEAPONS ] - CURSED CROWN
CURSED CROWN


[ LVL 1 ] All weapons fire 1 bonus shot per attack, but you can no longer heal.

[ LVL 2 ] All weapons fire 2 bonus shots per attack.

[ LVL 3 ] All weapons fire 3 bonus shots per attack.

[ LVL 4 ] All weapons fire 4 bonus shots per attack.

[ LVL 5 ] All weapons fire 5 bonus shots per attack.

[ LVL 6 ] All weapons fire 6 bonus shots per attack.


UNLOCK CONDITION: Reach Day 4 in the Icebreaker Ship.
[ WEAPONS ] - LIFE VEST
LIFE VEST


[ LVL 1 ] Heal 1 damage every 5 seconds.

[ LVL 2 ] Heal 3 damage every 6 seconds.

[ LVL 3 ] Heal 5 damage every 7 seconds.

[ LVL 4 ] Heal 7 damage every 8 seconds.

[ LVL 5 ] Heal 10 damage every 10 seconds.

[ LVL 6 ] Heal 15 damage every 10 seconds.


UNLOCK CONDITION: Catch 10 total fish.
[ WEAPONS ] - LIFE PRESERVER
LIFE PRESERVER


[ LVL 1 ] All healing has a 10% chance to be doubled.

[ LVL 2 ] All healing has a 20% chance to be doubled.

[ LVL 3 ] All healing has a 20% chance to be tripled.

[ LVL 4 ] All healing has a 30% chance to be tripled.

[ LVL 5 ] All healing has a 40% chance to be quadrupled.

[ LVL 6 ] All healing has a 50% chance to be quintupled.


UNLOCK CONDITION: Catch 10 unique species of fish.
[ WEAPONS ] - PARTY CANNON
PARTY CANNON


[ LVL 1 ] Every 10 seconds, fire a party cannon that gives $5.

[ LVL 2 ] +1 shots per party cannon volley.

[ LVL 3 ] +2 shots per party cannon volley.

[ LVL 4 ] +4 shots per party cannon volley.

[ LVL 5 ] Party cannon fires twice as often.

[ LVL 6 ] Party cannon fires twice as often.


UNLOCK CONDITION: Catch 25 Rainbow Trout.
[ WEAPONS ] - CHUM
CHUM


[ LVL 1 ] +30% summon size.

[ LVL 2 ] +20% summon damage.

[ LVL 3 ] +30% summon size.

[ LVL 4 ] +20% summon damage.

[ LVL 5 ] +30% summon size.

[ LVL 6 ] +20% summon damage.


UNLOCK CONDITION: Catch 1 Legionfish.
[ WEAPONS ] - CROSSBONES
CROSSBONES


[ LVL 1 ] When you pick up fish skeletons, fire a bone at the nearest fish.

[ LVL 2 ] +2 bones per attack.

[ LVL 3 ] +5 damage per bone. +1 bones per attack.

[ LVL 4 ] +10 damage per bone. +1 bones per attack.

[ LVL 5 ] +3 bones per attack.

[ LVL 6 ] Bone projectiles pierce through fish.


UNLOCK CONDITION: Catch 25 Ghostfish.
[ WEAPONS ] - MONEYBAGS
MONEYBAGS


[ LVL 1 ] Summon two bags of money chained to your boat. The more money you have, the more damage they deal.

[ LVL 2 ] +1 moneybag.

[ LVL 3 ] +20 max moneybag damage.

[ LVL 4 ] +1 moneybag.

[ LVL 5 ] +60 max moneybag damage.

[ LVL 6 ] +1 moneybag. +100 max moneybag damage.


UNLOCK CONDITION: Reach Day 4 in the ???.
[ WEAPONS ] - WATCHER'S LANTERN
WATCHER'S LANTERN


[ LVL 1 ] Periodically fire a blast of eldritch light forward. Any fish killed by the light is auto collected.

[ LVL 2 ] +1 blast of light per volley.

[ LVL 3 ] +5 light damage.

[ LVL 4 ] +1 blast of light per volley.

[ LVL 5 ] +10 light damage, wider light beam.

[ LVL 6 ] Half cooldown between volleys.


UNLOCK CONDITION: Reach Day 4 in the Bathysphere.
[ WEAPONS ] - RITUAL OF PAIN
RITUAL OF PAIN


[ LVL 1 ] Every 16 seconds, take 5 damage to gain $10.

[ LVL 2 ] Half ritual cooldown.

[ LVL 3 ] -1 ritual damage, $25 per ritual.

[ LVL 4 ] Double ritual money.

[ LVL 5 ] Half ritual cooldown. -1 ritual damage.

[ LVL 6 ] Half ritual cooldown. -1 ritual damage.


UNLOCK CONDITION: Reach Day 4 in the Plague Ship.
[ WEAPONS ] - GREEK FIRE
GREEK FIRE


[ LVL 1 ] Launch balls of flame which burn on water.

[ LVL 2 ] +2 shots per volley.

[ LVL 3 ] Fireballs move much farther before stopping.

[ LVL 4 ] Double fireball damage. Fireballs last twice as long.

[ LVL 5 ] +2 shots per volley.

[ LVL 6 ] +4 shots per volley.


UNLOCK CONDITION: Reach Day 4 in the Trireme.
[ BOATS ] - INTRODUCTION
The player can choose from 16 unique boats, each coming with their own unique ups and downs. Some may be harder to unlock than others, but the trusty Rowboat is available by default. Some boats are better suited for certain tasks or conditions, so depending on your goal, you might want to choose wisely!
[ BOATS ] - ROWBOAT


Rowboat


UNLOCK CONDITION: N/A

STARTING WEAPON: FISHING ROD (swing a rod at nearby fish, hurting them)



  • Low speed

  • High handling

  • Medium health ( 25 HP )



A good all rounder boat.
[ BOATS ] - SPEEDBOAT


Speedboat


UNLOCK CONDITION: Reach Day 2 in the Rowboat.

STARTING WEAPON: HARPOON (shoot fast harpoons from the front of your boat)



  • High speed

  • Low handling

  • Medium health ( 25 HP )



A very quick boat that may be hard to control.
[ BOATS ] - TUGBOAT


Tugboat


UNLOCK CONDITION: Survive to Day 4.

STARTING WEAPON: ANCHOR (summon a heavy anchor that's tied to your boat. swing it at fish to hurt them)



  • Low speed

  • Medium handling

  • High health ( 30 HP )



The Tugboat is larger and heavier than other boats, letting it use the Anchor effectively.
[ BOATS ] - TRAWLER


Trawler


UNLOCK CONDITION: Catch 100 total fish.

STARTING WEAPON: NET (regularly drop a net, hurting fish. anything killed by a net gets auto-collected)



  • Medium speed

  • High handling

  • Medium health ( 25 HP )



Casts nets behind it to ensnare fish.
[ BOATS ] - HAMMER SHIP


Hammer Ship


UNLOCK CONDITION: Catch 5 Common Catfish.

STARTING WEAPON: RAMMING SPEED (120% max speed. deal 1.5x contact damage at max speed)



  • High speed

  • High contact damage

  • High control

  • ( 35 HP )



This ship IS the weapon.
[ BOATS ] - PIRATE SHIP


Pirate ship


UNLOCK CONDITION: Catch 25 unique species of fish.

STARTING WEAPON: BROADSIDE CANNONS (shoot volleys of piercing cannonballs from the sides of your boat)



  • Medium speed

  • Low handling

  • High health ( 30 HP )



Time your cannon volleys well to take out entire groups of fish.
[ BOATS ] - GHOST SHIP


Ghost Ship


UNLOCK CONDITION: Catch 5000 total fish.

STARTING WEAPON: ICHTHYOMANCY (when you collect fish skeletons, summon a ghost fish that attacks your enemies)



  • Medium speed

  • Medium handling

  • Extremely low health ( 1 HP )



Cursed to always have 1hp, no matter what. Starts with +100 .
[ BOATS ] - SUBMARINE


Submarine


UNLOCK CONDITION: Catch 100 Blowfish

STARTING WEAPON: SEA MINES (regularly release mines which explode when touched by fish. sea mines can hurt you.)



  • Medium speed

  • Medium handling

  • ( 25 HP )



All attacks target the closest enemy.

*Author's note: effectively, has Targeting System LVL1 without using up a weapon slot
[ BOATS ] - DIVING SUIT


Diving Suit


UNLOCK CONDITION: Catch 25 Clownfish.

STARTING WEAPON: FISHING SPEAR (shoots short-range piercing attacks in quick succession)



  • Extremely high control

  • Very low health ( 18 HP )



Take the fight to them.
[ BOATS ] - ARGO


Argo


UNLOCK CONDITION: Catch 5 Golden Anchovies

STARTING WEAPON: DRAGON TEETH (collecting bounty skeletons summons powerful skeleton warriors)



  • Medium speed

  • Low handling

  • ( 30 HP )



Starts with a golden fleece worth 100 .
[ BOATS ] - PARTY BOAT


Party Boat


UNLOCK CONDITION: Catch 5 Coelacanths.

STARTING WEAPON: PARTY CANNON (every 10 seconds, fire a party cannon that gives $5)



  • High health ( 30 HP )

  • Medium handling



Does very little damage, but makes money with every cannon shot!
[ BOATS ] - ICEBREAKER SHIP


Icebreaker Ship


UNLOCK CONDITION: Catch 25 Mimic Shards.

STARTING WEAPON: ICEBREAKER HULL (whenever you collide with a fish, shoot a shard of ice forward)



  • Low speed

  • High contact damage

  • High control

  • ( 35 HP )



Built to withstand an arctic onslaught.
[ BOATS ] - BATHYSPHERE


Bathysphere


UNLOCK CONDITION: Catch the Ipsos Custodes.

STARTING WEAPON: WATCHER'S LANTERN (periodically fire a blast of eldritch light forward. any fish killed by the light is auto collected)



  • Extremely low movement speed

  • Extremely high health ( 65 HP )



It is my duty as a game designer to inform you that bathyspheres were not self-propelled vessels.
[ BOATS ] - PLAGUE SHIP


Plague Ship


UNLOCK CONDITION: Catch 25 Coppertooth Bloodworms.

STARTING WEAPON: RITUAL OF PAIN (every 16 seconds, take 5 damage to gain $10)



  • Medium speed

  • Low handling

  • Low health ( 25 HP )



Constantly taking damage. Starts with +100 .
[ BOATS ] - TRIREME


Trireme


UNLOCK CONDITION: Catch the Burning Olm.

STARTING WEAPON: GREEK FIRE (launch balls of flame which burn on water)



  • High speed

  • Very low handling

  • ( 30 HP )



No description... Literally empty in here :(
[ BOATS ] - NO REFUNDS (???)


NO REFUNDS


UNLOCK CONDITION: Pay off the Life Debt.

STARTING WEAPON: MONEYBAGS (summon two bags of money chained to your boat. the more money you have, the more damage they deal)



  • Low speed

  • Medium handling

  • High health ( 30 HP )



Gull's boat. Starts with +100 .
2 Comments
ariaventuri  [author] 11 Mar @ 2:23pm 
Why thank you! :)
Drakkenlupen 11 Mar @ 1:42pm 
Hey this is incredible??