Do No Harm

Do No Harm

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Humor Circle and Diagnosis Guide
By Onthinax
How to use the humor circle, and how it can work with diagnosis.
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Humor Circle Basics
  • When you administer a dose of any humor, you check its results on the medical card, and then spin your circle to match that.
  • Example, 1 dose Blood gave +2 on medical card, you turn your circle so the 1 on the inner circle in the blood section to match up with one of the +2 sections.
  • Getting a dosage that results in a +3 results in full recovery, -3 results in instant death.
  • To avoid killing patients with allergies, use the circle to find alternate medicines and the best doses for that case.
How the circle and diagnosis work together
  • Sometimes, the patients will give you symptoms and hints, sometimes on the medical card or in dialogue, or both.
  • The circle can narrow down what the best dosage to give a patient is when combined with hints and symptoms




  • So we can see he has tried Phlegm medicine before coming to us and the result of -2, and we know he has diarrhea symptom.
  • We check the symptoms, discover we need to give the Yellow Bile humor, and make sure to check that there are no allergy interactions.




  • Now we can use the circle to find what dose we need. We know that the Yellow Bile needs to be in the + sections, and that 5 Phlegm gave him an effect of -2, so we set our circle appropriately, and pick a dose that we think will result in a +3. There's multiple -2 sections on the circle, so we just make our best guess for now.



  • The way I set it, it guessed that a dose of 3 Yellow Bile would result in a +3, but we can see that it actually only resulted in a +1, so now we adjust the circle to reflect that and make another dosage.




  • The circle position totally changed. Now, 3 is in the +1 section, 5 is in the -2 section, and we've got a lot closer in dosage. Remember, to get a full heal no matter the condition, you need a +3
  • So now our patient who was Almost Dead is at the Feeling Better status, so technically we would only need to get another +2 to fully heal him, but for the purpose of the guide, I'll adjust the circle again and get a +3



  • See how in this image, all of our numbers are in the correct sections, leaving us with a 6 in the +3?



  • Now obviously, this is a lot of time and work for 1 patient, but this is a good way to see how exactly the wheel works.
  • SOMETIMES, they will give you a hint in dialogue about the dose, and that can make things go faster, but always make sure to double check with allergies! Sometimes they'll ask for a low dose of something, but their allergies mean that that dose would kill them.



  • This dialogue, for example, hints to you that a high dose would give a +3. High dose is 6-9, so I usually start with 6 and go from there.



  • Because he told me high dose, this time around the patient only took me 2 times to get a +3 full heal.
How to use the circle to avoid allergy interactions and use less Humors
  • Let's say you have a patient who comes in complaining of blurred vision, and they request a high dose. This patient also has a banana allergy.


  • We know from the symptoms page, that this is a Blood symptom, so usually you would give them a Blood Humor. However, the allergy page tells us we can't give them a high dose because of the banana allergy, so we turn to the circle.

  • Now let's say we've figured out that a dose of 8 would give us a +3. Looking at that circle, our only option using Blood Humor would be to give them a 5 dose three times to avoid the allergy interaction. That's a lot of blood humor to use, so we look on the other side.
  • A dose of 1 Yellow Bile gives us a +2, so if we do that twice, they will be cured, and we didn't waste a ton of Humors. You can use this method to not use so much, even if they don't have an allergy, or if you run out of any of your humors.
7 Comments
Luna 18 Apr @ 5:51pm 
I loved your example on how to avoid allergies

Although there is another scenario where the solution isn't so apparent so I hope this helps a bit :

Let's say your patients needs a low dose of Yellow Bile medicine and they are allergic.

In that case you might feel screwed , since the "solution" would be a lot of high doses which is expensive and you might be low on Yellow Bile medicine.

I discovered that you can mix medicines to bypass the allergies.

For example again let's go with the Yellow Bile example, If you know the "ideal" dose would be a 1 dose of yellow you can add 1 dose of Black Bile medicine and the game interprets that as a +3 +0 = +3 and you heal your patient right away.

Just thought it'd be worth to mention it since I feel it's unintuitive and saves a lot of medicine.
Coolguy 14 Mar @ 2:18pm 
the humor triangle is supposed to be the percentage chance of where the +3/full cure is for the specific patient you are working with, based on the injections you have given the patient thus far.

it's generally not an interesting or valuable piece of data. the +3 is not required for most normal patients, and for fishman patients it's not the whole story.
Jack Ryan 13 Mar @ 9:04am 
@Onthinax I played a bit further and, more importantly, lurked in the forums, and I came to the same conclusion as you did, I think you're right.
Another poster said that it shows you percentages (%) of what humors might work for your patient, and I think that's what it does.

Now because of how percentages and probability works, this is in essence incredibly worthless, especially since you need to have alreay given the patient a does of medicine for it to show anything, at which point you'll already have greatly focused down the scope of what works and what doesn't.
Onthinax  [author] 13 Mar @ 7:58am 
@Jack Ryan

not going to lie, I have 0 idea how the Humor Triangle fully works because I have had that thing be totally wrong.

As far as I'm aware , it's just supposed to help you figure out what medicine you should be using. So if you use a yellow and it gives you a +1 or something, the triangle will change to say like, 60% Blood, 30% Yellow, 10% Blue, or something like that. So it's like, there's a 60% chance that you should be using Blood, basically. And the more medicines you use the more it narrows it down.

Kind of just helping you figure out what you SHOULD be using based off of what you already have used, but again I've had it be totally wrong (I think the transformation patients really throw it off), and typically I don't even bother looking at it.
Jack Ryan 12 Mar @ 8:22am 
But where does the "Humor Triangle" come in?
This isn't even trolling, when you get the "Humor Circle" (which is the sort of wheel in the book)
you also get something that the lady refers to as "the Humor Circle" which is a gadget that is on your desk.

It can show 3 different humors displayed in a triangular position to each other and displays different values once you give a does to the patient.

How do these values correlate? How can you make use of them? I'm guessing you're supposed to use it to deduce a more accurate pinpoint of the Humor Circle, but I don't see how.
lilangelgurl_2009 9 Mar @ 1:02pm 
super helpful
Fakyy 8 Mar @ 2:45am 
I love the visuals of your guides!