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Although there is another scenario where the solution isn't so apparent so I hope this helps a bit :
Let's say your patients needs a low dose of Yellow Bile medicine and they are allergic.
In that case you might feel screwed , since the "solution" would be a lot of high doses which is expensive and you might be low on Yellow Bile medicine.
I discovered that you can mix medicines to bypass the allergies.
For example again let's go with the Yellow Bile example, If you know the "ideal" dose would be a 1 dose of yellow you can add 1 dose of Black Bile medicine and the game interprets that as a +3 +0 = +3 and you heal your patient right away.
Just thought it'd be worth to mention it since I feel it's unintuitive and saves a lot of medicine.
it's generally not an interesting or valuable piece of data. the +3 is not required for most normal patients, and for fishman patients it's not the whole story.
Another poster said that it shows you percentages (%) of what humors might work for your patient, and I think that's what it does.
Now because of how percentages and probability works, this is in essence incredibly worthless, especially since you need to have alreay given the patient a does of medicine for it to show anything, at which point you'll already have greatly focused down the scope of what works and what doesn't.
not going to lie, I have 0 idea how the Humor Triangle fully works because I have had that thing be totally wrong.
As far as I'm aware , it's just supposed to help you figure out what medicine you should be using. So if you use a yellow and it gives you a +1 or something, the triangle will change to say like, 60% Blood, 30% Yellow, 10% Blue, or something like that. So it's like, there's a 60% chance that you should be using Blood, basically. And the more medicines you use the more it narrows it down.
Kind of just helping you figure out what you SHOULD be using based off of what you already have used, but again I've had it be totally wrong (I think the transformation patients really throw it off), and typically I don't even bother looking at it.
This isn't even trolling, when you get the "Humor Circle" (which is the sort of wheel in the book)
you also get something that the lady refers to as "the Humor Circle" which is a gadget that is on your desk.
It can show 3 different humors displayed in a triangular position to each other and displays different values once you give a does to the patient.
How do these values correlate? How can you make use of them? I'm guessing you're supposed to use it to deduce a more accurate pinpoint of the Humor Circle, but I don't see how.