KLETKA
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The Prisoners Guide To Kletka (ENGLISH)
By NeoFoxxx
(Outdated information, will not be updated.
Please check the kletka wiki for addional information.
https://kletka.wiki.gg/

A full handbook guide, with images of most enemies and information on them , as well as biomes, anomalies, items and more.
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Welcome to hell.
Welcome prisoner, to Kletka.
Your home, your judge, and executioner.
You are not here at random, you are here because you deserve it.
You will keep this elevator going for as long as possible.
Failure will result in death.

But do not fret. For I have left this handbook for you. Read it before your decent to know everything.
I have seen it all prisoner, and survived.

And lets hope you will too.

1.0 - Your work station
Kletka does not forgive mistakes, so let me show you around the place.
I've wrote things on the walls for you to assist in what to do.

When one is ready to summon the machine, pull down on the lever right of the hermetic door.

This shall summon the machine to you, and begin your penance.

To your left, you will find a repairs station, along with a tool rack. You may place weaponry, tools or whatever else you can hook onto it on there. Kletka requires maintenance to work. This machine is well over 500 years old. Take care of it, and it may do the same to you.


To the middle, a fuel tank. Fill it with gasoline. This however is not the only way to fill it up.
Above you will be a mouth. That is Kletka. You may feed it at will flesh or any organic matter. Be it rats, eyeballs, or the flesh of your fellow comrade. Failure to keep Kletka's fuel high will result in it eating you.


Finally, on your right will be the scanner, as well as a radio I installed. No signal, just cassettes, as going down silently can be... ahem.
When you are ready to begin, pull the lever.


And so begins the journey down.
100 floors is your main mission. Do not fail.
>>>>>>>>>>>>>>>>>>>>>>>>>>>
2.0 - Weaponary basic training
A true prisoner should know how to defend themselves. The liquidators use rakes, you will use your hands. However, in the rare case you come across a weapon, I will quickly go through how to utilise it.

Step 1: Insure the firearm is loaded and off safe
Step 2: Aim at your desired target
Step 3: Pull the trigger.

This concludes basic training on firearms.

I recommend taking anything and everything you can. Health, rakes, a pickaxe, crowbar whatever can help you kill those monstrosities.


>>>>>>>>>>>>>>>>>>>>>>>>>>>
3.0 - Tools to succeed
Here is a comprehensive list of everything I have came across in my travels.



3.1 - Fuel for the machine.
Gas Cans
Often found partially filled at 15% or 50% capacity but can be bought from the store at a guaranteed 100% capacity. It can be poured directly into the Kletka's fuel tank, or given to Kletka directly (be it at a 25% penalty) through it's mouth.

Human Flesh
Can be acquired from the bodies of deceased prisoners.

Monster Flesh
Can be rendered from the bodies of deceased monsters.

Roasted Flesh
Burn the flesh.

Meat Ore
Acquired from mining meat ore deposits in the Flesh Mines; meat ore can then be converted using a processor into meat canisters for fuel or meat concentrate.

Slime Balls
Acquired by raking up slime left by Samosbor, killing Eyerollers, dismantling Rat Balls, and sometimes found in vases.

Eyerollers
We will cover this later.

Rats
Friends. Kletka does not take kindly to being fed them. May even give you a landmine as a thank you.
3.2 - Upgrades
Gears
Can be used on the Scanner, Fuel Tank, or Kletka Panel to improve functionalities.

Haste Gears
can be used on the Kletka Panel to make the Kletka descend faster, improving fuel efficiency.

Bags
Increase how much stuff you can hold. Worry not, these bags are blessed by the gigastructure, and can fit anything into them.

Batteries
Increase the maximum charge of your flashlight.
3.3 - Weapons and Tools.
Wrenches
Used to repair the Kletka Panel without the risk of electric shock and are a formidable melee weapon.

Gigawrench
A more durable wrench.

Rakes
Used to clean up slime Post-Samosbor but are also considered the best melee weapon for their notable damage output and range, well thats what the liquidators say anyway.

Molocannon
A powerful hand-crafted shotgun that comes with 3 ammunition. It shoots condensed milk balls and can kill most monsters and players in a single shot.

Crowbars
Good at breaking crates open and can be used as a melee weapon; they are perfect for feeling like the right man in the wrong place.

Fire Extinguishers
Used to clear out the inferno; aim at the center of the flame to extinguish it!
Or just #### around on an antigravity floor with it and fly around.

Spray Paint
Used to mark the walls and floors of the Gigastructure to track which rooms you have visited or mark directions back to the Kletka. Or just spray a wang, your name, or deface that propaganda.

Coggy
A throwable weapon that can detonate traps, break crates, or damage monsters.

Flamethrowers
Used by the Gas Men found in the Factory of the Gigastructure and can be looted from them if you kill them before they dispense all of their fuel.

Ronin Plus
A sharp knife unfortunately, it is not a very strong melee weapon.

Snowballs
Snow-Based projectiles gathered from snow piles that can detonate traps, slowly break crates, or deal slight damage to monsters.

Flare Gun
A single-shot weapon, that fires a bright flare light.

The Junk Hurler
A trash can that has been modified into a powerful shotgun.

The Nail Gun
A gun that shoots nails; it has a 50 nail capacity magazine.

The Pickaxe
Effective for mining Meat Ore, or slamming through your enemies head.

Whips
A ranged melee weapon that can deal decent damage to monsters, and performs other functions... if you are into that stuff.


3.4 - Health
Medkits
Essential healing items and can be stored in the Kletka's mouth for safekeeping.

Food Concentrate
A can of meat, possibly humans. Edible but not fulfilling.

The Panaceator syringe
Makes you healthier by a small percentage.

Bread
Its bread. You know what bread is, cmon you ain't that stupid right?

Live Beer
Can be purchased from a Live Beer vending machine and consumed for a large amount of health if drunk all at once or for a small amount if sipped on. While traveling solo, the Live Beer will grant an extra life instead of healing until a maximum of 2 extra lives are given; if the player has the maximum amount of extra lives, it will simply heal again. It can be fed to the Kletka's mouth for some fuel.

Gigabooze
Will revive all deceased prisoners that have been cursed into your Kletka upon consumption and can be purchased exclusively from the store when there are dead players. It can be fed to the Kletka's mouth for some fuel.

Schwag
Can be smoked all at once for a decent amount of healing or a portion at a time for a tiny amount. Schwag is often found throughout the Gigastructe in Schwag Boxes. It can be stored in the Kletka's mouth for safekeeping.

Vodka
Can be drunk at all once or sipped; however, vodka does not provide healing. Instead, it temporarily increases your maximum weight-carrying capacity, allowing you to run faster but less straightforwardly. Usefully, vodka can be fed to the Kletka for a decent amount of fuel, but it will make the Kletka temporarily drunk, so it is recommended to do this shortly after stopping at a floor.
>>>>>>>>>>>>>>>>>>>>>>>>>>>
4.0 - Biomes.
So, with knowledge of items, you want to know where to find them right?
Well, there are 4 types of area you will see:

The Housing District.
The Factories.
The Flesh Mines
And the █████████ floors.

4.1 - Housing Districts.
Known to some as the Residential Block, this is a brick walled, randomly generated area, where apparently people used to live. Now? nobody lives there. These places are only inhabited by monsters.
Pay no attention to the abandonment, only to what has been left behind. Supplies.

Raid the peoples houses. Get of their supplies. They aren't coming back.

4.2 - Factory.
What is this place?
What are they making?
Why is it so large?

Some questions are better left unanswered. But here's one for you. Got a can of paint? If not, I recommend grabbing one. Spray the areas you came from, It's easy to get lost in this vast emptiness. The conveyers still move, but nothing ever comes from them.
Be alert. Many traps and enemies lurk here.

4.3 - The Flesh Mines
Ask not why people mine flesh, ask why are they mining in the first place?
Is it for flesh? or something more?

Here's your answer: Don't ask those questions.
Focus on your mission prisoner.

The roots of this place echo with blood, and the wooden walls bulge from the flesh that it entraps. Venture through it, get supplies, and for the love of god avoid the fleshweaver.
4.4 - █████████ Floors.
Seen by a warning sign on your scanner, these floors are seemingly unlike anything else. Ranging from odd wallpapered mazes, to a large pillared room.
Do not let it disturb you, continue onwards and get your supplies from them.

I have seen many of these, but i cannot be sure if what I saw was even real.

Giant Room
6 Large pillars, checkered theme. Massive...

Blocks
Purple, white and pink. Cubes... is there arrangement important?

TVS
A room full of TVs, one with every channel... why?

Doors
Many doors, they all lead around. Square shape.

The acid bridge
A bridge over green acid.

Infinity?
My scanner had the symbol, and there was a giant worm. I ran before i could see more.

Ronin's Room
There was a note, and a knife. a platform descended i don't remember the rest...

Sex Room
Avoided. Not disturbing them.

Sand:
A room full of sand and pillars?

Carpeted hallway...
A long hallway full of checker patterns...

A cat for some reason?

I cant think about this anymore...
There was one where a guy was hanging... another at a table while the area was on fire..

ENOUGH.
EXPERIENCE THEM YOURSELF, I DON'T EVEN KNOW IF THEY ARE REAL.
>>>>>>>>>>>>>>>>>>>>>>>>>>>
5.0 - Enemies.
Ok, calm down...

Enemies.
I know these things.

Lets go through them all.
5.1 - Flies
Normally recede around piles of rotting flesh. These things will leave a trail of gas when being damaged, that is not toxic, but can hinder vision. Simply shine a light on them to kill them.
5.2 - Fungus
Commonly referred to as the Mushroom Man, the Fungus takes the appearance of a large, anthropomorphic mushroom-like creature covered in an agaric design. The Fungus will wander the never-ending complex of buildings the Gigastructure creates, searching for any prey that it will feast on for its next meal, including you. Sometimes even seen in groups of up to 3.

It's insides have been studied, and they are made of ███████, flesh, ██████████ and ███████████████,

5.3 - Concrete Devourer
I know this one. I worked on the ████████████

So, these things are the result of an ancient research program.
By nature, Concrete Devourers have no interest in humans, but they can attack if they consider them a threat.
Concrete Devourers, or "Concrete Eaters" are bio-robots based on organosilicon, that were developed to assist in construction and to eliminate the consequences of Samosbor. It was assumed that this organosilicon was immune to Samosbor and it's products, but this was a mistake.
After only a few tests, most of the population mutated, acquiring great morphological diversity and uncontrollable behaviour. Concrete Devourers come in many different varieties - they can be tiny plasterer beetles and concrete slugs, centipedes and those comparable in size to a human, or absolutely gigantic worms that devour entire floors and blocks. (See Gigaworm) Concrete eaters can dissolve concrete with acid and then break it with their powerful teeth.
5.4 - Fake Soul
A fake version of yourself. Do not trust them. Follow them if needed, they want your supplies for themselves. I reckon they are the bodies of the deceased brought back to life, roaming the area as they still think they need their own supplies.
5.5 - Explosive Crawler
It appears as a prisoner covered in meat with their uniform badly damaged, their flesh exposed and bloody. They possess an activated land mine on the back of their torso. They travel on all fours.
If they approach, throw something at them to explode their landmine. Better them then you.

5.6 - Gas Men
A Flamethrower-weilding pyromaniac that stops at nothing to burn you.
Never got close enough to get a good look at the things, but enough to know what they look like dead.
Here's a sketch.
5.7 - EyeRoller
A passive creature from a larger unknown entity. Eyerollers can be picked up and fed directly to the mouth of the Kletka for fuel; however, this is dangerous as there is a chance that Kletka will spit out Flesh Flies or an explosive mine after swallowing. It is not known why Kletka does this, but that is something I guess.

5.8 - Living Cone
The Living Cone wears, or maybe is, a traffic cone speckled with holes exposing its pure-black body and round eyeballs underneath. The creature uses six spider-like legs protruding from the bottom of the cone to wander around the Residential Block.
Kill them with anything you like, even your bare hands.

5.9 - Gretchin
A large male in jogging bottoms and a gas mask. No shirt, but seems extremely interested in the collection of bottles. Normally seen in pairs. Just give them some personal space and let them do their thing.

5.10 - Neighbour
A dark grey lanky humanoid that wears a gas mask.
Never got near this thing. Chased me out of it's home before I could even get a good look at the thing...

Avoid it.
5.11 - Slime Cube
A cube of slime. Not much more to it.
5.12 - The Witch
A humanoid woman made of toxic samosbor slime. Tall and with a distinctly female sexual anatomy. do not let that distract you. This creature is but a creation of the gigastructure. Two small horns branch out from her head, and silver hair grows from her head. Her legs stop at sharp points as do her hands.

I believe this could possibly be Z███a from block ███-█, as there is a case of something exactly like this. Case 4-█-██-███
It first appeared in block █████ during a Samosbor event, which passed through the hermetic doors through the block's sewerage. There is an assumption that the creature is a product of the fusion of all the people who lived in the experimental communal housing unit (ECHU).

After its appearance, it eliminated three squads of liquidators in an unknown way, after which the block was concreted without finding out the reasons, but not completely filled.

Nobody who has made eye contact with the creature has ever lived. But here is what she looks like from the files, from the best of my memory, so you know who to avoid.
5.13 - Fleshweaver
I refuse to speak about this atrocity.
A spider-like creature, its arms end in human hands, its body nothing but flesh, its eyes a glowing blue...
Disgusting.

5.14 - Gooper
An invisible creature that can hit a mean left hook. From my research, i was able to spray it with pink spray. It has large arms, quite skeletal, a perplexing creature...
5.15 - Meatworm
A seemingly large red worm that attaches itself to you, and sucks your blood. May be related to a concrete eater.
>>>>>>>>>>>>>>>>>>>>>>>>>>>
We're done here.
Thats about all I can tell you prisoner

Now go.
Your sentence awaits you.
>>>>>>>>>>>>>>
Credit / Information
Most information was got by me, and posted to the KLETKA wiki.
https://kletka.wiki.gg

Credit to https://online.rapidresizer.com/photograph-to-pattern.php for the sketch effect.
Tried to make it like "The Content Creator's Guide To The Old World 2.0"

Hope this helps.
1 Comments
k1man 27 Jul @ 1:31am 
ничего не понял, но довольно хорошее и комплексное руководство, описания всех вещей сделаны в стиле некого бестиария, что прикольно