Slay the Spire

Slay the Spire

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MercuryLampe
   
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46.196 MB
9 Mar @ 6:45am
29 Mar @ 6:26am
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MercuryLampe

Description
I am not well at English, the following content comes from web translation.

The first doll of Rozen Maiden, Mercury Lampe, has come to the Spire to exhaust medium's life.

I don't know how to draw or make animations. The image materials come from the internet. If there is any infringement, please contact me for deletion.

Something different from the original game:
Rozenfact: Rozen Maiden is an artificial creation created by puppeteer Rozen, possessing debuff resistance similar to the artifacts in the spire, and cannot heal through living means.
RosaMystica: RosaMystica is the source of Rozen Maiden's power of action. As the run progresses, win more RosaMystica, action will also be more free.
Alice:Perfect. Rozen Maiden's Dream stance.
Sprite: The first gift that Rozen gave to dolls. Besides companionship, it can also help with many things.
BlackFeather: In addition to energy, MercuryLampe can also use BlackFeather for combat.
Medium: MercuryLampe can use Medium's life to play and exhaust cards even has no enough energy. This would have some negative impacts.
Item: From the game AliBat, can be used multiple times, but can only hold one at a time.

I am a complete beginner in JAVA and have self-taught and explored this mod. If you find any bugs or have improvement suggestions, please leave your messages in the discussion.
Popular Discussions View All (2)
3
11 Mar @ 6:54am
bug
时崎狂三
2
13 Mar @ 6:27am
夺取斩杀遛鸟大爷报错
谜的傀儡师
40 Comments
诗音 6 Jul @ 6:50am 
开loadout试了盘,拿3钥匙打完后,能够正常到7,然后我赠予-1后还是能到7,但是战斗sl了一次以后就只能到6了,再sl也没变化,你这是不是有东西没读取对
诗音 6 Jul @ 5:58am 
搞不懂,那个蔷薇圣母到底怎么样才能到7啊,每次涨到6以后就不能再涨了,就是触发不了绽放的斩杀。这一盘我特地带了两张战斗中+1的伪物,结果还是只能到6.
诗音 3 Jul @ 6:09am 
第一盘没搞懂为啥没费用了还能打出那些普通卡牌,后来才发现原来是可以消耗并增加馋食的计数打出。整个玩明白了以后发现这角色是真的强啊,全程自带超级人工制品免疫几乎所有debuff和状态牌,能量费用相当于有两管,卡牌还有一些开局自动打出的,基本不怕鬼抽,就连那个降低生命上限的所谓副作用,某种程度也减少了事件掉血(反正到火堆生命上限也能重新加回来)
电子烟星神—瑞克V 31 Mar @ 1:21am 
卡牌间的连携有点差啊感觉
米塔 30 Mar @ 10:45am 
没看到人工精灵方面的介绍
Silence Suzuka 26 Mar @ 8:53am 
@冬扇草堂(bushi):steamhappy:
瑠璃水銀  [author] 24 Mar @ 6:57am 
@b00mcaller
Now fake will end it's power at battle end (´∀`)
b00mcaller 23 Mar @ 11:21pm 
The RosaMystica gain from "Fake" is permanent, not just for that combat.
I can't tell, from the English description of "Fake", whether that is intended.
瑠璃水銀  [author] 23 Mar @ 7:09am 
@b00mcaller
Once again, thank you friend.

I tried to fix the crash when viewing history run.

The damage coefficient for "Bully" was logarithmic, and I mistakenly set the base incorrectly, which resulted in an exaggerated health gap being required for the effect. Thank you for spotting this bug. After reconsidering, I realized that a logarithmic scale isn't suitable for low-health enemies, so I redesigned "Bully." It's coefficient is now fixed at 2x.

The original design of "Thorn React" was indeed as you thought, but the damage amplification was too significant, so I added some limitations.

I've also tried optimizing Jade Sterr's actions, and she shouldn't experience such long delays anymore.

I truly appreciate your kind offer, but accessing Github from my location is quite difficult, and sometimes completely cannot connect (like right now). As a result, I'm not very familiar with Github, and using it poses a challenge for me.
瑠璃水銀  [author] 23 Mar @ 7:08am 
@Flame of Red
修了_(:з)∠)_