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Now fake will end it's power at battle end (´∀`)
I can't tell, from the English description of "Fake", whether that is intended.
Once again, thank you friend.
I tried to fix the crash when viewing history run.
The damage coefficient for "Bully" was logarithmic, and I mistakenly set the base incorrectly, which resulted in an exaggerated health gap being required for the effect. Thank you for spotting this bug. After reconsidering, I realized that a logarithmic scale isn't suitable for low-health enemies, so I redesigned "Bully." It's coefficient is now fixed at 2x.
The original design of "Thorn React" was indeed as you thought, but the damage amplification was too significant, so I added some limitations.
I've also tried optimizing Jade Sterr's actions, and she shouldn't experience such long delays anymore.
I truly appreciate your kind offer, but accessing Github from my location is quite difficult, and sometimes completely cannot connect (like right now). As a result, I'm not very familiar with Github, and using it poses a challenge for me.
修了_(:з)∠)_