Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Yes, with the arrival of the hybrid classes [www.doublefine.com] it really will get obsolete I'm afraid ^^;
Alchemist skills get changed a bit:
- Tier 2 : Eagle Eye, Extra Item Slot
- Tier 3 : Throw Items, The Acid solution
So now Extra Item Slot + Throw Items can be a poweful combination depending of the items you search. For example Wünderpants will fit better for some Caberjack and an Alchimist could be a healer with AOE healing and two items slots.
For The Acid solution, I'll reconsider after to have read your comment but I found it pretty pointless, even enemies with high HP aren't bound to survive long because it's not good they survive long.
For Eagle Eye now it doesn't only increase accuracy but also range (not sure about damages) so it's not pointless. It's hard to match the added item slot but still can have tactical uses so worth consideration. With a team with multiple Alchemists I try have one with Eagle Eye.
About Hunter, I don't agree about the Bone Bard Weapon and RElic. Relic level up fast and then get at least double damages meaning tripple damages with the Follow Up Attack. then it becomes the harder hitter of the game beside some Alchemist bombing or perhaps Caberjack Relic. Now eventually there's multiple types of Crossbow Relic. A disaventadge of the Bone Bard Weapon is a bit weaker damages than standard weapon, and friendly fire which often generates limits and non neutral constraints. It's a great weapon but it's not the only choice if you have Relic.
Caberjack skills get changed a bit:
- Tier 1 : Charge
- Tier 2 : Rebound, Fury
- Tier 3 : Log Jam, Prime Target
About Fury, I think you underestimate a lot Fury, a typical use is Caberjack gets multiple hit meaning damages increased by 10% 20% 30% I even saw 40% sometimes. Then a Log Jam for stuff arround is devastating, or an attack to the bigger badass close by is doing a lot of damages. Rebond is cool but Caberjack are already very resiliant without it. I would suggest Rebond only with Prime Target choose instead of Log Jam.
And for items, The Bonseshell armor + Fury is an excellent combination. For healing the Caberjack could rely on an Alchemist with big healkit with throwing skill for AOE healing.