XCOM 2
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Space Marine 2 Deathwatch Armor (Warhammer 40k)
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71.478 MB
13 Mar @ 9:47am
6 Jul @ 7:38am
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Space Marine 2 Deathwatch Armor (Warhammer 40k)

Description
"Suffer not the alien to live."

Mark VIII Deathwatch armor from Warhammer 40,000: Space Marine 2 ported to WOTC. Who better to fight off an alien invasion? Maybe Titus had some missions like these?

FAQs:
- For all classes, males
- Multiple items for most slots
- Tinting only for helmets and cloth pieces
- Included chapter-specific shoulders: Black Templars, Blood Angels, Dark Angels, Space Wolves, check my other mods (like Tactical) for more
- Not tested on Vanilla, no idea if it works
- No, I dont know how to port weapons

Optional Items:
- Invisible Body Parts for All - to hide certain heads that might clip through helmets, other mods with invisible heads should work too
- All Armour Avenger - to force soldiers to wear armor on the ship, otherwise leg armor still appears and clips through their default clothing
- Project Dollhouse - to independently tint each slot, color picker, scale up soldiers so they look more like Astartes
- One Million Colours - color picker
- Customise Soldier Size/Resizable Armor - to scale up soldiers/parts

Known Issues, let me know if you know how to fix:
- Cloak and purity seal dont have real physics and can clip

Special Thanks to:
- Iridar for his reddit/wiki posts on setting up the mod tools
- Roknar for his hat guide here on Steam as a starting point
- E3245 for his inspiring mods and his guides on modding/textures
- Max for modding help/bug fixes
- Xirumy for some ini tricks
- Saber Interactive/Games Workshop for these amazing assets

Disclaimer:
All assets and IP are not mine and belong to their respective owners.
47 Comments
Player  [author] 11 Jul @ 7:52am 
@TROCH22 Enjoy, the update was for you lol

@TROCH22, Roknar Thanks for bringing that to my attention, didnt even know that was a thing

@John Might be a conflict with some other mod, try disabling any others
TROCH22 6 Jul @ 7:15pm 
Nice update.. Appreciate the effort to go back and add in the DLCName.
QQ小冰 1 Jul @ 8:43am 
When I use this mod ——Project DollHouse, it causes the DLC XCOM 2: Shen's Last Gift task to be inaccessible and constantly crashes. Can anyone help me?
gofkitten 8 Jun @ 12:27pm 
good
John 7 Jun @ 10:01am 
Hello, i'm new to this. Every part i have but the torso shows nothing. I tried the unrestricted armor mod aswell but wont appear there too.
TROCH22 2 Jun @ 2:36pm 
@Player
Both things Raknar pointed out is very useful.

Normally any cosmetic mod that doesn't have the DLCName in it... I just unsubscribe. Only exception is, if it's going to be a core cosmetic or something really awesome. Like all these Space Marine mods you have made.

Main reason for the DLCName= for me is. When having a huge character pool to select from, & 5 million cosmetic mods. :steamhappy: I can run another mod to identify which cosmetic mods are being used in the current character pool. So then I can disable 2 million cosmetic mods that are not being used for my playthrough. Reducing load times, ect.

Any mods that dont have the DLCName wont show up when trying to identify them in the CP. There might be other reason for it. But these are the 2 important ones imo.
Roknar 2 Jun @ 4:15am 
It adds a slider in the menu that let's you determine how often those options appear randomly on soldiers...not sure abotu civilians but I guess it would be the same. that's it.

that said, it can help in identifying which mod is adding a given cosmetic.
Player  [author] 1 Jun @ 1:46pm 
@TROCH22 Now that you mention it, I do see that in some other mods. What exactly does that do? Not sure if I need to add it
TROCH22 24 May @ 8:19am 
All your Space Marine mods are missing DLCName= in the [XComGame.X2BodyPartTemplateManager]

Other then that, all of these mods are fantastic. Thank you for your work and sharing it!
Player  [author] 13 May @ 4:03pm 
@SpeCt3r1995 Thanks, glad youre enjoying! Thanks to Max for the tinting without DollHouse fix