Space Engineers

Space Engineers

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R.I.S.E Modpack Guide
By Zinth
This guide provides comprehensive instructions for setting up and configuring the R.I.S.E Modpack, along with engaging lore and insightful information for players.
   
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About
**R.I.S.E. is in early development. Expect potential issues. Test with us, or wait for a more stable release.**

Join me live on Twitch (4:30 pm, Mon-Fri, Pacific Time) as I test R.I.S.E.! See the modpack in action and be part of the development process: TWITCH[www.twitch.tv]

R.I.S.E. - Recover, Invest, Secure, Expand

You've crash-landed in the Shattered Echoes. This guide is your lifeline. Inside, you'll find critical information on setting up your modpack, understanding the factions, and mastering the survival strategies needed to thrive. Don't venture into the unknown without it!

Modpack found here: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3443806253

What to expect:
  1. Rover travel + ground hand-weapon combat. Don't neglect to bring a firearm, everything has the potential to kill you. Scavenge or mine to get resources to build up your starter base.
  2. Start working towards interplanetary travel! You'll only find Iron, Silicon, Nickel, Cobalt, and Magnesium on the starter planets unless your lucky to scavenge it off something.
  3. Space Is hard! Most of the NPC's that target players live there. To survive in space long term takes a lot of preparation and planning.

Note An Economy play-through should be a valid play style (I've never done it but tried to support it as much as I can)
Load Order
Proper load order within the R.I.S.E. modpack is critical, as it determines the sequential application of modifications. An incorrect load order can result in a wide range of issues, including mod conflicts, instability, and unexpected game play behavior. If you encounter bugs or inconsistencies, verifying your load order is the first step in troubleshooting.

Load Order
    API's & Frameworks
  1. Skybox - Lightshow
  2. Asteroid Filter API
  3. Definition Extension API
  4. Text HUD API
  5. TouchScreen API
  6. Bigger Explosions
  7. Thruser FX- Framework
  8. Scope Framework
  9. Rich HUD Master
  10. Tool Core (NEW)
  11. Weapon Core
    HUD Changes
  12. HUD - Modern and Fancy
  13. HUD Compass
  14. No HUD Tooltips (Optional - Not recommended for new players)
    World Generation
  15. Configurable Ores (NEW)
  16. Asteroid Filter: Clusters
  17. Asteroid Filter: Gravity
    Visuals and Sounds
  18. AQD - No Armor Edges
  19. Clean and Vibrant Post Pocessing
  20. Completely Clear Camera
  21. Rendering Improved
  22. Hydrogen Thrusters Visuals
  23. Textured Build States
  24. Welder No Eye Damage
  25. Sneaky Sounds
    Mechanics
  26. Aerodynamic Physics
  27. Advanced Welding
  28. Aww Scrap
  29. Elite Dangerous: FSD Supercruise
  30. FireBrigade
  31. Force Dynamic Grids
  32. Hostile Takeover
  33. Improvised Experimentation
  34. Improved Interior Turrets
  35. Kinetic Devastation
  36. Perpetually Perturbed Pirates
  37. Pressurize Your Room!
  38. Rotate Skybox with the Sun
  39. Small Static Grids
  40. Sleep Mod
  41. Scrapyard - Jetpack
  42. Water Mod
    Quality of Life
  43. Automatic Ore Pickup
  44. Autorun
  45. Block Picker
  46. Build Colors
  47. Build Info
  48. Build Vision
  49. Buttons Don't Need Power
  50. Camera Panning
  51. Easy Block Renaming
  52. Leak Finder
  53. [QoL] Mechanical Keybinds
  54. [QoL] Production Quota
  55. [QoL] Seismic Surveying
  56. Seismic Surveying Landing Gear
    Survival Mechanics
  57. Plant and Cook
  58. Eat. Drink. Sleep. Repeat!
  59. Tree's Drop Apples
    Weapons
  60. Assault Weapons Pack
  61. WC Hand Weapons
  62. Consty's HandWeapon Pack
  63. MA WeaponCore Weapons
  64. Aryx Weapon Enterprises
    Defense
  65. Heavy Armor For WeaponCore
  66. Defense Shields(NEW)
    AI Enemies & Mechanics
  67. AiEnabled
  68. Bot_Spawner
  69. Crew Enabled
  70. Crew Voices (Psychotic Robots)
  71. Crew Voices (Attack Robots)
  72. Small Spiders
  73. Infestation Enabled
  74. Modular Encounters Systems
  75. Planet Creature Spawner
  76. AiEnabled Vanilla NPCs
  77. Abandoned Settlements
  78. Corruption PVE Combat
  79. MES - Eathlike Animals
  80. MES Abandoned Mining Facility
  81. MES Lost Colony Encounters + Frostbite
  82. MES Scrapyard Dependency
  83. MES-Alien Animals
  84. More Encounters- Voxel Encounters
  85. Planetary Derelicts
  86. Pravada Heavy Industries
  87. Robot Raider Pods
  88. Scrapyard
  89. Suppress Vanilla Encounters
  90. Suppress Vanilla Cargo Ships
  91. Vanilla Planet Crashed Ground Encounters
  92. Victims of Clang
  93. Wasteland Encounters
    Economy
  94. MES Mobile Merchants
  95. Previously Owned Economy Ships
  96. Trade Operations Coalition
    Tools and Production Blocks
  97. Paint Gun
  98. Life'Tech-Algaetechnology
  99. Moisture Vaporator
  100. Prometheus Nanobot Drill and Fill System
  101. nanobot Build and Repair System
  102. Resource Node Zinth's Edit
    Misc Other
  103. Button Pad - Touch App
  104. Electric Network Info - Touch App
  105. In Depth LCD's
  106. Long Range Searchlight
  107. Plane Parts
  108. Plane Parts plus: Propeller
  109. Pulley Motor
  110. Shower Light
  111. R.I.S.E. Ranger
  112. OmnCorp: Adv Tools (NEW)
  113. [SEEX] Space Engineers EXpanded
    Phase 2 Encounters
  114. Assertive Combat Systems Dependency
  115. Assertive Combat Systems
  116. Assertive Loot
  117. MES Wreckage
  118. WEC - Encounters Reborn
  119. MES Scavenger Hunt
    Phase 3 Encounters
  120. Independent Contractors
  121. More Encounters - Content
  122. More Encounters Faction Wars
  123. Orks: The Great WAAARGH!
  124. Reavers

MES Phases
To keep the modpack balanced and aligned with my vision, I've added MES Phases. I know manually adding mods isn't ideal, and I really wish I could automate it. Since I haven't found a better solution yet, this guide will show you exactly when and how to introduce each phase.

Phase 1:
This is the starting phase, characterized by accessible salvage and a lower overall difficulty. However, don't be lulled into complacency. Sporadic encounters with turret-defended interiors and persistent ground enemy waves demand attention. Furthermore, the alien nature of these environments means hidden dangers may lurk within the seemingly abandoned structures. Beware the Assert, they won't mess with you unless you mess them so keep your distance (2.5k)

Phase 2:
Phase Two introduces larger, more intricate derelict vessels, offering the potential for advanced technological salvage. However, these seemingly abandoned structures conceal active AI systems and formidable defenses, poised to protect their hidden secrets.

Phase 3:
Phase Three marks the eruption of full-scale faction conflict. AI clashes with AI, and players are thrust into the heart of the maelstrom. This is where the true battle for survival begins, and all bets are off. Prepare for relentless assaults and the most brutal engagements Space Engineers can deliver.

*Note: upgrade to the phases at your own pace*

How to Upgrade to a New Phase:

  1. Back Up Your Save:
    • From the Space Engineers main menu, select "Load Game."
    • Locate your current game save (it's usually at the top).
    • Perform a "Save As" to create a backup of your current game. This is crucial in case anything goes wrong.

  2. Edit Your Save:
    • Select your primary game save (the one you intend to upgrade).
    • Click the "Edit" button.

  3. Add Phase Mods:
    • Navigate to the "Mods" tab.
    • Refer to the "Load Order for Phase Mods" (provided elsewhere) to identify the mods required for the phase you want to upgrade to.
    • Add these phase-specific mods to the bottom of your existing mod list.

  4. Confirm and Load:
    • Click "OK" to save the changes.
    • Select your edited game save and click "Load."

  5. Enjoy the New Phase:
    • Your game will now load with the mods for the upgraded phase. Have fun!
In Game Setup
Water Settup:
To add water to a planet using the water mod, follow these simple steps:
  1. Open the in-game chat: Press the "Enter" key to bring up the chat window.
  2. Create the water body: Type /wcreate and press "Enter". This command will initiate the water generation process on the planet where you are currently located.
  3. Set the water depth: To define the depth of the water, type /wradius 1.02075 and press "Enter". This command will set the water depth to depths of up to around 1 kilometer , which is a recommended value for a balanced water level. Feel free to change the value if you want more or less water. 1.01058 is also a good balanced level with less water.
By following these steps, you'll successfully add a water body to your chosen planet. Remember, you must be on the planet where you want the water to appear when you enter the /wcreate command.

More Water Mod settings can be found here: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2574095672

Aerodynamic Physics Setup:
To ensure older ships spawn correctly with the Aerodynamic Physics mod, use the following chat command: /MES.Settings.Grids.AerodynamicsModAdvLiftOverride.true

If you find ships not acting right you can also go into the admin menu (Alt f10) and click Mods/Aerodynamic Physics/Advanced/Advanced Lift = off

Modular Encounter Setup:
Coming Soon
Lore and Story
World Setup
"The Shattering" wasn't a single event, but a cascade of failures. Over centuries, the once-great interstellar civilization crumbled, leaving behind fractured systems and automated nightmares. You were a traveler, a prospector, or perhaps a refugee, attempting to navigate these treacherous regions when your ship suffered a catastrophic failure.

Forced to eject in an emergency escape pod containing a specialized rover, you plummeted towards one of three worlds: Earthlike, Pertam, or Triton. The thin atmosphere of these planets was just enough to allow the rover's emergency parachute system to slow your descent, sparing you a fiery demise.

The wreckage of your ship is scattered across the landscape, a reminder of your precarious situation. Your primary objective: survive and rebuild.


Factions:
The Remnants:
These are the decaying echoes of past civilizations, their automated systems corrupted and twisted. They move with a zombie-like determination, driven by fragmented programming and a hunger for resources.

Rogue Wanderers:
These are individual droids, their original directives lost or corrupted. They roam the planets, scavenging and occasionally attacking anything that crosses their path.

The Purifiers:
A hostile, fanatical AI collective that believes humanity is a plague. They deploy drop pods filled with combat droids, seeking to eradicate all living beings they detect.

The Reavers:
The terror of the verse, these are raiders that attack anything that moves.

Independent Contractors:
A loosely organized network of freelancers and mercenaries. While they maintain a degree of professional respect, they are ultimately driven by profit. They are hostile to players and other factions. They operate outside the control of larger organizations, making them unpredictable.

The Assert:
A secretive organization dedicated to researching the "Before Times," the era before the Shattering. They are highly territorial and will defend their research sites with deadly force.

The Orks:
A warlike, expansionist faction, reminiscent of the Klingons, driven by a desire for conquest and glory. They are always seeking new challenges and territories to claim.

The Corruption:

A malevolent, chaotic AI entity that seeks to consume and corrupt everything it encounters. Its motives are inscrutable, and its power is terrifying.

The Trade Coalition:
An alliance of merchants and traders, seeking to restore the old trade routes and profit from the chaos. They are primarily interested in commerce, but they will defend their interests.
Known Issues
[BUG] Scope Framework - Causes players connected to a locally hosted game camera to flash when the host looks down the sight of the Marksman Rifle. {No Known Fixes}

[BUG] Ammo Drops - Sometimes some of the ground units can drop massive amounts of ammo. Choosing not to look a magnesium gift horse in the mouth. . .


NOTE - Due to the nature of MES and RNG of Spawning some experience will vary! While I'm doing my best to provide a balanced experience sometimes you get unlucky enemy spawns and re-spawn rover spawns.

If you find or have issues with the mod pack please let me know either in a comment or when I'm live on twitch (Link at top of guide).
Change Log
Beta Update
  • Removed Deflector Shields as it seemed to cause collision issues with ground causing grids to meld into it.
  • Removed Heavy Gas, as it just didn't fit the play-style of this mod pack and I had just added out of habit
  • Removed Nuclear weapons as its launchers were not combat-able with weapon core and besides being awesome might have been to much
  • Removed Binoculars as the scope frame work has a local hosted mp bug that causes other players screens to flash when the host is zooming in. It doesn't work the other way. Leaving scope framework in for the marksman rifle as it was a major part of this pack.
  • Added Defense Shields to replace deflector shields
  • Added Pulley Motor - This is a test and came around the perfect time as AQD has ores over 400 meters deep
  • Added MES Abandoned Mining Facility for more neutral space exploration. Not everything in space needs to kill you
  • Added Crew Voices (Attack Robot) for more variety
  • Added Aryx Weapon Enterprises to replace nuclear weapons

Beta update 2 - MES Phases
So after play 8 hours of the beta I noticed things were harder than intended and somethings prioritized spawning over others. So to counter this I'm introducing MES Phases. Basically stages of the game where you edit your save to add additional MES mods.

Phase 1 - Default, slavage/minging set up. Get a small base set up and ready to take on small threats.
Phase 2 - Add more things to salvage but be careful where phase 1 only had a small chance to have defenses. These are almost all guaranteed to defend themselves but have better rewards.
Phase 3 - This is when you feel you can defend yourself from attacks and are nearly ready to go to space. Things can come and seek you out in this stage!

  • Removed Survival Reborn: Spacewalk as it kept crashing on collision calculation
  • Added Scrapyard - Jetpack to replace Survival Reborn: Spacewalk (Careful you can no longer fly on planets)
  • Removed SandWorm as the hit back seemed weird and with spiders proving meat on Pertam they were not needed.
  • Reworked load order to add MES mods in phases (See above)

Hot Fix
  • Removed Populated Worlds AI Enabled NPCs - Was causing massive Sim speed drops.

Balance Update 2 - Ore Distribution and Assert moved to phase 2. This update may require a world restart as it messes with ore distribution sorry.
  • Removed - AQD Vanilla Ore Distribution
  • Added - Configurable Ore's to replace AQD Vanilla Ore Distribution
  • Add Tool Core
  • Add OmniCorp Advanced Tools
  • Moved Assert to Phase 2
4 Comments
Cake is Spy! 1 Jun @ 9:25pm 
I'm getting back into SE and digging through mods isn't something I want to sink time into, so I appreciate your collection and load order.

Question, however: Where does "MES+AiEnabled Mainframe Organised Domination System" Fit into this?
DooDesch 9 May @ 4:18am 
Really impressive modpack, will totally test it.

Is this modpack multiplayer safe?
Mellie 8 May @ 12:20pm 
Please keep working on this, I am a returning player and I have no idea how to set up a server with this scenario.
Ronchi 31 Mar @ 3:17am 
I cannot access the mod settings from the alt+f10 menu, clicking on it does nothing. Help please