Ravenfield

Ravenfield

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SuperFortress!
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Content Type: Maps
Velikost souboru
Přidáno
58.781 MB
14. bře. v 9.59
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SuperFortress!

V 1 kolekci od uživatele Yul Rave (starstrafe)
Starstrafe's Maps!
32 položek
Popis
Assault and conquer a massive concrete fortress! Lead an armored charge across no-man's-land, take control of outposts, then close the distance and dominate the fort's unprepared defenders, starting at the gates and ending in the central control tower! Then when all is said and done, pivot your forces to defend against enemy reprisal from the rear!

Recommended Setup:
70-80 Bots, Point Match/ Battle Mode, 10-15 second respawn timer.
Specops Mode not supported.
Made by Starstrafe in the Ingame Map Editor.

Note
Ladders are currently bugged, and have only a small chance of actually working each match. Some (hopefully temporary) ugly wooden platforms provide access to the guard towers until the problem is fixed.

Also Try:
Rail City - A combined-arms city map
Villa Vendetta - A close-quarters villa arena

Lore

Far back in the history of the Eagle-Raven war, it was at one point assumed that gun and artillery technology would progress to the point where it would become the new dominant "superweapon" on the battlefield, used to exchange fire with the enemy from across entire continents! Obviously, this did not end up happening; military strategy pivoted away from giant impractical stationary guns, and instead focused on developing and refining various aircraft and guided projectiles for long-range use. This left most super-guns and super-gun-forts without a purpose, their mettle having never truly been tested in battle. What you see here is one such "superfortresses," half-heartedly tended to by a Raven garrison .

The garrisoned Raven soldiers had no expectations, nor even any contingencies for being attacked in earnest. Their fortress' guns were intimidating, but obsolete and disused; most could not no longer even properly traverse or cycle ammunition, nevermind fire. At this point, the fortress' only real strategic use was as an "overkill" defensive structure guarding a lonely mountain road leading into Raven territory, a deterrent more than anything. And indeed, that very road was so long, winding and vulnerable that it was almost considered a no-factor in any potential invasion scenario. So imagine the Ravens' utter shock and dismay when they spotted an Eagle armored column right at their doorstep! Oh, how their thoughts must have raced as they scrambled to mount what little defense they could muster! "How could this be?! Why an attack, why here and now? Do they plan to invade over the mountain road after all? Have they found some hidden use for this fort, or worse, for those massive super guns after all?! Why did our deterrent fail to deter them??Do they know something that we don't?!?"

Meanwhile, the thoughts racing through the Eagle's minds were relatively uncomplicated by comparison:

"Oh… Oh! Oh heck, oh darn oh geez, oh like, yikes, we wouldn't have attacked if we uh… if we knew they had like um uh, like a fortress thing here, like oops. Umm, oh well, buck up men, tally ho! Lock'n'load, banzai, no-one lives forever, violence of action etcetera! This road definitely probably leads somewhere!! Charge!!"

Perhaps one of these days, the reds and blues will stumble upon the concept of forward reconnaissance, but today is not that day! The battle for the questionably-useful Superfortress begins!
Počet komentářů: 129
Yul Rave (starstrafe)  [autor] 15. čvc. v 10.47 
no, the turrets are a bunch of cube props mashed together, they have no functionality.
James 14. čvc. v 9.05 
Do the turrets change color if eagle is on the bunker side?
Maffnwy 30. čvn. v 0.40 
Looks cool as - can't wait to try it :D
C☺ck van Balls 29. čvn. v 14.39 
Have you ever tried... a tangerine?
Razor 6. čvn. v 21.14 
had an amazing time defending the fortress, the map wasnt off balance or o p noice
MineMine7_ 5. čvn. v 5.57 
Your maps are extremely fun, and the firing range one is great for testing stuff
Yul Rave (starstrafe)  [autor] 1. čvn. v 17.32 
not really. For me, anything over 120 bots doesn't really work in this game; doubling the bot count basically means quadrupling the amount of respawning bots that clog up the flag when you're trying to capture it. And when i make a map, it's because i want something where the battle can evolve and where strategy works to accomplish that effect. I don't find endless overpopulated stalemates fun to play.
UnitedPenguin 1. čvn. v 9.33 
love your maps! any plans to make 150-200 bot maps ever?
ополоченец 1. čvn. v 6.47 
Author: 70-80 bots are reccomended for this map
Me: 2 0 0 B O T S
Kabob004 25. kvě. v 8.45 
Oh my gotto it's Fortress Intolerance! Wait no it's not shaped like something from Macross or UC Gundam and deeply embedded in the ground.