RimWorld

RimWorld

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Simple Chains: Leather Adjusted
   
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Mod, 1.4, 1.5, 1.6
File Size
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Updated
379.031 KB
15 Mar @ 12:39am
13 Jun @ 11:30am
4 Change Notes ( view )

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Simple Chains: Leather Adjusted

In 2 collections by Monkey Magic
My Full Build [1.5]
199 items
Production Changes [1.5]
10 items
Description
Original Mod by OwlChemist. This is an altered version previously for my own use, but every man and his dog is updating his stuff now I figured I'd upload this as an alternative. I have kept the original packageID for save compatibility. This means you will need to unsub from Owlchemist's version. Fear not, I flagged them as co-author of this one.


1.4 and 1.5 version of OwlChemist's Simple Chain's Leather with the following changes:
- Bird Leather/Hide removed
- Lizard Leather/Hide removed
- new Leather/Hide "Sauropsid" added combining the above two into a single leather type.

This was done because "Normal" Leather is average for all purposes; Thick Leather: has high defence and durability, making good armour; Soft Fur has high comfort value, so good for furniture; Heavy Fur has high cold insulation, great for winter attire; and while Rawhide is generally poor, it is cheap and easy to make, so is useful when starting out. Meanwhile, Bird and Lizard leather were awkward at best, and useless at worst.
Sauropsid Leather stats are approx: 6/5/1/9/6/5/5 - utilizing Lizard's decent durability, the Bird's high heat insulation, and adding decent comfort level to make this leather great for summer attire.

- Rats and Turkeys have been given back leather drops.
- Rats now drop slightly less than squirrels, coz they lack a bushy tail.
- Turkeys and Geese have had their leather and meat amounts balanced, so the drop a bit less than the much larger birds.

This was done because it made no sense that rats and turkeys could not drop leather when similarly sized squirrels and geese did.
The balancing for the smaller birds is a change to the vanilla standard.

****************************************************************************************

Comparison Values X/10

Leather - 5/5/5/5/6/4/4/ (best for all purpose)
Thick - 7/8/5/5/8/1/1/ (best for armour)
Soft Fur - 7/1/5/1/ 5/10/10 (best for furniture)
Heavy Fur - 6/5/10/5/7/3/7 (best for cold environment)
Sauropsid - 6/5/1/9/6/5/5 (best for hot environment)
Rawhide - 1/5/5/5/1/5/1 (best as temporary attire)

[ko-fi.com]
5 Comments
Monkey Magic  [author] 24 Mar @ 1:38pm 
@созерцатель - No worries. I did notice that I forgot to adjust the values of the old bird leather though, so I fixed that as they should be worth the same as old lizard leather. It's all sauropsid when harvested, but seemed a bit weird the old stuff didn't match.

The darker colour is to distinguish the two, given old bird leather can not be used together with old lizard leather, due to game limitations
созерцатель 24 Mar @ 7:42am 
Ok, thank you
Monkey Magic  [author] 24 Mar @ 7:35am 
@созерцатель - Yeah, don't worry about that. On new games, it's not gonna make any difference, as the darker version does not exist. Butchering birds and lizards will only produce the lighter sauropsid leather.

The darker sauropsid leather is the old bird leather category, which exits here for the sake of preserving existing stock in old saves The result is having this duplicate category in production stations, but it can safely be ignored.

The alternative was to use the same method OC did, but that results in a huge loss of stock, as the "dummy" leathers are worthless.
созерцатель 24 Mar @ 5:23am 
Thanks for your work. For some reason I have 2 types of sauropsid leather in bills and stockpiles. They are identical but have different colours. No other mods. Sorry for my English.
ZX Zero 15 Mar @ 7:33am 
nice